Towers redesign suggestion
Hi, as we all know, tower maps are one of the least favourite in the endgame. People are just dropping level 1 waystones to speedrun it, activate, and move on. The reasons are multiple (bad layout, no events, lack of visibility, etc.).
Instead of complaining about it, I want to put in a bit of effort and suggest some changes. Here are the key points, with more details at the end: - Map layout should be inside the tower. There should be 3-4 circular levels with stairs to the next level (kind of like The Sceptre of God map in PoE1, but more open and without doors please..) The number of mobs should be similar to or greater than a normal map to avoid feeling like you're wasting high-tier waystones. - The last level should just be a boss arena. If that's not possible due to bosses requiring a specific tileset, a special rare enemy with boss-like HP and one extra mod will do. Beating the boss activates the tower. - The tower should grant more vision. - Precursor tablet as currency for opening the tower along with the waystone. This way, the tower gains the same effects of the tablet for the first try. If you die, the tower loses the tablet effect. If you beat the boss (at any attempt), the tablet effects are applied. - Irradiated towers count as +2 to the map level. If you fail, as mentioned before, you lose the irradiated effect and cannot apply it again. Otherwise, people will purposefully fail the map at the end to run it again. Corrupted irradiated towers will be level 83 maps. In general, make the towers more interesting and the layout less annoying to give us a reason to drop a T16 on a tower. Make Towers Great Again. Last bumped on Jan 7, 2025, 12:25:20 PM
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I have better idea. Remove whole atlas.
I can't imagine scenario that idea of the current atlas will survive next 1 month. On Probation Any%
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" I disagree, I like the tower and exploration system, I have more than 500 maps done and still enjoy it. Needs tweaks but I dont want to go back to the poe1 system of "disconnected" maps. |
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As long we are forced to run ass layouts the endgame will be ass.
I want to run FUN layouts! |
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" Nah, despite PoE 2 being trash right now i believe the current atlas is superior to PoE 1 one, the potential is there, it´s just missing alot of content, let me explain. 1 - In poe 1 you had like 120 maps or something, they cycled maps out every league because it would be a mess to fit them all in the atlas (and kinda stopped making more layouts for the same reason), here they can add any number of maps and layouts and it isnt a problem at all, when the game gets way more maps and layouts it will be a better and more varied experience than PoE 1 offers) 2 - Special nodes, at the moment we have like what? 2 special nodes (tainted paradise and moment of Zen) along with the citadels, but they can and should massively expand on this (and it´s the primary reason i thing this atlas has massive potential), they can make special boss nodes, special bases nodes, special influenced affixes nodes etc etc, there´s no limit to it really, imagine kinda the system we had in delve with special nodes but better and expanded, the sky is the limit tbh. 3 - It kinda "forces" you to run various layouts, some people might not like it right now, but it´s good for the game in general, it was fun to run the same map in PoE 1 for the whole league for a while, but it was getting stale and booring af tbh as you could not run any other map layout besides the meta ones or you would feel like you were gimping yourself. There might be more, but these alone make it a way better system to be honest. IGN - Slayonara
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" I don't wanna to be forced play content I don't like. No choice is opposite what makes PoE1 great. On Probation Any%
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" If letting you run the same map over and over all league long is bad for the game health then your opinion doesnt matter really, it´s nice but it´s bad for the game period. IGN - Slayonara
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" It's player choice. It has nothing to game health. On Probation Any%
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" Ofc it has, i just wrote that, if you run Jungle valleys or Dunes all league long and someone else doesnt do the same youre automatically getting the upper hand on them, so everyone feels forced to do the same map layouts all league long, creating a dull and boring gaming experience, why should the devs bother making new maps if everyone runs the same 2 or 3 all league? And the image it passes for people outside that watch someone play is that it´s the same thing over and over, it IS bad for the game, games should have ups and downs, if it´s always up´s those up´s end up turning into downs/booring. IGN - Slayonara Last edited by MakaveliPT#7753 on Dec 30, 2024, 2:29:27 PM
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" i think its worse to force people to run maps they dont like. |
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