Getting stun threshold with CI sucks

If you decide to get CI, your stun threshold pops to 0. You HAVE to get a bunch of "% of your ES as extra stun threshold" nodes. Nobody picks those nodes because they make you stronger, but because they are mandatory to not get stun-locked when there is more than one mob attacking you. Integrate the stun threshold being based to some part on ES into CI.

Also, if you pick Mind over Matter and choose to build that to be a big part of your defense, there are currently 0 ways to make your mana pool influence your stun threshold. Add "% of your Mana as extra stun threshold" to Mind over Matter.

Now, one might say "Yeah, but if you get CI you're probably a mage or so, just stay at range and you'll be fine". And they would be right in situations where that is possible. In general mapping, you can play like this and you'll be fine. But Simulacrums are impossible like this. I have 5k ES and 4k Mana with Mind over Matter, and I can tank Xesht's huge hand slam as well as several of his arm slams easily on +4 difficulty. I can kill him quickly and not get stun-locked by anything because he's just one guy and there is lots of space.

A simple Simulacrum without any added difficulty is impossible for me, because I can't afford shelling out more than 15 extra passive points to get all of the extra stun threshold nodes in addition to the ones I already have, just to get a similar stun threshold that I would have with a life-based build for free.
And there is no way to keep your distance from the hordes of mobs. They spawn from all directions, and even though damage is not the issue and I can kill them all really quickly, it takes just one mob to hit and stun me for there to arrive 5 more than then stun-lock me in an arena that has approximately 4 square metres of space.

Using charms is currently not a good way to solve the issue, because getting an extra charm slot is still fairly impossible, it takes up an affix slot on your belt that could be used for other stats, and therefore you can choose if you want to die to all the stuns or if you would rather die to getting frozen.
Last bumped on Dec 31, 2024, 5:11:01 PM
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Tekkar#0132 wrote:
If you decide to get CI, your stun threshold pops to 0. You HAVE to get a bunch of "% of your ES as extra stun threshold" nodes. Nobody picks those nodes because they make you stronger, but because they are mandatory to not get stun-locked when there is more than one mob attacking you. Integrate the stun threshold being based to some part on ES into CI.

Also, if you pick Mind over Matter and choose to build that to be a big part of your defense, there are currently 0 ways to make your mana pool influence your stun threshold. Add "% of your Mana as extra stun threshold" to Mind over Matter.

Now, one might say "Yeah, but if you get CI you're probably a mage or so, just stay at range and you'll be fine". And they would be right in situations where that is possible. In general mapping, you can play like this and you'll be fine. But Simulacrums are impossible like this. I have 5k ES and 4k Mana with Mind over Matter, and I can tank Xesht's huge hand slam as well as several of his arm slams easily on +4 difficulty. I can kill him quickly and not get stun-locked by anything because he's just one guy and there is lots of space.

A simple Simulacrum without any added difficulty is impossible for me, because I can't afford shelling out more than 15 extra passive points to get all of the extra stun threshold nodes in addition to the ones I already have, just to get a similar stun threshold that I would have with a life-based build for free.
And there is no way to keep your distance from the hordes of mobs. They spawn from all directions, and even though damage is not the issue and I can kill them all really quickly, it takes just one mob to hit and stun me for there to arrive 5 more than then stun-lock me in an arena that has approximately 4 square metres of space.

Using charms is currently not a good way to solve the issue, because getting an extra charm slot is still fairly impossible, it takes up an affix slot on your belt that could be used for other stats, and therefore you can choose if you want to die to all the stuns or if you would rather die to getting frozen.


Ok so here's how to fix. Equip belt. slot 2 flask that prevent stun. One should have minimum of 120 charges and use 40. The other can be the same or build faster charges with 80 charges on it. Problem solved.

[edit] Also stun threshold still helps because you will get stunned less
One sad Exile
Last edited by MFQUANT#4363 on Dec 29, 2024, 8:22:51 PM
Sure, just give ALL advantages to ranged characters. They should have NO downsides.
What is wrong with a keystone with a very powerful upsides also coming with a few downsides exactly?

If you want to be super resilient to stuns with Chaos Inoculation just travel a bit down to grab the notable passives Asceticism and Self Mortification. You can easily get 74% of ES as base stun threshold with that cluster along with 20% increased stun threshold while on full life which is 'always' with Chaos Inoculation. That's more stun threshold with an ES build than a life build will have.
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Rafkin4#7914 wrote:
Sure, just give ALL advantages to ranged characters. They should have NO downsides.

The problem also is that Simulacrums are pretty much unplayable like this because the arenas are so small and I get swarmed from all sides that I can‘t even use the benefits that being ranged entail.
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MFQUANT#4363 wrote:
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Tekkar#0132 wrote:
If you decide to get CI, your stun threshold pops to 0. You HAVE to get a bunch of "% of your ES as extra stun threshold" nodes. Nobody picks those nodes because they make you stronger, but because they are mandatory to not get stun-locked when there is more than one mob attacking you. Integrate the stun threshold being based to some part on ES into CI.

Also, if you pick Mind over Matter and choose to build that to be a big part of your defense, there are currently 0 ways to make your mana pool influence your stun threshold. Add "% of your Mana as extra stun threshold" to Mind over Matter.

Now, one might say "Yeah, but if you get CI you're probably a mage or so, just stay at range and you'll be fine". And they would be right in situations where that is possible. In general mapping, you can play like this and you'll be fine. But Simulacrums are impossible like this. I have 5k ES and 4k Mana with Mind over Matter, and I can tank Xesht's huge hand slam as well as several of his arm slams easily on +4 difficulty. I can kill him quickly and not get stun-locked by anything because he's just one guy and there is lots of space.

A simple Simulacrum without any added difficulty is impossible for me, because I can't afford shelling out more than 15 extra passive points to get all of the extra stun threshold nodes in addition to the ones I already have, just to get a similar stun threshold that I would have with a life-based build for free.
And there is no way to keep your distance from the hordes of mobs. They spawn from all directions, and even though damage is not the issue and I can kill them all really quickly, it takes just one mob to hit and stun me for there to arrive 5 more than then stun-lock me in an arena that has approximately 4 square metres of space.

Using charms is currently not a good way to solve the issue, because getting an extra charm slot is still fairly impossible, it takes up an affix slot on your belt that could be used for other stats, and therefore you can choose if you want to die to all the stuns or if you would rather die to getting frozen.


Ok so here's how to fix. Equip belt. slot 2 flask that prevent stun. One should have minimum of 120 charges and use 40. The other can be the same or build faster charges with 80 charges on it. Problem solved.

[edit] Also stun threshold still helps because you will get stunned less

So the solution is to forsake an affix slot that I could use for resists, and then use all of my 2 charm slots just to deal with not getting stunned, when the entire charm system is also supposed to help with other ailments like freeze?
This is still a good idea tho and I will try that, so I thank you for that! Still, fundamentally, there must be a better way to design the underlying system than this bandaid fix.
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LVSviral#3689 wrote:
What is wrong with a keystone with a very powerful upsides also coming with a few downsides exactly?

If you want to be super resilient to stuns with Chaos Inoculation just travel a bit down to grab the notable passives Asceticism and Self Mortification. You can easily get 74% of ES as base stun threshold with that cluster along with 20% increased stun threshold while on full life which is 'always' with Chaos Inoculation. That's more stun threshold with an ES build than a life build will have.

I‘m not saying a keystone with powerful upsides should have no downsides. Not having life (i.e. getting rid of the 1000+ hitpool plus any life modifiers one might get on gear) is already a big downside, and it‘s good that it has this downside. My problem with this is that it feels mandatory to pick up the ‚ES as stun threshold‘ nodes whenever you pick CI, so why wouldn‘t you integrate that into the keystone, if you have to pick it up every time anyway just to make the keystone playable?
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Tekkar#0132 wrote:
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LVSviral#3689 wrote:
What is wrong with a keystone with a very powerful upsides also coming with a few downsides exactly?

If you want to be super resilient to stuns with Chaos Inoculation just travel a bit down to grab the notable passives Asceticism and Self Mortification. You can easily get 74% of ES as base stun threshold with that cluster along with 20% increased stun threshold while on full life which is 'always' with Chaos Inoculation. That's more stun threshold with an ES build than a life build will have.

I‘m not saying a keystone with powerful upsides should have no downsides. Not having life (i.e. getting rid of the 1000+ hitpool plus any life modifiers one might get on gear) is already a big downside, and it‘s good that it has this downside. My problem with this is that it feels mandatory to pick up the ‚ES as stun threshold‘ nodes whenever you pick CI, so why wouldn‘t you integrate that into the keystone, if you have to pick it up every time anyway just to make the keystone playable?


You don't lose any Life on gear with Chaos Inoculation, because you should only be using Defence prefixes to begin with. If you have mismatched gear your build typically isn't ready to start using the keystone in the first place.

You technically don't need stun threshold to play the game either. There are a ton of different tools, even this early in early access, that can help against being overwhelmed. It is definitely very punishing if you don't have the safety net of stun threshold, but that is just the choice of the player in how they decide to approach a problem.

Now it might be a good design idea to move some stun threshold on the tree a bit closer to Chaos Inoculation, but It shouldn't be built into the keystone. If the downsides of a keystone are negligible then the keystone might as well be mandatory itself.
Last edited by LVSviral#3689 on Dec 29, 2024, 11:34:05 PM
This has always been the case with CI. Your threshold is based off your life, so you have to find a way to mitigate that. Literally all you need is some %ES as stun threshold.

Your build is bad. Change the build. I fixed your problem with PoE2.
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AverBeg7#1689 wrote:
This has always been the case with CI. Your threshold is based off your life, so you have to find a way to mitigate that. Literally all you need is some %ES as stun threshold.

Your build is bad. Change the build. I fixed your problem with PoE2.

In PoE1 you could just pick the „50% of your ES as extra Stun Threshold“, for literally one point when picking up a regular ES cluster. Now I have to pick up an entire ES as Stun Threshold cluster for way more than 1 point to get maybe the same effect, which is a huge opportunity cost.
+ with the Soul of the Brine King you had a much easier and more accessible way of dealing with getting stun-locked and frozen than you have here with charms, for which you need to find a good belt that has +# to Charm slots.

So while, yes, this has always been the case with CI, there were much easier ways to deal with it that don‘t have you spending a bunch of passive points.

And apart from this, all these nodes do absolutely nothing for Mind over Matter. The smallest common consensus we can surely find is changing the ‚%ES as stun threshold‘ nodes into *also* granting the same amount of ‚%Mana as stun threshold‘ — with the values potentially adjusted to account for players usually having both ES and Mana if they don‘t have MoM.

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