Will this game still be fun once everything is "balanced"?

I don't have fun from everything being balanced, i have fun from seeking power. if that sense of power goes away, then the point of playing the game goes away too.

I believe, The whole reason this game is fun is finding peaks and confluences of power by utilizing combinations of skills. The fun for hardcore at least, is to achieve a state of great power and being able to stay there. If everything is just going to be balanced, you will never, or almost never, be able to achieve this feeling.


Last bumped on Dec 16, 2024, 9:49:29 PM
You mean you want to create an OP build!?
Agreed. Cheesy builds are fun.



I'm someone who has actually already graduated from this type of game.
But since a friend of mine wanted to see it and he gave me the money for the EA pack, here I am.

And after returning to this type of game after Diablo 2... ( and yeah I haven't played any other Diablo since then ) my conclusion is;
I just want to be overpowered.
I don't want to think for the most part.
All I want is to be so powerful that I can breeze through the mobs like a supernova.



Is it just me or do the environments in the later parts become "longer"?
If yes then I can only hope this will become reduced.
No artificial stalling please.

My damage was utter trash when I arrived in Act.3 too.
It slowly normalized again after about +2 or 3 hours in the jungle area.
But boy do you progress slowly when you have no damage.
Damage really is everything in this type of games.

What I can say is positive for the Witch is, that you can have lots of AoE spells and once you gotta found yourself a nice rota, every encounter does not need that much brainpower investment.


Until you suddenly run into a rare-mob with explosion stuff and it kills you either midway or when you kill it and you see all the juicy loot disappear in front of you.

("-_-) > Kuso.*
bump
It might be fun if you like running one of the three or four GGG approved builds.
I totally agree with you.
This was the main point of the game, looking for the perfect build and optimisation to have the strongest and powerfull build.

Once everything will be balanced, it will be tasteless and dry.

I can't understand the choice of the team to go that way.
"
I totally agree with you.
This was the main point of the game, looking for the perfect build and optimisation to have the strongest and powerfull build.

Once everything will be balanced, it will be tasteless and dry.

I can't understand the choice of the team to go that way.


The answer is very simple: It helps GGG keep the rest of the game itself balanced so that some builds won't become nonviable, and they'll be less inclined to create new content that is best played with some builds while others can't.

Let's look back at PoE1. T17 maps are still cracked and a lot of builds simply won't be strong enough to farm them reliably. Simulacrum in Delirium has a similar problem. This will be a lot less likely to happen in PoE2 if all builds happen to have similar power ceilings.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
"
"
I totally agree with you.
This was the main point of the game, looking for the perfect build and optimisation to have the strongest and powerfull build.

Once everything will be balanced, it will be tasteless and dry.

I can't understand the choice of the team to go that way.


The answer is very simple: It helps GGG keep the rest of the game itself balanced so that some builds won't become nonviable, and they'll be less inclined to create new content that is best played with some builds while others can't.

Let's look back at PoE1. T17 maps are still cracked and a lot of builds simply won't be strong enough to farm them reliably. Simulacrum in Delirium has a similar problem. This will be a lot less likely to happen in PoE2 if all builds happen to have similar power ceilings.


I get your point, but the effect is the lost of fun and flavor.
Making the game more casual so more normies can play it basically.

Ther are killing the core game.
"
"
"
I totally agree with you.
This was the main point of the game, looking for the perfect build and optimisation to have the strongest and powerfull build.

Once everything will be balanced, it will be tasteless and dry.

I can't understand the choice of the team to go that way.


The answer is very simple: It helps GGG keep the rest of the game itself balanced so that some builds won't become nonviable, and they'll be less inclined to create new content that is best played with some builds while others can't.

Let's look back at PoE1. T17 maps are still cracked and a lot of builds simply won't be strong enough to farm them reliably. Simulacrum in Delirium has a similar problem. This will be a lot less likely to happen in PoE2 if all builds happen to have similar power ceilings.


I get your point, but the effect is the lost of fun and flavor.
Making the game more casual so more normies can play it basically.

Ther are killing the core game.


This is subjective, but they're not necessarily killing the core game if this is their intended core game from the beginning. From my experience playing, it feels like PoE2 is an attempt at course correction, a blank slate, to restart Path of Exile from scratch in a way that best matches their vision of the game.

Don't get me wrong, I don't particularly like what they're doing so far. Minions feel very stripped down and mechanically boring, as if it was ripped from Diablo 3 or 4. I don't like them forcing ruthless gameplay mechanics into the game. Restarting act instances and bricking map nodes on death is borderline pushing hardcore mechanics onto people who don't want it. I feel like there's a conflict of interest between wanting a slow game with meaningful boss fights, contrasted by timed leagues that punishes you for being too slow.

This is just the vibes I'm getting from the game. If this is what Chris wanted from his Vision(tm), then PoE2 can have it. PoE1 isn't dead yet and I intend to stay there.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.

Report Forum Post

Report Account:

Report Type

Additional Info