Waystone dropps are not available

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CassiusK#0297 wrote:
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to be honest right now i dont trust these waystone extra dropchances at all.

i was running plenty 400%+ maps and didnt find any waystones, killing all mobs and bosses, and also opend all vase and other clickable/destroyable stuff (which brought me a lot in poe1).

i have right now the feeling i get the same amount of maps running just plain wait maps non juiced than full yellow (alch +2 ex) maps with 4 towers with extra waystone drop, intimitdate, deli, boss, corrupt...

thats so wierd.

and the thing is im playing bloodmage ssf, so im ultra squichy glas cannon, dying on my own. making the map more dangerouse result in dying often so yeah i probably have to wait for some patches before i can continue playing ;(


It's not your fault, its a flawed design. You are wasting your time trying to fix it. How many games did you play where you weren't able to PLAY just because you didn't manage correctly all of these things? (passive tree, juiced waystones...)? You know the answer: ZERO.

So let's take a look at the five states of grief:

1) Denial: "It's just a phase, they will drop"
2) Anger: "WTF, why I can't get enough waystones in this f*** game"
3) Bargain: "Ok, maybe It's just my fault, I'll try to fix it" <-- you are here

Just tump to the Depression phase (4) so you can reach the last one: the Acceptance (5) that the endgame is extremely unbalanced and flawed in terms of playability. Then you will move to other games meanwhile this is fixed.

I did it and, though I still came here daily to see if GGG say something new, I'm happily playing PoE1 and investing my time in more productive task. It isn't a problem, since I'll play later when the game is more polished


Yes, blame other people for your own failures, that always solves problems.

This game, like many others, requires that you actually learn and overcome problems. Sustain is one of them.

At no point does running out of waystones stop you from playing, you can still play.

Funny, you say you're playing POE1 where the exact same thing exists. If you don't know how to build your tree correctly you will have sustain problems. But since you play POE1, and have for some time, it's just second nature for you to do it. How about you remove all of your atlas points in POE1 and then run some white T16 for a while. Let me know how well you sustain. Oh, make sure you fail to finish 1/4 of those maps too.
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Valsacar#0268 wrote:


The only people I've seen complaining about sustain are those on the forums. Everyone in my guild and friends list are having zero problems. All of us are doing basically the same thing (some prefer to use deli + vaal instead of just relying on map bosses, some are using breach to get more mobs to kill, etc). But we're all doing the same basic thing, high waystone drop chance on quality map nodes.


And this become the only way to play the game? Just because this is how it worked in Poe1 does not make this correct. Also, you fail to realize 300%+ multipliers is a ridiculous idea of "high", and by no means a guarantee and the low tier maps continue to drop, meaning this is more lottery than any skill.

Why not admit that people like you stand to lose since you presumably have too many waystones to sell?

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Arkansaw#6164 wrote:
And this become the only way to play the game?


It isn't the only way to play the game. You can juice your maps and focus on loot in different ways but why should someone be rewarded for skipping mechanics or refusing to learn the basics?

Wouldn't you want to increase the amount of global loot and exp you get from your maps?
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Arkansaw#6164 wrote:
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Valsacar#0268 wrote:


The only people I've seen complaining about sustain are those on the forums. Everyone in my guild and friends list are having zero problems. All of us are doing basically the same thing (some prefer to use deli + vaal instead of just relying on map bosses, some are using breach to get more mobs to kill, etc). But we're all doing the same basic thing, high waystone drop chance on quality map nodes.


And this become the only way to play the game? Just because this is how it worked in Poe1 does not make this correct. Also, you fail to realize 300%+ multipliers is a ridiculous idea of "high", and by no means a guarantee and the low tier maps continue to drop, meaning this is more lottery than any skill.

Why not admit that people like you stand to lose since you presumably have too many waystones to sell?



300 is not high at all, most waystones with 3 suffixes will have around that much.

Low tier maps still have their uses, if you actually stop and think for a moment. But even then, I am dropping a T13-15 in almost every single map I run. When I do juiced ones I'm getting multiple T15, when I do juiced boss ones I'm getting 5+ T15 maps. Consistently, EVERY SINGLE TIME.

It's not luck, the system works exactly as it was designed to do. The ONLY thing that could break sustain, once you know what you are doing, is repeatedly dying. If you are having that problem, it's because you are doing content higher than you can handle.

If they keep making things easier and removing all thought from the game we all lose.

It's not the only way to play, it's one option. Some will want to maximize for loot drops instead of waystones. They will buy, well rolled, waystones from those that farm for waystones.

This is, at it's most basic, an economy. It's designed this way on purpose.
Last edited by Valsacar#0268 on Jan 4, 2025, 7:26:32 AM
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Arkansaw#6164 wrote:
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Valsacar#0268 wrote:


The only people I've seen complaining about sustain are those on the forums. Everyone in my guild and friends list are having zero problems. All of us are doing basically the same thing (some prefer to use deli + vaal instead of just relying on map bosses, some are using breach to get more mobs to kill, etc). But we're all doing the same basic thing, high waystone drop chance on quality map nodes.


And this become the only way to play the game? Just because this is how it worked in Poe1 does not make this correct. Also, you fail to realize 300%+ multipliers is a ridiculous idea of "high", and by no means a guarantee and the low tier maps continue to drop, meaning this is more lottery than any skill.

Why not admit that people like you stand to lose since you presumably have too many waystones to sell?



Sadly, this isn't how it worked in PoE1. I PoE1 I have 2 full tabs of maps and it's impossible for me to get rid of all my T16 stones. Here, in PoE2 is quite the opposite.

Just ignore these people that is trying to convice you that you are just a bad player, instead of admitting that we are in a EA that must be yet improved
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CassiusK#0297 wrote:
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Arkansaw#6164 wrote:
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Valsacar#0268 wrote:


The only people I've seen complaining about sustain are those on the forums. Everyone in my guild and friends list are having zero problems. All of us are doing basically the same thing (some prefer to use deli + vaal instead of just relying on map bosses, some are using breach to get more mobs to kill, etc). But we're all doing the same basic thing, high waystone drop chance on quality map nodes.


And this become the only way to play the game? Just because this is how it worked in Poe1 does not make this correct. Also, you fail to realize 300%+ multipliers is a ridiculous idea of "high", and by no means a guarantee and the low tier maps continue to drop, meaning this is more lottery than any skill.

Why not admit that people like you stand to lose since you presumably have too many waystones to sell?



Sadly, this isn't how it worked in PoE1. I PoE1 I have 2 full tabs of maps and it's impossible for me to get rid of all my T16 stones. Here, in PoE2 is quite the opposite.

Just ignore these people that is trying to convice you that you are just a bad player, instead of admitting that we are in a EA that must be yet improved


Still waiting for you to go over to POE1, remove ALL of your atlas points and then run all of your T16 maps white and let us know how well you sustained.

How it works in POE2 is exactly the same as POE1. You are just used to POE1 and by habit do what needs to be done to sustain.
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Valsacar#0268 wrote:
Still waiting for you to go over to POE1, remove ALL of your atlas points and then run all of your T16 maps white and let us know how well you sustained.

How it works in POE2 is exactly the same as POE1. You are just used to POE1 and by habit do what needs to be done to sustain.


I juiced every map in PoE2 as I do in PoE1. And yet, I didn't get drop. Instead, in PoE1, I'm not only plenty of maps but I also have extra options for playing them with Kirac. In PoE2 this is not the case.

Seriously, this is the last time I'm going to reply you because you are twisting every message people is posting here (OP is talking about 300% WS, I've told about 600%... and you are saying tht we are playing white maps and 0 points in atlas??). Feel free to answer this post or any other but I'll ignore it.
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Arkansaw#6164 wrote:
And this become the only way to play the game?


It isn't the only way to play the game. You can juice your maps and focus on loot in different ways but why should someone be rewarded for skipping mechanics or refusing to learn the basics?

Wouldn't you want to increase the amount of global loot and exp you get from your maps?


The game rewarded me with T4 even T2 maps after beating T8, this is happening regardless of waystone drop chance so why would you defend a broken mechanic? Just because it "worked" for you?

I already got way too much exp running these low tier maps the game keeps rewarding me with, instead of the ones needed to advance endgame quest. If the game objective is "juice maps" for 300/500/1000 that why is that not the quest?
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CassiusK#0297 wrote:
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Valsacar#0268 wrote:
Still waiting for you to go over to POE1, remove ALL of your atlas points and then run all of your T16 maps white and let us know how well you sustained.

How it works in POE2 is exactly the same as POE1. You are just used to POE1 and by habit do what needs to be done to sustain.


I juiced every map in PoE2 as I do in PoE1. And yet, I didn't get drop. Instead, in PoE1, I'm not only plenty of maps but I also have extra options for playing them with Kirac. In PoE2 this is not the case.

Seriously, this is the last time I'm going to reply you because you are twisting every message people is posting here (OP is talking about 300% WS, I've told about 600%... and you are saying tht we are playing white maps and 0 points in atlas??). Feel free to answer this post or any other but I'll ignore it.


You're just wrong though. Map sustain like POE 1 is exactly the same. Absolutely ZERO trouble with it among any of my friends either, some of which are BRAND NEW to path of exile period.
Step 1 is to self reflect.
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Arkansaw#6164 wrote:
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Arkansaw#6164 wrote:
And this become the only way to play the game?


It isn't the only way to play the game. You can juice your maps and focus on loot in different ways but why should someone be rewarded for skipping mechanics or refusing to learn the basics?

Wouldn't you want to increase the amount of global loot and exp you get from your maps?


The game rewarded me with T4 even T2 maps after beating T8, this is happening regardless of waystone drop chance so why would you defend a broken mechanic? Just because it "worked" for you?

I already got way too much exp running these low tier maps the game keeps rewarding me with, instead of the ones needed to advance endgame quest. If the game objective is "juice maps" for 300/500/1000 that why is that not the quest?


Read through this thread, and the multiple other ones like it. Follow the advice given, your problem will be solved.

Those low tier maps ALWAYS have a use, even if you are running T15 primarily.

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