Affix Tiers Dont Need to be Reversed, they Need to be REMOVED Entirely

+1
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Sqarpi#7850 wrote:
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_ZLoBny_#7128 wrote:
Yeah, level 70 items rolling "+2 to int" make me question GGG as game designers.

LE solved this issue.
D4 solved this issue.
Solutions are different but they both work.


You can say many things about D4, but not that crafting system as whole is a good thing there. Please, do not copy anything from that game.


Current D4 'crafting' is still miles better than yolo orb slam we have in poe 2. It's a sad truth.
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Sqarpi#7850 wrote:

You can say many things about D4, but not that crafting system as whole is a good thing there. Please, do not copy anything from that game.


Not the crafting part, D4 is not crafting, is stat fixing.

What PoE 2 should be doing is make use of gear progression level. Is not really great have low level stats rolling on a high level item base.

Again, a ilvl70+ should never be rolling 1-2 main stat, 5% resistances or whatnots. It is artificial difficult for the sake of nothing.


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Valsacar#0268 wrote:
Players always think that's what they want, but it also means very low play time and poor player retention.


I know many want things to be more deterministic and simpler, but is not the case here. What we are talking about is the unlogical nature of actual RNG involved on crafting something. I don't mind have 20 affix and suffix to gamble of, but I mind that it can roll 45% or 5% resistance at the endgame.

This is nuts. Half the stats that can roll are not even able to cover the campaign penalties. On PoE 1 we could reroll with alterations until roll a decent number. Now, on PoE 2 we lost the resource, lost the base, lost the motivation to try anything... is just a cheap move to make people engage with trade.
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Valsacar#0268 wrote:


The problem with their system is it makes things too easy and too deterministic. Players always think that's what they want, but it also means very low play time and poor player retention.

Their current endgame loop isn't terrible, the problem is that it's too easy to min/max your gear so there's little incentive to keep going in the endgame.


I made like 5 characters in LE, way more than I do in any other arpg, all thanks to the crafting letting me do things I want. The game has other problems making retention low, like a very boring endgame.
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Fhrek#4437 wrote:
Since they removed Alteration and Scour Orbs, this Tier BS should be restricted by item level all the way up.

As a level 10 item can't roll mid or high level Tiers, a level 70+ item should never be rolling low level Tiers.

The system makes sense on PoE1, in PoE2 it is just bloated RNG BS.


The issue here is that with the game being one where you're meant to play multiple characters, I / we definitely want to be able to transfer good gear from our character already at endgame to our new level 1 character we just made.

That is to say, I want my level 75 bow using ranger to loot a mace that is the base with no level requirement, and roll the highest tier modifiers on it, so I can stash it and equip it on my new level 1 warrior and speed through the campaign faster on my secondary character instead of slogging at the same rate of the first character.

Or inversely, I want my level 80 warrior to loot a crude bow with the max possible % physical damage increase that I can then equip on my new level 1 ranger, to rush the bow build through were that my secondary character. Same difference.
D4 solved absolutely nothing when it comes to items, its a master class in how not to make an item system.



i do think last epochs crafting system is probably the best crafting system in an arpg. its very geared towards a limited single player/co-op game tho with how generous it is. its far too easy for a game that you would play for as long as poe, but the loop of it is far better than poes.



poe2 crafting i think is potentially better than 1, the alt/chaos spam stuff had to end that was trash. but they havent got it right, theyve messed up the mod pool too much. too many trash stats have been added and way too much weighting on utter shit like accuracy, life regen, on kill garbage.



they dont need to remove tiers tho thats madness, you will learn the affix system over time, you really dont need to know what max t1 resist is right now. when you know you will know, youll find it out before it becomes a bit of info u actually NEED that is for sure.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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D4 solved absolutely nothing when it comes to items, its a master class in how not to make an item system.


Did you even play the game or just blindly hate it like most people here?
Release D4 items were the same mess that poe 2 items are right now. Too many trash affixes leading to 99% of items being useless. Finding an item with 3 stats you wanted (out of 4) was difficult enough, imagine trying to get 6.
They ended up redoing the whole system in season 4. They probably narrowed the list of affixes a little too much but what they did right is tie the power of the affixes to item's level. You won't ever get "+1% to crit" or similar BS on a max level drop.

Also, trash affixes like "increased Light radius" need to be reworked into something usable like "increased presence area" or "increased radius of warcries/curses".
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Valsacar#0268 wrote:
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BenitoGG#1732 wrote:
Seriously wish they just took Last Epoch crafting and put it into this game. Would solve a lot of issues as far as gearing progression goes.


Yes, we should just copy Last Epoch because that game is doing so well... oh, wait.

If this wasn't called POE people wouldn't be near as forgiving.
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_ZLoBny_#7128 wrote:


Also, trash affixes like "increased Light radius" need to be reworked into something usable like "increased presence area" or "increased radius of warcries/curses".


It seems to me that intentionally making items easily brickable is part of the design philosophy in play here.
That is to say, the devs want modifier that you would not want for any reason, for the explicit purpose of being a mechanism by which an item is inherently considered bricked and leave you seeking a replacement.
Sometimes im happy devs completely ignore community ideas....
IGN - Slayonara

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