WASD and Click-To-Move both feel incomplete
When I saw on the video they were adding WASD, I thought it was WASD as well as click to dodge stuff, not INSTEAD of mouse click. What a stupid idea this is. We need a hybrid mode now.
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+1 to enabling the force move action while in WASD mode. I cannot think of a reason it disappears from the skill bar when I am in WASD mode (when I am on PC). Both have their strong points and I wish I had both bound at the same time.
+1 to enabling "cursor-relative WASD". This would mean that W always moves me towards the cursor, S always backpedals away, and A and D side-strafe. In other words, let the cursor steer and WASD moves. This would be very fluent and probably tap into the same muscle memory we have developed for FPS games like Unreal where this is also the movement schema. And also +1 to doing both of these things - two great flavors that taste great together. |
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" +1 |
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Why does my projectile go above where my clicker is when I shoot?
That is all I want to know. Agree the movement controls could be better across the board but this is the biggest issue for me. When you point and click to shoot, your shot should go (this is apparently a difficult concept to grasp) WHERE YOU WERE POINTNIG. At this point it feels like an intentional nerf to range because they knew melee was dogshit and had to balance it out somewhat. |
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