Party and group play
+1
I want to add that bosses/mobs are way overtuned during duo play for players that are the same level (especially for duos who are refusing to watch build videos to have meta builds, so their build is more in line with casual average play or average DPS). I also played with friends, up to 4 players total, but 4 players was very easy compared to playing duos (I imagine due to the shear amounts of debuffs we were inflicting on the bosses/mobs compared to the amounts duos can put out, which was making bosses/mobs' HP bars melt very fast). It shouldn't be taking duos 30+ mins to kill a boss when doing it alone (or with 3+ players) takes 5-10 mins MAX in general. It needs some looking at, imo. The scaling for duos doesn't feel that good or right. Another pet peeve I currently have is collision in Co-op is just so insufferable. It needs to go. Being in a party with another melee, specifically feels terrible. Highlighted my issues with Co-op for TL;DR purposes. |
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What about rewards for party members?
I feel that only the party leader is rewarded, and it makes much more sense to play solo. It would be nice if playing with friends didn’t reduce the rewards... +1 with collision issues – it didn’t feel that terrible in any other game. Last edited by FaFryk#0295 on Feb 19, 2025, 8:11:02 AM
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+1 i mostly play with my wife and the experience has been very horrible.
It really feels like it was a last minute thought, sadly |
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The group play in this game is terrible. We've been discussing running solo because it's simply more rewarding and easier. HP's scaling for party is way out of wack and feels like they triple the mobs HP when just in a group of 2. Drops are all over the place and deciding who gets what has become an issue as well. Then you have the visual issues that cause more deaths and slow the play down as well (this is making me want to side with the people complaining about death penalties).
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