Who is even supposed to play this game

I do not want to sound condescending or harsh but even for melee you can easily set up a character to kill the first act boss and even the first trial boss.

Yes it helps to know general mechanics from poe, but I mean, how hard is it to realize you need cold resist if you are fighting a boss that throws cold attacks around like crazy? That alone makes it pretty easy for anyone.

Next you have people saying they spend hours fighting bosses, why not just you know, fight other stuff, get better eq and level up some and try the boss again?

The hardest characters to fight the act 1 boss with (Which are not that hard mind you) are warrior and monk. Both get A TON easier ifyou level up a bit first, and make a nice weapon, add 2 slots to it, and add elemental damage runes in those slots (or maybe if it's high enough physical base 20% phsycial damage on a 2 handed mace).

Defenses are hard to understand for new players and many may not realize you can take other classes spirit auras etc. The wind aura adds 45% more evasion, so even just a halfway decent amount of evasion will make you get hit 50% of the time or less.

Another thing new players don't know about is poe 2 trade, where you can trade augmentation orbs for good equipment.

Spend time shopping as well, so you can buy lots of weapons with slots on them (breaking them down and you can put slots on anything, even uniques), and you can even do the same for armor, putting resist runes in your armor (along with a nice resist ring) and you will max out resists easily.

People say git good and all that, which actually WAS true in poe (the original). In this game so far, skill level isn't as important as you can for the most part overpower the bosses. Monks, Warriors, definately rangers, mercs to a lesser extent can all kill most bosses before they even get to attack (not right away usually (although snipe gets pretty close), but not that far into the game.

Spells can't "quite" ramp up as much, but you can still handle the bosses fairly easily with them. Sorcs having the hardest time there due to witches getting almost everything a sorc gets, but much better summons (even Raging Spirits alone is a significant damage increase and you only need 30 spirit total (which you get in act 1) to run with them.

If you are having a problem with a boss or a trial, just ask for some advice on how to fight it or build your character, there are tons of people happy to help, myself included. The game needs challenge in order to give motivation to make strong characters, get better equipment and level up in the passive tree etc. It's...honestly, the primary motivator for both this game and it's predecessor. If you take the challenge away, NEW players will be able to run through it easily, sure, but nobody will ever have any reason to keep playing it and it'll die fast (like D4 did for me).

I STILL enjoyed playing PoE 1, right up till the release of this game (not sure if i'll ever go back now), and I was in the initial beta even before early acces like 12+ years ago. There was enough challenge to make me enjoy trying new builds even after all these years, especially with the leagues adding new stuff.

As this game currently stands, I feel like the difficulty is a bit less than PoE, even the trials. The first trial often just requires you to find an exit or survive x amount of time, or run to a buncha crystals, while you only get attacked by a few monsters at a time. Any ranged char (bow/xbow/spells) can destroy them without ever getting hit. Meanwhile the "traps" are WAY easier than the ones in PoE 1 (thank god for no more lava floors). Fire spins are easy to avoid even with normal movement speed (who has normal movement speed?). The spike stalagmite traps can be a bit tricky sometimes but often you can mostly avoid them as well. Without the traps you literally have no challenge in the first trial until the boss, who....lets be honest, is generally easier than any first Lab boss was in the original game (maybe not for melee focused, but certainly for ranged/spell focused). Max fire resist and you have no real danger/chance of loosing on the last boss fight of the first trial, even if you barely have any honor left by that point.

So yeah, I would bet that a large % of the long term PoE players are playing PoE 2 and will be for quite awhile. We already know that starting off any league is the hardest time you will have, cause you need to build up equipment and currency. That is why builds are called league starter builds etc. We know that over time you will get stronger not only with your current character but future characters and most of us actually LIKE a boss (especially a new one!!) that poses a challenge. It's refreshing compared to just running through maps destroying everything you see.

IF you are struggling, reach out to older players, we will help, or don't and just wait awhile. This game is JUST out in EA, and many ofyou have no clue what that even means. It's not a complete game, it's currently going through constant changes, there is a ton not added yet, and the devs are going to watch the player base and tweak things to make it as fun as possible, often many times, before the final launch.

So if you don't like the current experience, put it on a back burner for a bit and revisit after the next big patch. I'm guessing there will be some before final release that adds more weapons/spells/skills maybe classes etc. By then there will be more info on the game, more stuff for sale on poe 2 trade and bugs or weaknesses will be ironed out to make it less challenging for many (as quite often the challenges are due to things that need to be addresssed in the future).

Anyway, everyone I know who has played PoE for more than a few years loves PoE 2 so far and has played it waaaay too much in the last week. I have not played ANY game this much in over a decade. I thought I was just burnt out on games, but nope, I just needed the right game to draw me back in. PoE 2 is that game.
"
j


yeah thee are bs affixix. same as usual... really. even worse if they team up... i havent had tha. yet...
Smoother than Smooth.
For once somebody said exactly what I think. A week in and I'm still mid act4. Not using any guides etc just going with a flow. As soon as build starts evolving to something it gets nerfed to the ground.
Game feels way too slow paced (gameplay and movement) having to do that nonsense to get ascendancies is mental. I had always avoided those 2 mechanics in Poe1, because they are ruthless, time consuming and unrewarding, but in Poe2 they make it mandatory to do them in order to get ascendancies... Well unfortunately poe1 new league has been delayed to oblivion. Can't wait to use my flasks :)
beta testers, that's who, that's what you paid for, it's just GGG that decided to call it early access when it's basically a glorified beta test.

As such, give feed back that is not just QQ, outrage and threats.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
This is basically a undercooked version of what poe2 will be
Also keep in mind that we are missing a lot of classes, weapons, ascendencies and skills.
Poe1 at one point was much harder to progress in, leagues added lots of crafting methods and item affixes, we're basically playing poe without any powercreep mechanics that aid progression and player strength. The balance is also pretty bad at the moment if I'm being honest, hopefully they also raise the floor of power instead of only nerfing the ceiling. There are a few things that feel weird in the endgame since they want poe2 to have more methodical combat (on-death effects, lategame DD, very fast/long range monsters etc.), the campaign itself isn't too bad once you get going
I'm confused as to the target audience, it doesn't seem geared at PoE 2K hours fans given they defaulted to ruthless progression / pacing which was pretty much rejected by the community. Yet not for a casual new audience either given the OT post, so who was the target audience?
I just tried merc after playing warrior. Finished act 1 hardly ever using healing potion. If you have a decent weapon and a couple of rings act one is easy with Merc.

I really don't like saying this but actually looks like a skill issue.

I only died in trials after finishing act 1 on my warrior.

I'm not saying game is easy. I'll exclude trials in this argument but so far campaign isn't really too hard. They shouldn't nerf the content but should make finding decent accessories easier.

In my opinion what makes some parts extra hard is lacking resistance or other defenses. Because we don't get enough currency to work on more than one or 2 piece of gear.
"
Difficulty needs to be hard nerfed during the campaign.

I attempted a Witch infernalist and pushed my way through to Act 5 before getting way too frustrated at survivability and minion jank during boss fights. Rolled a Mercenary and then got hard stuck at the cemetery bosses in A1. Even used leftover Lvl2 support gems from the witch playthrough to juice him up and still just unable to do _anything_.

Did yall want endgame feedback? Because people arent going to be able to even get to endgame, I'm done till full launch.


gitgud

Report Forum Post

Report Account:

Report Type

Additional Info