Doryani's prototype and armor stacking in poe2 is not working correctly
" The lightning storm mod and shrines are definitely broken. I also think periodic lightning explosions bypass armour as well. |
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Updated my stats; I now have 3912 life and 13630 armour, and have experienced no change in my ability to stay alive vs lightning damage.
And if you close your eyes, does it feel like your exalt almost hit this time~
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" Manasiphoner mobs are lightning dot. Same Experience so far. 20k armour support, 2.8k life. I can hear the "tink" block sound so it is a hit, and armour should apply. My bet is on remenants still referencing monster spells/attacks from earlyer cycles. |
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15k armour and 3.1k lfe here ligtning damage is one shoting me
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" Oh, right, my bad - completely forgot about them... I apologize for mistake. But also didn't have any issues with these lads in particular, since their circle is reasonably easy to handle in most cases. |
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I'm assuming you are all new to PoE games? If you read the text that explains armour, when you hover it in game, it says it is best at defending from small hits due to the math behind the mechanic.
This is going to transfer exactly to lightning damage taken from Doryani's. You will be able to take small lightning hits very well with, say 5-10k armour. However, a large lightning hit will basically do full damage as if you had ~0% lighting res. The way armour works is pretty much the same as in PoE 1. Unfortunately, PoE 2 does not have the multiple defensive layers that PoE 1 has to supplement the shortcomings of armour. TLDR; Armour won't help against big lightning hits so Doryani's isn't really viable on anyone that isn't infernalist (due to flat conversion reduction from ascendancy). |
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" I know how Armour works. However, this is damn unbalanced and there's no room for using Doryani's Prototype in PoE 2 due to damage / armour mitigation mechanic behind it. As in getting 10-15 k Armour is pretty heavily requires an investment and once you do you cannot scale it further with like Determination and other stuff it used to. So, having 80% physical reduction + some endurance charges & charge infusion would get you a little bit further and that's it. It's end of the road. For the damage type lightning: It's the most volatile damage type in the game so it can be 1.000 to 100.000 per hit. Once you got a 100k damage you're dead. No matter what you do for your defenses. And damn, it feels pretty unbalanced just because of that. 'Fix your game GGG' |
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I have the same problem, it's very ironic when you can withstand Blackjaw slams on t15 +4 difficulty, but die from 1 small robot crab from factory vaal map. I'm 100% sure it's not about armor, it just doesn't count towards getting some lightning hits. I get insta-killed by crabs, electric shrine, lightning storm boss modifier on any map tier, although the same mana siphon and Lightning Mirage (slow blue boys) require a lot more hits/time to kill me. Interesting to hear GGG's opinion on this
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Same problem here. I'm pretty sure the issue is a little more complicated than armour not applying to the hits. Some abilities like the thunder sphere some enemies shoot in a slow straight line is mitigated properly and does almost no damage. Some other abilities like the lightning strike from the Lost-men Necromancers (the one with the green markers on the ground) is just overtuned. According to poedb we are looking at 13k to 40k dmg for each lightning. Even with 80% reduction most builds wouldn't survive one of these with max damage. And yes, they can absolutely shotcun, crit and have increased damage or additional damage from map mods applied.
It's very hard to tell sometimes what caused death when it is just instant. I think it's safe to say elemental damage is overtuned across the board. Even with capped resistances a lot of stuff just one or two shots. That's why high ES builds are so popular as they provide a really high effective health base pool. Either the damage numbers need to be reduced or other layers of defense are needed for elemental damage. While I personally dislike the supporession mechanic in POE1, at least we have that option. We already know from an interview with the devs that elemental damage numbers are lower in the early game but even higher later on compared to the first game. This is what we are feeling. With a Doryani's Prototype it's just 10 times worse. Considering the numbers, just building damage and using a skill that clears all mobs at least on screen away (looking at you, spark) is therefore by far the best defense. Doryani's forces the player to be much closer to enemies. Therefore, lots of deaths are inevitable. Unfortunately, the death punishment is also much worse now, making Doryani's almost unplayable in the endgame. |
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Hello guys,
Sorry for my late reply but I just had a Doryani's Prototype offered in SSF so I was wondering if the issue is still present ? |
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