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Who is even supposed to play this game

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yeah thee are bs affixix. same as usual... really. even worse if they team up... i havent had tha. yet...
Smoother than Smooth.
For once somebody said exactly what I think. A week in and I'm still mid act4. Not using any guides etc just going with a flow. As soon as build starts evolving to something it gets nerfed to the ground.
Game feels way too slow paced (gameplay and movement) having to do that nonsense to get ascendancies is mental. I had always avoided those 2 mechanics in Poe1, because they are ruthless, time consuming and unrewarding, but in Poe2 they make it mandatory to do them in order to get ascendancies... Well unfortunately poe1 new league has been delayed to oblivion. Can't wait to use my flasks :)
beta testers, that's who, that's what you paid for, it's just GGG that decided to call it early access when it's basically a glorified beta test.

As such, give feed back that is not just QQ, outrage and threats.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
This is basically a undercooked version of what poe2 will be
Also keep in mind that we are missing a lot of classes, weapons, ascendencies and skills.
Poe1 at one point was much harder to progress in, leagues added lots of crafting methods and item affixes, we're basically playing poe without any powercreep mechanics that aid progression and player strength. The balance is also pretty bad at the moment if I'm being honest, hopefully they also raise the floor of power instead of only nerfing the ceiling. There are a few things that feel weird in the endgame since they want poe2 to have more methodical combat (on-death effects, lategame DD, very fast/long range monsters etc.), the campaign itself isn't too bad once you get going
I'm confused as to the target audience, it doesn't seem geared at PoE 2K hours fans given they defaulted to ruthless progression / pacing which was pretty much rejected by the community. Yet not for a casual new audience either given the OT post, so who was the target audience?
I just tried merc after playing warrior. Finished act 1 hardly ever using healing potion. If you have a decent weapon and a couple of rings act one is easy with Merc.

I really don't like saying this but actually looks like a skill issue.

I only died in trials after finishing act 1 on my warrior.

I'm not saying game is easy. I'll exclude trials in this argument but so far campaign isn't really too hard. They shouldn't nerf the content but should make finding decent accessories easier.

In my opinion what makes some parts extra hard is lacking resistance or other defenses. Because we don't get enough currency to work on more than one or 2 piece of gear.
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Difficulty needs to be hard nerfed during the campaign.

I attempted a Witch infernalist and pushed my way through to Act 5 before getting way too frustrated at survivability and minion jank during boss fights. Rolled a Mercenary and then got hard stuck at the cemetery bosses in A1. Even used leftover Lvl2 support gems from the witch playthrough to juice him up and still just unable to do _anything_.

Did yall want endgame feedback? Because people arent going to be able to even get to endgame, I'm done till full launch.


gitgud

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