[POE 2] Summon raging spirits makes the game very laggy

Same problem, but when i remove my raging spirit gem, my problem solved...
But now i cant use my raging spirits :)
same problem
Same issue. I went to using flamewall to proc SRS and its fine. Ice walls and comets everywhere. Hope they fix it
This is more than a hardware issue. I have a newer generation I9 and a 4070Ti with 36GB of ram. the game lags and then Fast forwards and then I die to an enemy that was previously not there. the problem is on the sever side trying to track that many raging spirits would be my guess. The build with just fireballs functions fine. But throw in the extra raging spirits and it is unplayable.
Yeah man. Witch w/ arsonists, flame wall w/ summon raging spirits. 7900xt gpu 9600x cpu 6000 ddr5 gen 4 nvme. The game ranges from 35 to 220 frames. As soon as I use my fire walls it just crumbles. I have reinstalled windows and tried EVERYTHING, I mean everything. It's the only game I own that I get such poor performance. It's not the gpu. Lowering graphics settings makes zero difference. CPU latency goes 3x gpu latency. Once I got to the end game the problem became super apparent. It makes me wonder if the game was motivated to start so slow because the game is so poorly optimized currently. The only way I can stand to play the game is to limit the frames to 60 so its not so jarring when it drops. But it's clearly more than framerate, its like the game itself slows down and speeds up going in/out of the frame crunch. And it seems a lot lower frames visible than even what it says... it stutters. Network latency usually is fine. Shader cache usually going nuts. on/off/on/off/on/off full green bar. My character at this point is just unplayable, I have spent way more time the last week trying to overclock my system and tweak things to play the game vs playing the game. It sucks, the game rules. It's the only game I actually find interesting right now... but it's not playable anymore.

PLEASE please please please, I hope this is fixed. I really want to play your game. Looking forward to that day.
Last edited by CyclicAmnesia#5634 on Jan 7, 2025, 11:14:05 PM
so the issue is not a graphics or CPU issue it is a networking issue as far as i am aware.

please fix something with RS since this causes builds to become unusable.

The summoning and dying of the RS when you cast and the Fireballs turn into 224 firebolts and if you fork them it gets even worse.
It doesnt matter if its 10 or 5. 10 is fine.. the 10 arent the problem. The issue is about all the "phantom" raging spirits which appear the first second. When i spam my fireball with tons of projectiles i can see, that the game tries to spawn way more than 10. But within 1 sec they fall to the ground and disappear. and thats the thing which causes the massive lagg. They just have to rework the skill itself and the calculation behind it.
Last edited by Grazhul#5292 on Jan 15, 2025, 7:39:04 AM
Why developer cant optimize it same happened here. Cant they make it optimize when the we cast spell raging spirit. I keep die when the character lagging
I'm having same issues. Same set up as mentioned here and if I have raging spirits active, it makes it unplayable. Sad and frustrating I've tried every graphics option available to no success :(
same here i7 12650h - RTX 4060 mobile - 32gb ddr 5 ram

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