Path of Exile 2: Upcoming Changes and Improvements

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We've had 5 hotfixes and one set of patch notes in the past 7 days. To all those thinking that they're just hiding or sitting around not doing anything, try reading the patch notes thread and relax.


Thank you
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We've had 5 hotfixes and one set of patch notes in the past 7 days. To all those thinking that they're just hiding or sitting around not doing anything, try reading the patch notes thread and relax.


The problem isnt that people think they are doing nothing its the full on silence - Even if we heard tehy are looking at some key points x y or z

What are they looking at regards to rampant inflation, have they banned the duping , is the duping bug fixed... (just 3 simple ones)

Its very odd that you coudlnt shut GGG up , up until day of release, then tell me where you have seen a single video or an interview

Even if we heard about how things went, they have basically gone radio silent the patches are being released and even then the client gets them before they are posted on forums..

Now, im not one of them who complains, or have complained, but lets not pretend there are things that GGG should be doing, even if its 'we arent doing much but fixing break fixes and will look at roling out features or changes '

As Mozart said after a concert for his last concherto

"The silence is deafening"


I agree with you on the overall silence on the PR side. Everyone wants the rest of the game and for things to get "fixed". What i'm struggling with is how much of what's in the game now will be fixed when more abilities, gems, ascendencies etc get released? maybe they aren't balancing certain things because 60% of the game is still left to be released. Again, I agree that the lack of communication in any regard is frustrating (mainly because i'm excited about the game) but I have a hard time really putting my finger on what needs addressed in terms of gameplay outside of the obvious bugs.

As a side note, DarthMicrotransaction on twitch is doing an interview with John Rodgers on Sunday at 12:30 PST/3:30 EST so if you want an update that is probably where you will get it.
Last edited by Brindok#6145 on Jan 9, 2025, 11:23:22 AM
How would releasing more gems etc would fix these broke interactions and infinite damage loops? You are a funny guy.
Fix the stupid after death effects!!! Remove the death penalty for dyeing from them. Fix the currency drops. 350 hours 200% rarity i have seen 1 devine orb drop.
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Fix the stupid after death effects!!! Remove the death penalty for dyeing from them. Fix the currency drops. 350 hours 200% rarity i have seen 1 devine orb drop.


Divine orb is not supposed to drop no matter how high your magic find is. It has like a .001% drop rate so unless you can get to 2000% drop rate none of your magic drop is gonna help that. It is supposed to be a lucky drop. That's why the pricing system that the RMT have done on the market is such bull and harms the community so much. It takes months for real players to find any decent amount of currency like that.

The only reason RMT have them is they have 35 different bot accounts a piece playing 24/7 running map after map non stop.
Item filter for PlayStation 5, any news on when they will implement it
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Fix the stupid after death effects!!! Remove the death penalty for dyeing from them. Fix the currency drops. 350 hours 200% rarity i have seen 1 devine orb drop.


Yes, make the game very easy, so bad players like this can feel like they're good

No skill or class rebalancing??? Please nerf all lightning skills, Monk, Merc, stats-stacking builds, Poison Concoction, and more. The game is unbalanced now. Tons of players are using Tempest Flurry and Gemling Attribute Stacker. Also, please nerf drop rates and rarity.
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hoqdat#5236 wrote:


Best builds out there? Dont just watch streamer who their gears are over 100 div. You should try yourself and feel.

I played 200h+ and have both a Warr and Monk with lvl 90 and got 8th Accendancy and defeated Xesht, so maybe I'm not newbie. But the more i play the more i feel like devs designed many mechanics just to make melee ONLY suffers.
Just my feeling. btw


I’m not struggling with monk or warrior. I’m clearing maps well with melee. I have good defences and I haven’t invested more than 2-3 div into the builds so I don’t agree with you. Also, consider what true melee is. It is obviously not going to be as efficient or as safe as a character with ranged skills that can kite and clear off-screen monsters, so what should the devs do? Make your mace fly around the map one shotting everything? Maybe you’ll get your wish.


With those gears level, I doubt you can run endgame map/boss to have same feeling with me.
Try to play Spark mage that can farm more than 10 div per hour and you will understand. I have tried it and see that melee could never archive this.
Have they made any statement on a date when they are going to make some updates to the game pOe 2?

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