Ember fusillade unintended interaction? with extra projectiles

When using Ember Fusillade with extra projectiles as a random chance (Wild Shards/passive tree), the chance to get extra projectiles will ONLY roll for the FIRST ember fusillade in a sequence. To get out of a bad roll, you will have to wait until the next ember fusillade sequence for a chance at hitting extra proj. If wildshards procced, that roll is also saved and transferred to each subsequent ember hit if you don't cast another ember fusillade skill.

This overall feels bad to play around, as to play optimally you will have to cast the spell ONCE until you see that procced wildshard, and then keep it going until you find a pack. Which feels very unintended. Having each subsequent Ember Fusillade ember having its own extra projectiles roll would make the skill feel better to play with

Video reference: https://www.youtube.com/watch?v=k6RvZVcWsu4

You can see that the wildshards proc is saved until I stop saving embers in the first Ember Fusillade cast. Afterwards you can see that when the FIRST cast only summons ONE ember, each subsequent summon also summons ONE. Wildshards will always summon EIGHT more if I save the roll, and the "Psychich Fragmentation" in the passive tree will always summon TWO more when procced and the Embers are saved by cancelling their attacks halfway.
Last bumped on Dec 14, 2024, 2:03:25 PM

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