0.1.0d Hotfix 2

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Jeff_GGG wrote:
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These bugs are NOT FIXED.
I am experiencing the bug in Trial of Chaos right now LMAO.

I've looked into this further and found an issue with the deploy that happened yesterday. I've rebuilt the proper fixes and deployed them.

The Trial of Chaos issue where the elevator to the Trialmaster didn't work should be resolved in new instances, sorry for the inconvenience.


Damn it really took over 24 hours for a single reply about this at all despite one of the first comments here telling you guys its still not working. How many people wasted keys and time doing trials for nothing i wonder when you guys could of just said literally anything....and still not one word on all the backlash to the major nerfs.

Damn GGG was on fire with communication before launch and now communication is just dead lmao
I presume you are keeping tabs on the feedback, GGG.

Most sane people understand that an early access title needs leeway.
However, there has been taken actions the last few days CREATING problems for players, rather than solving them.
Not only that, breaking your own promise to afford those builds touched by heavy handed nerfs and big changes a free respecc.

It is also an oxymoron that while you completely ruin a build rather than balance them, you continue to let other builds with similar power levels go untouched.
Now, this is NOT me advocating for ruining other builds as well, just acknowledging what players will rightfully view as clear double standards and unfair treatment.

The same treatment the ascendancy trials affords to certain builds, while punishing others.
Sanctum is another excellent example of a mechanic forced upon players, that bottleneck all classes specialization, while being wildly punishing for certain build archetypes, and favorable to others.

In early access it seems counterintuitive that your studio seem to encourage pigeonholed builds to fit specialized mechanics, rather than enable the broadest possible outcome of playtesting.

I am referring to ascendancies, the "no longer playable" nerfing to certainly builds, and the incredibly steep gold cost for respeccing.

All of these problems are easily solvable.
Ascendancy points could be handed out by campaign progression until you have a fair, working and fun trial.

Nerfs should be done extremely carefully, and underhanded. It is not a big worry to "Break" the game in EA. You will then see how your very late game performs against peak damage builds.
If you do decide to nerf them, be sure the build is still playable!

Lastly, make respecc'ing extremely cheap. This incentivizes build diversity.
Gatekeep it through closing all portals when you do it, so you can't cheese content between trash and specific bosses in maps.

If you do NOT want to make these changes, at the very least communicate your reasoning for not making them, as these proposed changes has no real bearing on your end product game besides enabling more playtesting of a broader build register.
I get there is an in-game economy, but again, this is early access, and when the full game/league launches, I presume progress will be rerolled for all characters anyway.
I'd also like to mention that the in game economy is already broken through high level gem trading for very low prices, and carrying fees for trials and certain bosses.
You cannot break what is already broken.
So far, this game does everything to make sure that you don't want to play it. So...
My CoF-ish sorc is doing fine. Comet is not supposed to auto-cast reliably, it's a long cast-time nuke meant to be used on frozen/stunned/walled/etc. enemies.

Maybe, just maybe, examine your options and adjust, instead of whining about broken mechanics being fixed.

Maybe try CoF cold snap, since that's a very clear and straightforward synergy?

(protip: numbers will be tweaked. But comet (and I assume other big skills) being auto-cast constantly is clearly not intended, at least not without very serious commitment)

Also, free respecs, for a change that modifies, what, a single cluster? lol. lmao even.
Last edited by PurrtyPurple#7143 on Dec 13, 2024, 4:57:37 PM
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My CoF-ish sorc is doing fine. Comet is not supposed to auto-cast reliably, it's a long cast-time nuke meant to be used on frozen/stunned/walled/etc. enemies.

Maybe, just maybe, examine your options and adjust, instead of whining about broken mechanics being fixed.

Maybe try CoF cold snap, since that's a very clear and straightforward synergy?

(protip: numbers will be tweaked. But comet (and I assume other big skills) being auto-cast constantly is clearly not intended, at least not without very serious commitment)

Also, free respecs, for a change that modifies, what, a single cluster? lol. lmao even.


I presume you are aware that CoC builds usually have very specific gear, passive tree and upgraded gems?
The complaints are not about bringing the damage of the build in line with the average of other skills and builds.
It's about completely destroying any hope of using that build at all, after putting a lot of hours, gold and currency into it.

It's easy to tolerate the suffering that does not affect you.
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My CoF-ish sorc is doing fine. Comet is not supposed to auto-cast reliably, it's a long cast-time nuke meant to be used on frozen/stunned/walled/etc. enemies.

Maybe, just maybe, examine your options and adjust, instead of whining about broken mechanics being fixed.

Maybe try CoF cold snap, since that's a very clear and straightforward synergy?

(protip: numbers will be tweaked. But comet (and I assume other big skills) being auto-cast constantly is clearly not intended, at least not without very serious commitment)

Also, free respecs, for a change that modifies, what, a single cluster? lol. lmao even.


I was using coc cold snap and my stuff bricked. My build used a clear and straightforward synergy using chill to count as freeze using the polycircklien ring and it autocast on every other enemy. Now it casts on the last enemy of a pack. To fix it I'd have had to gut all my defensive passive nodes and I killed everything pretty quickly too. Only specced into 1 shield cluster. So no I wasn't used broken mechanics and I shouldn't have to alter my build for a cof setup as I'm blood mage that uses crit.
Just did the 10 Room Trial of Chaos, elevator was working, but no Ascendancy Points at the end.

(If you dont have to kill Trialmaster for that, which would be bad gamedesign)
Last edited by greenskull96#6710 on Dec 13, 2024, 5:20:12 PM
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eldheim#2436 wrote:

I presume you are aware that CoC builds usually have very specific gear, passive tree and upgraded gems?
The complaints are not about bringing the damage of the build in line with the average of other skills and builds.
It's about completely destroying any hope of using that build at all, after putting a lot of hours, gold and currency into it.

It's easy to tolerate the suffering that does not affect you.


"suffering"

I'm not saying that some builds weren't hurt- numbers will be tweaked etc.- but I am saying that if you were relying on auto-casting big spells that clearly aren't intended to be reliably auto-cast, that's a you problem.

I simply do not believe that people got so completely bricked by this change that they'd need to reroll. And even if they did.. so? Going through the campaign a second (third, fourth, etc.) time is going to be quicker, and you'll start off with extra cash to buy gear, plus items in the stash.

If you don't enjoy, or at least tolerate, doing the campaign a second time, then this game is not for you.

Oh, and by "my sorc is doing fine", I meant that I didn't even notice the change, because I didn't have comet yet. Yay skillgem drops :)
Last edited by PurrtyPurple#7143 on Dec 13, 2024, 5:26:42 PM
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eldheim#2436 wrote:

I presume you are aware that CoC builds usually have very specific gear, passive tree and upgraded gems?
The complaints are not about bringing the damage of the build in line with the average of other skills and builds.
It's about completely destroying any hope of using that build at all, after putting a lot of hours, gold and currency into it.

It's easy to tolerate the suffering that does not affect you.


"suffering"

I'm not saying that some builds weren't hurt- numbers will be tweaked etc.- but I am saying that if you were relying on auto-casting big spells that clearly aren't intended to be reliably auto-cast, that's a you problem.

I simply do not believe that people got so completely bricked by this change that they'd need to reroll. And even if they did.. so? Going through the campaign a second (third, fourth, etc.) time is going to be quicker, and you'll start off with extra cash to buy gear, plus items in the stash.

If you don't enjoy, or at least tolerate, doing the campaign a second time, then this game is not for you.

Oh, and by "my sorc is doing fine", I meant that I didn't even notice the change, because I didn't have comet yet. Yay skillgem drops :)


Then you don't know what you are talking about, but chose to join the conversation anyway. Nice.
Trialmaster fixed confirmed - thank you.

Such a sick fight by the way. Absolutely loved it.

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