Infinite Delve Atlas vs Atlas of Worlds
What your thoughts between Delve System in POE2 Atlas and the old Atlas system?
I dont know how many ppl enjoyed delve in PoE1, since it was optional content. But i feel this random and infnite atlas reduces a lot target farming strategies and restrict too much farming goals and in consequence variety of builds. In old system we could plan a boss killer, a mapping character or any content we want to farm. If u want make a good blight toon, sure, you had the freedom to build a character around it. Right now, this design with low control about content that we want to do (they are generated randomly) it will force us to build all around builds which will for sure limit the number of viable builds. Last edited by Alluryen#2310 on Dec 26, 2024, 11:46:33 AM Last bumped on Jan 3, 2025, 4:17:23 AM
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Atlas of Worlds is 100000x better.
I never liked delve, only ever do it if I absolutely have to for challenge completions. And this current system is soooo restricting for no reason. There's no real sense of progression, you don't get that same feeling as fully maxing out your atlas objectives in PoE 1. No voidstones. Nothing. Just aimless wandering while doing "Complete 10 Tier 1 Maps" and so on. Current atlas tree is also just worse than the one we have in PoE 1. I think having to kill league pinnacle bosses to start getting points in a mechanic's skill tree is backwards design. In PoE 1 you have so much player agency, you can spec into whatever 2-3 league mechanics you want while doing your atlas progression, and even block the leagues you don't enjoy. This whole system feels 20 steps back and like they learned none of the lessons from PoE 1's long development. 0/10 honestly. |
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Literally everything is worse than PoE1. I don't think there is much to say.
It's bit worrying but nothing not fixable. On Probation Any%
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I definitely prefer the methodical and gradual Atlas of PoE. PoE2 is confusing and lacks a sense of accomplishment.
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I agree, some of the maps itself is too huge too. And the mechanics is really bad especially for maps like Augury. The on death mechanics for rares, where the hell can you even dodge rofl. And it is a one portal map game.
There should be a limit to how big the map atlas is and when you hit certain goals , it will reset. The never ending map delve is pointless. Rampage IGN : Cool_Hamster
Standard IGN : Hamsterbaby Standard IGN : HamsterMfer Please do not hesitate to contact me in game if you have posted or offered on my items. Regards |
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" you're right. the problem is almost entirely that in this current iteration the need to 'complete' a map every time it's ran means that every player is running maps more or less the same way regardless of anything else. it compounds the 'pain points' around magic find because again, everyone is killing every rare and clearing 75-100% of the mobs. whereas in PoE 1 for example, you can pop a map in run through it looking for the harvest, get the juice and bounce with no problem. you can lean so far away from magic find and every related map passive and modifier and run a strategy that is optimal when NOT killing the native mob packs. more variety in 'league content' will definitely help with these issues, but I strongly believe that necessitating 'completion' every map is bad for endgame design and player agency. it's not worth whatever purpose it serves, we'll have to find another way to achieve progression on this atlas. Last edited by Dak01#7115 on Jan 3, 2025, 2:08:41 AM
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Poe1 100%
I will go back to POE1 as soon as the new season start. In the current state. POE2 is just a pretty nice UI, with nothing better than POE1 |
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New Atlas being endless removes sense of progression, i personally don't feel like making any progress running it.
Other than that there are more problems, killing every rare in a map every map gets old and boring very quick, after a few hundred hours "browsing" your atlas is pretty painful, no favourite maps, endgame maps (citadels) being basically account-bound and very random, list goes on. It's honestly much easier to say whats positive about endless Atlas cause the negative list is way too long, let me think about a positive..... Can't find anything right now, will edit as soon as i find some |
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You mention the player having control... does the player have more control in *any* part of PoE2 content? Seems less in atlas, crafting/loot, builds, etc.
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I like that you have a specific atlas tree for each mechanic so you dont have to respec everytime you want to try something else.
I dont like the tower system, especially the part that you have to run them. There is so much dead time running "filler" maps with nothing on them to get to where you want, and then having to run multiple towers only to finally after all that you can start farming. And even then you have very little control over what maps your running. You just have to do so much stuff you dont want to do and get nothing out of like running dead maps, towers, passing trough the atlas to good biomes with towers. etc. They should make the biomes much bigger, give us more control over which map layouts we run, make the towers more interesting and not so much time consuming |