Endgame rare/enemy type feedback

Some of these enemy types are not fun to fight with endgame scaling. The shield units for example are fine in the campaign, because you can bait them to attack, roll behind them, and kill them before they turn around.In endgame you will have to do that process 3+ times or 10+ times if it's a rare. Then you factor in some of the maps that are compromised of tight corridors like mire/augery for example, where you litterally can't get behind them half the time. Yesterday I had a rare shield unit in augery that sat in a corridor and wouldn't move. I couldn't deal damage to him so I had to forfeit the map.

On the positive side, enemies like the gorillas/grim reapers are really fun to deal with. Having to look out for a monkey leaping at you or a flock of ravens swarming you is really fun. It really highlights the dodge roll mechanic,and makes the mobbing feel more engaging.

Imo, the mobs like the shield units and molten shield need to be looked at. They make me want to logout, because they are so annoying to deal with, and take to long to kill. While some of the other mobs are very well designed, and take full advantage of poe 2's core systems to elevate moment to moment combat.

Last bumped on Dec 12, 2024, 2:16:54 PM

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