ES is broken
We can barely get our health to 3k with decent gear and 4k at min/max levels
Why is there people running around with 7-11k energy shield? This needs to be addressed. Your play style is broken when you have that much ES on top of the basic health struggles everyone has. But you just so happen to be in a better part of the tree. Health and ES are the same function Lose all of it = you die Clearly not intended gameplay if we are looking for universal balance across all classes Update and I was right (no surprise): Even more comming from Ziz how ES scaling is so broken https://www.youtube.com/watch?v=L7pgQ9Octqk 14:00 Last edited by Poe2WarriorMan#6401 on Dec 21, 2024, 2:08:35 PM Last bumped on Jan 28, 2025, 11:34:05 PM
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Completely intended, people can easily make 20k es builds in PoE 1. The 3 defences in the game are:ES,Evasion and Armor. It just so happens that stacking a lot of ES can get you a huge health pool, but at most you'll have like 50% evasion so you'll still take full damage from hits most of the time since your armor is 0.
Just follow a meta build with high amounts of ES and enjoy the game by blasting maps without a care in the world. It's what makes PoE fun. Also free immunity to chaos damage with CI is pretty convenient to have. Means you can just res cap and not think about chaos damage or poison at all. And these kinds of PvE games will never be balanced anyway. If you're expecting equal power on all classes and skill gems PoE isn't really the game for that. There's always overperforming meta builds, and always those few ascendancies that nobody plays cus they suck. Just how it is. Last edited by Toforto#2372 on Dec 17, 2024, 3:29:04 PM
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Yeah health needs to be adjusted to be on par with ES.
Maybe tweak how much life you get per strength. 90% of my gear has life on it 252 str and only 2.5k life. . . I think with a decent level of investment most health based characters should be able to achieve between 3.5-4.5k life at least (even that would still feel low with how much damage you can take). |
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" First off this isn’t PoE 1. Second you cannot scale health at all on the tree in poe2 Third ES has 0 to to with armour and evasion. You don’t go to 0 armour or evasion and you die. Do you play Poe 2? There is fundamentally something wrong when someone can invest in the same health amount (plus or minus 500) but then get 7-10k+ ES on top of that just because they rolled X class. And you without ES have no way to even come close to the amount of defense that other class gets. Last edited by Poe2WarriorMan#6401 on Dec 17, 2024, 3:35:05 PM
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" To make things scaled on par with current POE2 es you’d have to give more than triple the amount of base life to someone without it also being available to the person who IS stacking ES ES in PoE simple needs to be toned down My endurance charges do nothing but provide regen if I spend them for example. Something that would offset people in a different part of the tree or have MASSIVE damage reduction(like in PoE1 endurance charges) or through armour that we can’t even achieve yet in POE2 There is nothing out there that is on equal footing as 7-10k energy shield currently. Either you have it or you don’t Last edited by Poe2WarriorMan#6401 on Dec 17, 2024, 3:41:53 PM
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" Pure int ES base shield doesn't block. Everyone else has active block shields. |
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" A chance to block damage versus 10k more life(es) is what you are trying to argue right now You know how many failed Aegis and Svalin builds are out there in POE1 because their base life is so low? It’s broken and hopefully gets addressed |
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Evasion & Armor both reduce the damage that your health would take. It mitigates or avoids that damage before it hits your health. An energy shield user isn't going to be evading, and any phys damage they take won't be reduced by armor. That's why it needs to be able to stack high, because it's not being reduced at all.
It makes more sense to talk about how Health+Armor should be in roughly the same spot survivability-wise as ES+Health, or Health+Evasion.. What I would enjoy would be to play a mage-type character that doesn't need to wear armor or evasion gear, nor use persistent buffs that grant those ~ In PoE 1, it was highly annoying to me to feel like I needed to run Determination or Grace as a Fireball thrower. I guess in endgame you typically need more than one type of defense, but TBH I'd rather just have way more ES, enough to not need the other defenses. It would make more sense to me role playing as a cloth wearing caster that uses magic for defense.. edit: all I'm saying is I'd rather you would say Armor+Health needs a buff than say ES needs a nerf. Anyway, that's my 2c Last edited by shibidibi#3564 on Dec 17, 2024, 3:48:36 PM
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? for health you have dmg mitigation via armour, that dosent apply to ES so sure bigger number but less overall EHP as 2k life with 75% armour is actually 8000.
Add Scion To PoE2
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" The 3 types of equipment in the game are: Items with pure energy shield, pure evasion, pure armor and their hybrid combos. Energy Shield is a defense stat on items. Thus it's on the skill tree, just like how evasion and armor nodes exist on the tree. Again, nothing wrong with ES. It's always been OP and it ain't changing because it's a core part of the game's defensive stats. Also the "this isn't poe 1" argument has literally 0 weight or meaning when it's been repeated so many times now. |
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