POE 2 loses it's identity/face on end-game

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LVSviral#3689 wrote:
Overall very good post.

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all issuess from poe 1 returned here - they just simply copying defenses from POE 1. Which ends with over-complicated armor and very simple ES - should be inverted to match class fantasy.
We will end again with armor need fortify + 3x conversion of conversion to conversion + stance to have playable armor. HP + Armor should be simple - as warriors build muscles and towering above enemies. But it's mages that like to use "mind" and learning spells have simple ES.


As for the armour situation I have a post going into depth about the problems it has and how so resolve them, if anyone is interested enough:
https://www.pathofexile.com/forum/view-thread/3667538


Armour is clearly just copies from POE 1 so it lacks tech to do around. It's not subject to talk how to fix that now - because they know what will do in future. And making temporary resolutions and spending resources on balancing stuff that will got in future more tech- that is considered as "must have" like fortify in poe. Is no way to make things better but result in more work later.
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saashaa#5518 wrote:

Game feels more like Diablo 4 in end game more than poe 1. With my 10 years of experience in poe i clearly can say all that "meaningful" core gameplay of poe 2 have no existence in end-game.

You might want to check D4 once again since that game is far from zoomer centric tbh

Easier in term of difficulty? most likely, but filled generic zoomer build or zoom or get zoomed by enemy? far from it
Last edited by SolusiRadikal#3269 on Jan 23, 2025, 12:09:01 PM

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