Pre-compiling shaders solved all of my issues with the game, sadly it's not for windows


My frames are stable, I'm not getting random lag spikes due to shaders compiling during runtime, and I'm not getting disconnected at random every 5-10 minutes.

Wish we had the option to pre-compile shaders in windows, but it looks like a feature exclusive to proton (steam) & linux.
POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
Last bumped on Dec 20, 2024, 2:57:49 PM
nice, thnx for reminding me. to anyone on windows- just set shader cashe to unlimited under your driver utility.
btw- since you can pre-compile the whole thing, what is the total size of this?
Last edited by AintCare#6513 on Dec 20, 2024, 12:26:15 PM
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AintCare#6513 wrote:
nice, thnx for reminding me. to anyone on windows- just set shader cashe to unlimited under your driver utility.
btw- since you can pre-compile the whole thing, what is the total size of this?




nvm, this is not worth it. Every time you launch the game it takes roughly 15-20 minutes to pre-load the shaders. That's too long.
POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
"
"
AintCare#6513 wrote:
nice, thnx for reminding me. to anyone on windows- just set shader cashe to unlimited under your driver utility.
btw- since you can pre-compile the whole thing, what is the total size of this?




nvm, this is not worth it. Every time you launch the game it takes roughly 15-20 minutes to pre-load the shaders. That's too long.


i think a lot of them are re-compiled during gameplay as well, not to mention you prob wont use all of them each session. but letting the cashe build up helps a lot. 6gb seems very smoll tho, expected 20+, kinda odd

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