my LOADING SCREEN issue is FIXED - i am trying to spread solution (temp fix until GGG/amd/intel fix)

as you can see i was crying : https://www.pathofexile.com/forum/view-thread/3626267


for fix and detailed information you can check the link :

i am using a firewall and looks like it is not connecting to internet. You can do it manually btw read details.you dnt have to use this file, you can uncheck cpu0 and cpu1 affinity from task manager settings for poe2 (but you will be loosing 2 core if you do it manually. or you need to uncheck before every loading)
https://github.com/Kapps/PoEUncrasher

good luck


12/26/2024
my issue is back even with PoEUncrasher
Last edited by e_sen#2038 on Dec 26, 2024, 12:39:13 PM
Last bumped on Dec 26, 2024, 8:25:40 PM
I assume this needs to be ran every time you boot up? I imagine I can just make it so it runs on startup.
Nice that you got it working for you but it's not a fix... it's a work around that we shouldn't need to do.
It's not fix, it's bandaid. It may or may not help to some people. For the ones who don't want to risk, just wait for the actual fix from the MS / GPU / motherboard / CPU manufacturers.
Last edited by cursorTarget#1174 on Dec 25, 2024, 7:29:50 PM
you can use it when you want to play then close later.
or you can uncheck cpu0 and cpu1 when you start poe2 exe. (but you will be loosing 2 core if you do it manually. or you need to uncheck before every loading :D )

it is a temp fix until GGG or amd/intel fixes.

uhm why exe to do this? you can use a batch file to do this i was doing that before i upgraded my CPU:

@echo off

::7F (01111111), 3F (6 cores), 1F (00011111), 0F (4 cores), 07 (00000111), 03 (00000011)
cd /d "C:\Games\Path of Exile 2"
start /wait "" /affinity 0F "PathOfExile.exe"

exit

the /wait can be removed i think i used it for power profile setting
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AintCare#6513 wrote:
uhm why exe to do this?

It parses the Client.txt continuously and finds specific log entry when the loading screen starts to appear, changes affinity, scans for the another entry and the changes affinity back.

PS If the shader processing shit will hit the condition in the delay period, betweent the checks, highly likely your PC will hang up though.
Last edited by cursorTarget#1174 on Dec 25, 2024, 8:16:42 PM
"
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AintCare#6513 wrote:
uhm why exe to do this?

It parses the Client.txt continuously and finds specific log entry when the loading screen starts to appear, changes affinity, scans for the another entry and the changes affinity back.

well that makes sense. but why do that? if the CPU is being hogged it will cause issues with system processes outside of loading screens anyway... loading screens are not the only time Client stresses the CPU after-all

re:PS- another reason why bother with dynamic affinity... just set on Client launch
Last edited by AintCare#6513 on Dec 25, 2024, 8:20:37 PM
It's a real pain to have to disable cpu0 and cpu1 affinity every time you launch the game. Then if the game crashes, you have to remember to do it again. And the main thing is to prevent the game from crashing the whole pc during loading screens
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It's not fix, it's bandaid. It may or may not help to some people. For the ones who don't want to risk, just wait for the actual fix from the MS / GPU / motherboard / CPU manufacturers.


Would be nice to have a fix from GGG, considering this is the only game out of several I'm playing that this is an issue for, and it happens anywhere from once every 1.5 hours up to once every other loading screen.

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