Dear GGG: Armour is trash! If you are going to fix it do it better than PoE1. Here's how!
" Thirded. It seems like armor is acting more like elemental pierce should, just bypassing armor protection completely. At this point, it feels like every attack just goes right through your armor, making the whole mechanic pointless. "This is too good for you, very powerful ! You want - You take"
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No defenses matter in this game. You'll die from one shot anyway.
This game is focused on building overpower, to kill everything in seconds or die. I have 20k ES, 90% Evasion, all resistances at max + CI. Even so, I die with one hit from several random mobs, I don't even know how I died, the pinnacle bosses are the same thing, you either kill them in seconds or you die in seconds. Is this a challenging game full of mechanics that first came out? No, not in 10 years. Spend your divines on strengthening your attack, make everything die just by touching it. Make meta builds, there is no variety in this game. |
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Bump has been cast.
Also, i added a small clarification to the recommended formula change section of the OP. |
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been a while so BUMP
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bump
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Added a new keystone "Entrenched Force":
10% more armour. 5% less movement speed. Flavour text: "Spread your roots close to home if you want to stay safe." this is a buff. |
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Because armor is mostly used by melee character I would love to see it as some kind of 1-hit protection.
And as more armor you stack as harder hits can your character take without getting 1-shot (also non physiacal).....at some point and with very high investment you could practicaly survive almost every 1-shot mechanic in the game with armor (only those not who always 1-shot becasue of boss mechanic). Last edited by CroDanZ#1818 on Mar 20, 2025, 11:04:38 AM
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