Blood Mage Ascendancy feels way too punishing and restrictive.

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They need to do something about the Bloodmage ASAP.

If they can destroy a full category of builds, I mean the "Cast on XYZ" builds, then they can fix Bloodmage too!

Vitality Siphon... Leech not working at all! I tested it and nothing! I wrote it here; maybe someone of you Bloodmage friends has more ideas to test it. https://www.pathofexile.com/forum/view-thread/3625679/page/1#p25624084

Sanguimancy... 100% life and 100% mana cost are simply insane! Maybe 50/50 or change the first node to something like this: "Grants Skill: Life Remnants. Grants Blood Magic." Firstly, it sounds not that different, but it is! You don’t get life and mana cost; you only get mana cost as life cost, and not base mana cost—it’s mana cost, so cost reductions are working correctly!!

Life Remnants... Yeah, they are spawning on the enemy... more to say? :-D Let them spawn around us like the other remnant skill... or if you want more of the Bloodmage/Vampire theme... give us a bigger pickup area that interacts with the light radius and give us a penalty on light radius. :-D

Blood Barbs... Nice to see elemental contributes to bleeding... but have you guys seen an elemental skill that has a bleed chance? No? Me either. :-D

Open Sores... Yeah... curses are bad... The situation where we need them, their effect is maybe like 5-10%. Firstly, I wanted to test a minion master curse bot, but with the lessening curse effect on higher rarity monsters, it’s useless...

Grasping Wounds... I can’t say anything bad at the moment. I’m testing it, and it actually feels good!

Crimson Power... I don’t have it, but if it works like it says, it’s nice and strong!

Gore Spike... I didn’t test it, but it doesn’t sound that good... 1% per 40 life... not maximum life, so it’s actual life, and if we have overflow and are at, we say, 4k life, it’s only 100% crit damage. But nodes on the tree give 15%-25%. The problem for me is that we not only need 2 points for that, but we also need 4 points for that!!! And then it is way too weak! With 4 points, a Sorceress gets infinite Arcane Surge with no penalty and gets a mana-based scaling of Arcane Surge effect with 1% per 15 mana. For people that don’t know: Arcane Surge gives, without bonuses, 10% more cast speed and 20% mana regen.

Sunder the Flesh... If it does what it says, it is strong. But like the other node, where I need 6 points to get, I don’t have it and can’t test it.

Overall, I can say the Bloodmage is in big need of GGG’s love!
In my opinion, the Bloodmage needs way more boosts to maximum life because he uses life as mana... Other classes, like the Sorceress, have, with Mind over Matter, a combined mana/life pool like 4-6k, and mana regen scaling goes way more easily up. And maybe some people will say, "Risk & Reward," but I say, at the moment, it is "Risk... risk more... and after that, risk even more, and then you get something back that doesn’t pay off what you invested."

I wish GGG would react for us Bloodmages as fast as they reacted to the "Cast on..." meta...


Yeah, I feel like a lot of the nodes are strong/have potential to be strong, except that leech and Sanguimancy does not really work.

Blood mage is also unique among ascendancies in that the first time you ascend you don't have ANY choice what-so-ever, it's super restrictive.

I know that spend life to cast spells is the identity of it, but nothing behind it feels even remotely worth sacrificing your first 2 points for a node that punishes you so hard that when you first ascend you actually get WEAKER.


yeah i like the idea with the identity of blood magic but if its like this it is not working... its like paying for something then paying even more and what you get in return does not pay off anything at all :-D

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