Difficulty and Punishment

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Mouser#2899 wrote:
Punishment in games leads to players refusing to take risks and funneling into the meta.


the biggest LIE in gaming history...

in all STUPID EASY NON PUNISHING looter games on the market...no matter the genre..(shooter/arpg etc.) 90% people use meta builds..

Maybe think for 1 secound before you blindly repeate realy nonsensical arguments you have copied (like your bad build) from stupid streamers.


I have not time but ALL arguments here again the current gaming philosophy of the devs and the difficulty are NONSENSE when you test them vs reality...


the clear FACT is you looking for a new Diablo clone.
A reskined piece of meaningless where you can FEEL that you are GOOD player and have a game that practically PLAYS for you and actively prevent that you die nomatter how brainless you play.

The Truth is people HATE to adapt to things or learn new ways.
So they will TRY to complain ever game into they vision of the game.




Last edited by GedankeKlee13#8319 on Dec 15, 2024, 2:39:45 AM
I wouldn't mind a punishment on Death Mechanic, doesn't need to be as harsh as D2, but something to retrieve would be alright. It adds tension and soft stakes for non hardcore players.

Secondly, I think maps should go back to fog of war on death.

Difficulty is good i think. Could accept harder modes, Wouldn't want it easier.

Trials are hard, but I think i will over come them eventually,

I am used to things like this in many game, god of war etc, where i could be challenged for x amount of time, so no issues for me, and i am still learning to build and reading the character sheets about resistances and bleeds etc.

So all good.No desire to master the game in EA tbh and we are yet to even have full roster of weapons and gems, some ppl need to chill man.



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NARK0SIS#0911 wrote:
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Alopex81#5818 wrote:
Yeah maybe people who dont have enough challange and difficulty to overcome in their daily life need to make and/or play punishing difficult games.

No, I think people who is enjoying challenges in daily life, will enjoy challenges in games too. Those who don't enjoy overcoming challenges in real life, don't want it in games either.


Exactly, my job is pretty challenging on the daily. But the last thing I want to do is come home and fire up some mind-numbingly dumb/simple game. Hence why D4 died for me long ago :P


Closing up on this line of argument: i think the point was that if you want and even "demand" challenge in your entertainment to adress that need for challenge and stimulation, you are not already challenged enough. You may "claim" having a challenging job, and that could even be objectivly true, but if you can manage that challenge without being pushed to some limit, it isnt really that challenging for you in the end. And so you go on and search for more sources of challenge, like in a video game. And fair enough, nothing "wrong" with that.

But would a game like PoE2 turn into mind-numbingly dumb/simple territory if there were just one additional punishment (besides failing), like loosing XP, instead of multiple punishments?


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We had 6 portals before. When juicing, if you ended up with some unforeseen circumstances or some absurd mod combo rolled on something in the map that basically turned it into an instakill monster that rivals any pinnacle boss, this was considered enough. The game is more rippy now and we are down to 1 attempt, what is the point of that? I mean fundamentally. What point does it serve? Because for me its not exciting to keep losing progress when the cause of it is most often going to come down to randomness or technical failure (I am no stranger to losing very expensive progress to dc's and lag). Why should anyone give any of their precious free time to entertainment that does not respect it, made by people who openly and proudly think wasting your time is a virtue.


Besides my disagreement with having multiple punishments for failure, what you said here is my biggest issue with that at its core. And is was the same with PoE1. There will be many deaths that are not so much a consequence of failure from me/us playing the game, instead it is of technical nature or actually unintended circumstances within the huge rng-range of possible monster and map mods. Being double and triple punished for some utterly unfair and/or even unintended circumstance is what pushes my frustration tolerance over the edge.
Learning POE is like throwing people in a water - who doesnt drown learns to swim. Poe always hated players. In every aspect. All Qols community had to beg for years.
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Mouser#2899 wrote:
Punishment in games leads to players refusing to take risks and funneling into the meta.


the biggest LIE in gaming history...

in all STUPID EASY NON PUNISHING looter games on the market...no matter the genre..(shooter/arpg etc.) 90% people use meta builds..

Maybe think for 1 secound before you blindly repeate realy nonsensical arguments you have copied (like your bad build) from stupid streamers.



Or maybe ... hear me out ... I've lived long enough and seen it happen enough times to form my own opinions. Crazy, i know.

People don't like to be punished. They will adapt their behavior to avoid it. The more punishing something is, the more people will change the way they play.

What exactly is the point of losing experience? Have a few bad goes and now you have to go somewhere else to earn back everything you lost so can try and possibly fail again.

Generally speaking, failure (and the loss of time it took to attempt) is punishment enough for failure.

That doesn't make the game any easier. It makes it less wasteful of the players time.
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Mouser#2899 wrote:
Punishment in games leads to players refusing to take risks and funneling into the meta.


the biggest LIE in gaming history...

in all STUPID EASY NON PUNISHING looter games on the market...no matter the genre..(shooter/arpg etc.) 90% people use meta builds..

Maybe think for 1 secound before you blindly repeate realy nonsensical arguments you have copied (like your bad build) from stupid streamers.


I have not time but ALL arguments here again the current gaming philosophy of the devs and the difficulty are NONSENSE when you test them vs reality...


the clear FACT is you looking for a new Diablo clone.
A reskined piece of meaningless where you can FEEL that you are GOOD player and have a game that practically PLAYS for you and actively prevent that you die nomatter how brainless you play.

The Truth is people HATE to adapt to things or learn new ways.
So they will TRY to complain ever game into they vision of the game.






The sheer irony of coming into a thread of people trying to have a genuine discussion and analysis of what is potentially wrong with a product and accusing them of just wanting to turn off their brain while you yourself mindlessly regurgitate cookie cutter arguments I've seen a thousand times not just on these forums, but in every other gaming space where people feel threatened by change. Truly cooked. This must be a troll, no one is this oblivious or y'all just happen to share the same braincell, that would also explain it.
~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation.
~ Build smart, build S-mart!
Last edited by Ageless_Emperion#2844 on Dec 15, 2024, 1:00:38 PM
I've spent over 50 hours now in T15 maps looking for citadels (not happening), my build is really tanky now but occasionally I open a breach and shit just swarm me down from all directions, locking me in and corner raping me (truly eye opening, transcendent gaming experience amirite?). But that death with no option to retry the map, losing the entire node on the map (boss, breach, delirium and ritual), losing the exalt spent on sinistral omen, losing 3 essence of greed and ofc the whole waystone and losing 10% exp, is 100% the most "I QUIT"-moment I've ever seen in a video game ever. It's quite frankly the most retarded design decision I've seen in over 20 years gaming.

If you want to keep this shit, then the game can't be *zoom* *zoom*.

It's not reasonable to steamroll everything for hours and then *BAM* dead or SURPRISE SWARM BODY BLOCK CORNER RAPE. If you want the game to be difficult then make interesting challenges don't try to fuck the player over with cheap shit randomly.

During PoE 1 you talked about how you had to add cheap on-death explosions and the like because people where to zoomy, and now you bake it into the design or decide too keep this shit? Really? Why even make a sequel?
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Mouser#2899 wrote:
Punishment in games leads to players refusing to take risks and funneling into the meta.


the biggest LIE in gaming history...

in all STUPID EASY NON PUNISHING looter games on the market...no matter the genre..(shooter/arpg etc.) 90% people use meta builds..

Maybe think for 1 secound before you blindly repeate realy nonsensical arguments you have copied (like your bad build) from stupid streamers.


I have not time but ALL arguments here again the current gaming philosophy of the devs and the difficulty are NONSENSE when you test them vs reality...


the clear FACT is you looking for a new Diablo clone.
A reskined piece of meaningless where you can FEEL that you are GOOD player and have a game that practically PLAYS for you and actively prevent that you die nomatter how brainless you play.

The Truth is people HATE to adapt to things or learn new ways.
So they will TRY to complain ever game into they vision of the game.






You mean like you are doing right now ?

Game keeps 1 death one map . game is dead.

Im actually hoping they stick to it!
I like internet drama and that would be gold.

Player count will drop under 50k the second they announce that is their "vision"

Streamers will have content for days as they autopsy PoE2

Blizzard will probably create a staff holiday to mark the event.
Honestly i want them to dig in their heels.
The drama will be awesome.
Of course the game will die and with the obnoxious friction that exists already , nobody is coming back to check out the changes after the inevitable shit the bed moment....

Think of all the thumbnails with content creators mouths hanging open...
Im watching a once chance or die scenario and ive got the popcorn...

Do it!
Last edited by Jitter912#4278 on Jan 4, 2025, 10:41:27 AM
This game will have some popularity for a few months and then will be abandoned by casual players and turned back to its core players, (PoE1 players). Exactly as it happened with PoE1.

Today, XP loss on Char death is not tolerated in any game whatsoever. Even the harshest Gacha games at least respect the time Player invested in the game.

I read this thread, and I see a lot of posters who confuse "Challenge" with "Gamble".

When you Play after reaching level 70, the Challenge ends. It is now a "Gamble". Players are gambling their time.

That's what feels wrong when your character dies from whatever reason and you lose XP and the Map.


There is a reason why Video Games became way more popular with time: Save Files. Checkpoints. No Degression.


At this state, PoE2 is will just be PoE1 with better graphics. The Devs and their fans seem content with this arrangement and don't seem to want more players then PoE1 already has.
Last edited by nitefox1337#3569 on Jan 4, 2025, 11:06:52 AM
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This game will have some popularity for a few months and then will be abandoned by casual players and turned back to its core players, (PoE1 players). Exactly as it happened with PoE1.

Today, XP loss on Char death is not tolerated in any game whatsoever. Even the harshest Gacha games at least respect the time Player invested in the game.

I read this thread, and I see a lot of posters who confuse "Challenge" with "Gamble".

When you Play after reaching level 70, the Challenge ends. It is now a "Gamble". Players are gambling their time.

That's what feels wrong when your character dies from whatever reason and you lose XP and the Map.


There is a reason why Video Games became way more popular with time: Save Files. Checkpoints. No Degression.


At this state, PoE2 is will just be PoE1 with better graphics. The Devs and their fans seem content with this arrangement and don't seem to want more players then PoE1 already has.


Using gacha games as your shining example of "respecting a players time" is comical to say the least. These types of games prey on those susceptible to gambling by utilizing a myriad of tactics. The goal of a game like that is to take as much money from you with as little effort as possible.

Meanwhile you are saying a gameplay mechanic is gambling? In a game where you cannot pay for power in any capacity related to the problem at hand. I don't understand this in the slightest.
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