Map Quality of Life UI/UX

A couple of suggestions on how to improve player experience while playing Maps.



1) The Map UI should remember where the player was last looking at.

If the player scrolls around the map and then closes it, instead of completely resetting the view when they next open the Map, you should instead remember where the player was last looking at.

The UI already has a "jump to your current location" button anyways, so there's no need to always reset the view of the map to the current location.



2) Add a filter/search for nodes


The map is huge, it would be nice to have a way to filter to jump straight into certain nodes.

For example, if I want to find Boss Nodes that are Corrupted and Irradiated. At the moment, I have to manually click and drag around, it's a bit annoying.



3) The Radius of effect of a tower should be visible before applying a precursor if the tower is focused


This will allow player to make more educated "gambles" for enhancements that the precursors can bring to the nodes.


Last bumped on Dec 28, 2024, 10:08:29 PM

Report Forum Post

Report Account:

Report Type

Additional Info