ACTUAL POE 2 REGULAR AND STRICT LOOT FILTER THAT FILTER ITEMS NOT ONLY HIGHLIGHTS THEM (DOWNLOAD)

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There is. remeber we are cutting those out only in the campaign.|

To remove the hide rule for "Scroll of Wisdom" "Shard" "Orb of Augmentation" "Orb of Transmutation"

You can put "#" at the beggining of the lines 1314-1317 in your file
Deleting them will work just fine







thank you!
Thank you
Just asking:

Why does this not show with the filter? Its Tier 4 items



This is a screenshot pushing alt so I see all Items
Last edited by Isallonda#6132 on Dec 16, 2024, 5:49:41 PM
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Just asking:

Why does this not show with the filter? Its Tier 4 items



This is a screenshot pushing alt so I see all Items


Becasue this is just an advanced base, so low level one. You would see such item in campaign, but not on the maps. I'll check if we can do soemthing about it.

But now, I have something much better ;3
Edit - Duplicated post
Last edited by ArronEagleheart#4399 on Dec 17, 2024, 5:39:33 AM
The strict version really helps in higher tier maps. Recommended :)
I have made a strict version of the filter thanks your feedback and suggestions. I hope this will greatly help people who are blasting the endgame and having fun in the game. also, I have reworked the first post of the topic to make it more appealing and clean.

Happy mapping!

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Changelog 17.12.2024

REGULAR:

- Reduced the breach and delirium splinters value indication in regular filter.

STRICT:

Strict version of our filter is an expansion of the regular item, adding a few rules to help people playing on and beyond tier X maps.

Features:

- Hides all Magic and Normal gear bases on Maps (You can still see the top and second best bases by holding LALT)
- Hides all gold (Gold is still pickable, just invisible)
- Hides all Runes
- Hides all Charms
- On tier XIV and XV maps (Area Level 78+) hides uncut gems with level lower than 19
Do PoE2 filters work differently? Why do you have each 10+q base separate? Couldn't you just have it in one line to show anything above 10quality?
EA IGN: Man_Screams_At_Skeleton
Last edited by Sheriff_K#3938 on Dec 16, 2024, 9:52:05 PM
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Do PoE2 filters work differently? Why do you have each 10+q base separate? Couldn't you just have it in one line to show anything above 10quality?


It gives us more customization possibilities and allows us to show other modifications on items at the same time. There is a difference between showing one information on an item and four at the same time. Here you have Rarity (Text color), Quality (Beam), Sockets (vanilla slots), and a handpicked and defined item base tier (Border color). It also keeps those rules for filtered-hidden items, which is not seen even in the best and most popular PoE 1 filters.

The game reads filter files from top to bottom, so each rule needs to be placed in proper order in relation to other ones to achieve what my filter is achieving. Each mod rule can overwrite the others, and it is better to have more control over them by separating items into the smallest possible chunks of data.

Also, those are not every bases; only the top and second-best tiers are handpicked and distinguished. Filters work differently as we do not have access to the item level (yet) and have to target each important base manually.

I believe that my filters are the most advanced ones that exist at this moment and the only ones that have layout, opacity, and colors crafted with the user experience in mind. Of course, I am aware that Neversink + Filterblade option may be accessible soon, but until we get that, I am happy to help and provide something that will do the job for now.

I hope you'll check the filter, compare it with others, and decide which one you like the most. If you need any special modifications, let me know! I think I will make SSF-friendly versions next.

Cheers!
Last edited by ArronEagleheart#4399 on Dec 16, 2024, 10:33:16 PM
I love this filter, thank you.

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