Bloodmage - "The Needler" Arbiter of Ash DOWN & T16+ (Bonestorm + Detonate Dead) Lategame Guide!

Sorry I haven't been on to update the build much :( This week work has been pretty demanding. I'll get around to blasting again soon!
Hello,

How are you able to get to 70k DPS here? Max dps I get is 25k, I know its not a direct indicator but your bonestorms are doing 200k per hit to a boss mine do around 70k. I have the same amount of crit damage and crit chance and I am unsure what I am missing...
Edit: I just realised I was casting with a shield out. I spent an entire act casting with my second weapon set, because it wasn't auto switching back to set 1 after shield charging.

I equipped a Wand with +3 level to physical spell skills, but it isn't giving any levels to my gems. Am I missing something here?
Last edited by xDARKKNIGHTx09#9267 on Jan 6, 2025, 12:24:41 AM
1) Bonestorm too weak in endgame, but it good to proc cast on crit
2) Blood Mage is a joke, better no ascendancy at all or go sorcerer

to bloodmage be a decent caster we need rework this ascendancy

1) instead of adding 100% spell cost as hp cost, we should convert half of mana cost to hp cost
2) leech should overflow maximum hp like orbs
3) crit talent should ADD base crit percentage, not replace it (because half of spells already have 15 crit lul)
4) hp to crit damage value should be lowered to 15 to be comparable to sorcerer ascendancy

please force this changes across forums to GGG see this
Last edited by RedCorsair#2371 on Jan 6, 2025, 12:28:14 AM
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Semifact#6246 wrote:
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I guess to me, unless I build MoM and stacked mana, Arcane intensity would be rather poor. It takes 7 points to path to it. Sure its scalable, but given that I could improve the stats such as cast speed, crit damage, and crit chance instead.


I saw a guy in another build guide take the Adverse growth and Lucidity nodes to make a mini MoM version taking ~%20 damage to mana without fully committing to MoM. I kind of like the idea since Sanguimancy is a pain to deal with. It kind of makes Arcane Intensity more worth investing in, too.

I also recommend trying Atziri's disdain. It makes life worth going for in equipment


I actually use Atziri's disdain. Its 1 unique but the benefit is massive. Since I will prio life anyway for the +crit damage it makes perfect sense to use this unique alongside just for the added ES. For a blood mage its like having a single item grant 2000-3000 extra ES as even with such low life (1500) it grants me 2000 ES alone with no downside.
The damage bypass is actually perfect for bloodmage because if you use bonestorm you are always crit, your DD nearly always crit (so that 1 orb per monster) plus an orb on death so another 1 orb per monster. The 20-30% damage thru is actually a boon, like mitigation, when used with grim-feast.


I saw another build that was using mom and eldritch battery with life tap. Basically converting your life to mana and mana to life. Seems like a more efficient use of skill points.You can drop all the es nodes for crit/mana stuff.
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1) Bonestorm too weak in endgame, but it good to proc cast on crit
2) Blood Mage is a joke, better no ascendancy at all or go sorcerer

to bloodmage be a decent caster we need rework this ascendancy

1) instead of adding 100% spell cost as hp cost, we should convert half of mana cost to hp cost
2) leech should overflow maximum hp like orbs
3) crit talent should ADD base crit percentage, not replace it (because half of spells already have 15 crit lul)
4) hp to crit damage value should be lowered to 15 to be comparable to sorcerer ascendancy

please force this changes across forums to GGG see this


I think you completely miss the concept of this class.

What do you mean by endgame? I'm doing pumped 16 maps with only bonestorm and detonate dead. Blood Mage being a joke sounds like you completely don't know how to play this class.

If you will remove the lifecost, you basically make the class sorcerer with some extra steps that aren't even any sort of downsides.

Leech does overflow, but if you want it to get even bigger, you kinda ask for class to be OP for no reason?

Crit talent is fine, again you try to make that class something it is not. That talent is meant to be used for melee blood mages when they need to have that as a supplement or if people are using spells that do not have that high crit, to instantly pop them to 15% and invest less in main tree or people who simply not want to get crit at all, but want it to exist in any reliable form, so they can spend asc points there to have an existing crit chance without commiting to it in main tree, so you got at least 3 usable ways to go for that.


Downside of the class is that if we all imagine this cool bone/blood concept...we got only one reliable DPS spell which is bonestorm, rest is cosmetic(except bone cage, that one is useful as well)

Lastly - The crit damage value shouldn't be down to 15 no. That's the reason this class is unique, you shouldn't just pick a class and say it doesn't work under your build and that it should resemble the class you didn't pick. That's the idea you get something for something.



In general, you just ask for class to be OP while it's good enough so...I'd say skill issue. You sound like you picked wrong ascendacy and built it completely wrong and want it to be OP and pump what you picked, while it would seem you want to play a sorcerer, not a witch. You might say - but that other class gives that damage better - Yea ok, but does it give utility of Blood mage nodes? No


I honestly see no problems with BM, but on the other hand, I am not trying to be a sorcerer. I made the class to be a blood mage, so using bones only and the only boss I've meet in game that beat me up was Trial of Sekhemas Time boss, fought him once and he depleted my honor too fast, that's a skill issue here I just suck at him, at least with first try. I heard of people making BM a melee that works as well, and generally, only complaints about the class I hear from friends or read, are because people wanted a sorc, they made a sorc build, but picked bloodmage and they don't even want to adjust, they just complain about their blood-sorc doesn't work 0.o



I'm a little confused about how the dps on the bonestorm tooltip is calculated. I currently have the same gem setup as in the guide at skill level 27 but it shows i have 18000 dps? im not exactly sure what scales the dps to the range of 70K like some people have it. Apologizes as this is my first arpg and i dont really know how this stuff works
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I'm a little confused about how the dps on the bonestorm tooltip is calculated. I currently have the same gem setup as in the guide at skill level 27 but it shows i have 18000 dps? im not exactly sure what scales the dps to the range of 70K like some people have it. Apologizes as this is my first arpg and i dont really know how this stuff works


If you have Scattershot, it "nerfs" your tooltip DPS because it shows DPS per 1 projectile, but Scattershot actually tripples that number. Other than that, just keep getting better gear with more crit and spell damage and higher level of Bonestorm. 70k tooltip is far from the limit
you need crit hit chance, spell cast speed, and crit hit bonus damage + skill levels.

My bonerstorm blood mage is my best character currently, i've carried many friends through their 3rd and 4th ascendancy.

I thought I could just paste images into posts but apparently not ~ see the following images but I'm just under 80k DPS with bonestorm and it shoots up to over 90k after my first cast (when you have over 50% chance you crit one of your projectiles will crit)

Note this is WITH scatterstorm equipped:
https://redlikethecolor.com/i/7TqjBO
https://redlikethecolor.com/i/bGj7Ts


Passive Tree for reference:
https://redlikethecolor.com/i/IbGzNp
https://redlikethecolor.com/i/AOoKQC

My current problem with blood mage is if I'm spending life to cast spells, give me some mana reduction please? 950~ mana I can tap bonestorm twice before I am out of mana or make the spell vamp node also leech like 3% damage as mana.

Haven't play any other blood mage builds besides bonestorm / detonate dead so maybe the hexblast ones or other builds are better but this has been my favorite so far. To scale bonestorm you need the stats like I mentioned at the top. I have Deadly Force Annointed, but really you want cast speed on everything you can get it on (wand / focus / rings / amulet)
Last edited by Redtah#2532 on Jan 13, 2025, 8:19:49 PM
Are you able to post your items? I'm really confused how you're at almost triple my damage when my tree is ~15% more comparatively. I know you've got lvl31 vs my 29 so curious where the difference is.

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