Mana costs of high level attacks are ridiculous

planning a legionnaire build and my main attack costs about 940 mana by default (level 39 shattering palm with a bunch of supports)

taking the 30% less node on ascendancy and it's 660

taking 26% reduced cost on the tree and it's down to 490

even if I use inspiration on top of all these things, it still costs 300 mana and is impossible to sustain unless I get 500 int or something, but it's not an attribute stacking build

how are we supposed to use these attacks?

why should I be punished for choosing to scale my damage this way while attribute stackers and archmage builds have infinite mana for free while scaling their damage AND survivability?

Last edited by auspexa#1404 on Dec 31, 2024, 6:58:53 AM
Last bumped on Dec 31, 2024, 1:00:12 PM
agree
you are choosing to make a high manacost skill your main ability.

basic bolt is free no matter how you support it.
Don't level it past your ability to use it.

Problem solved.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
"
Don't level it past your ability to use it.

Problem solved.


then it becomes a shit build. shattering palm needs as many levels as possible to be able to compete with things like howa. how else am I supposed to scale it?

and if we're not supposed to use it, why is the level cap 40?

"
KuroSF#6521 wrote:
you are choosing to make a high manacost skill your main ability.

basic bolt is free no matter how you support it.


it's almost the lowest mana cost attack in the game. you can't even come close to doing something like this with an ability like gas grenade, it'll cost about 2000 mana per attack. if you think that's normal and makes sense, I believe your opinion isn't really needed
Last edited by auspexa#1404 on Dec 31, 2024, 9:36:04 AM
All casters have this problem, even if you invest a lot in mana and its regeneration, you still don't have enough mana, and one flask is only enough for 1-2 spell. The mana consumption in the game is completely absurd.
✨ Beta tester Path of Nerf 👀
"
KuroSF#6521 wrote:
you are choosing to make a high manacost skill your main ability.

basic bolt is free no matter how you support it.


there's an argument to be made for spell casters since they generally have bigger mana pools and access to things like arcane surge and more mana regeneration, but attacks are totally absurd
"
Don't level it past your ability to use it.

Problem solved.

In the game the main multiplier is spell level, what do you propose to replace that with?
✨ Beta tester Path of Nerf 👀
"
auspexa#1404 wrote:
"
KuroSF#6521 wrote:
you are choosing to make a high manacost skill your main ability.

basic bolt is free no matter how you support it.


there's an argument to be made for spell casters since they generally have bigger mana pools and access to things like arcane surge and more mana regeneration, but attacks are totally absurd

Even a mana stacker with a huge mana regen doesn't have enough mana to sustain long spells, the game is broken in that regard.
✨ Beta tester Path of Nerf 👀
+ X skill modifiers shouldn't exist on equipment. Had to be said.

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