River Hag bubble mechanic feels out of place

This mechanic feels very unfair, atleast make it obvious to the player the urgency to get out of the bubble, at a glance all it does is slow you down.

As a Hardcore enjoyer I know the importance to dodge / avoid dangerous mechanics and I'm always on the lookout for telegraphed mechanics.

For the river hag's sphere there is no such thing in my opinion, you have to actually mouse over the debuff to get a hint that it's about to kill you.
In my opinion this is a bad design and way different from any other mechanic in the game.

Atleast make it more obious to the player what's going on. Visual queues, sound, hp degen instead of insta death? just do something :(

https://www.youtube.com/watch?v=ifN0uwHr2sk

Just ascended for the second time and wanted to try out my tankyness ^

We go again!

PS. POE2 is a great game <3
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Toxxen#4999 wrote:
This mechanic feels very unfair, atleast make it obvious to the player the urgency to get out of the bubble, at a glance all it does is slow you down.

As a Hardcore enjoyer I know the importance to dodge / avoid dangerous mechanics and I'm always on the lookout for telegraphed mechanics.

For the river hag's sphere there is no such thing in my opinion, you have to actually mouse over the debuff to get a hint that it's about to kill you.
In my opinion this is a bad design and way different from any other mechanic in the game.

Atleast make it more obious to the player what's going on. Visual queues, sound, hp degen instead of insta death? just do something :(

https://www.youtube.com/watch?v=ifN0uwHr2sk

Just ascended for the second time and wanted to try out my tankyness ^

We go again!

PS. POE2 is a great game <3


That clip just looks so sad. It needs to feel like ur drowning, not this small vibration and then u suddenly die, in spawn of, 3 seconds. There is indeed no plausible feedback to the player about the immediate death.
I agree to this post in general it feels out of place.

I found my first River Hag today and without a combat log i couldn't even tell what it was at first glance.

I saw the bubble and thought how bad can it be a bit of cold damage is fine.

BOOM

Insta dead.

I don't mind implementing a mechanic, where you have to keep track of things, but 1-2 Acts without this mechanic and then suddenly late act 3 it comes out of nowhere.

Choose one of the options

1. Make more mobs that can do it and indicate those ('cause GG Hardcore players)
2. Make not a single insta death mechanic
3. Give it a rare mob so you can see the modifier

But this feels out of place.
it's an anti-netflix mechanic

pls concentrate on the loot
I died to this mechanic about two times. Now when i see blue swirl or bubble I know where to concentrate my damage firts. It's not really that hard and I have feeling that people starting to complain about almost anything at this point.
Last edited by Sakanabi#6664 on Jan 14, 2025, 3:37:39 AM
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I'm going to start this post by saying this is just my understanding of the mechanic, because it goes off before I can mouse over the debuff to understand how it works, which is it's own problem.


its a noob trap, its not that bad, only died to it once. Its so slow you can outrun it or roll out of it. The game has many death zones. If you run 8 modifier T17 map, most of on ground circles are death zones, whats one more
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Sakanabi#6664 wrote:
It's not really that hard and I have feeling that people starting to complain about almost anything at this point.


As many have already pointed out, it's not about just difficulty.

Ultimately it's a PoE1 endgame boss mechanic that completely ignores ANY defense the character has. A mechanic that was casually handed out to regular white mobs in the wild, thus becoming subject to all other modifiers game decides to drop on top of it. So far, it's the only such mechanic in the game, so it does feel out of place.

Personally I'm not in favor of white mobs getting abilities that bypass all player defenses, regardless of how easy they are to dodge. If it's not a boss, it should play by the rules.
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Ultimately it's a PoE1 endgame boss mechanic that completely ignores ANY defense the character has.


But on the flipside her damage cannot get buffed by map mods or any enhancers either other than monster action speed. And even that is very limited because she moves incredibly slowly and entirely relies on a group of zombies to bodyblock you.

Its actually one of my favorite monsters because its a pure mechanic challenge instead of a gear check. Whenever you see a single river hag, then you adjust your gameplay to make sure you don't get stuck in monsters and you bait out the two whirling pools before you go in. I also really like the fact that River Hag manages to make a simple group of zombies feel dangerous again, she has them as her personal bodyguards.

IMO there should be more monsters like that in the game that do something else than just mindlessly rush you or shoot projectiles at you.
Last edited by MEITTI#3999 on Jan 14, 2025, 4:32:28 AM
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Sakanabi#6664 wrote:
It's not really that hard and I have feeling that people starting to complain about almost anything at this point.


As many have already pointed out, it's not about just difficulty.

Ultimately it's a PoE1 endgame boss mechanic that completely ignores ANY defense the character has. A mechanic that was casually handed out to regular white mobs in the wild, thus becoming subject to all other modifiers game decides to drop on top of it. So far, it's the only such mechanic in the game, so it does feel out of place.

Personally I'm not in favor of white mobs getting abilities that bypass all player defenses, regardless of how easy they are to dodge. If it's not a boss, it should play by the rules.


Yeah it's something completely new and unexpected and you need to adapt. At firts I hated those guys from Act 2 who spam barely visible grenades which kills you in 2-3 hits. Then I learned how to fight them and I'm actually a little sad they will be nerfed.
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Surely this is a bug right? Sure one or two of these things isn't an issue in the campaign but in endgame maps with league content they can't possibly expect us to avoid X of these mobs with Y increased projectiles while doing Z mechanic that makes an entire screen worth of things you need to avoid and monsters/skill effects. This attack literally is more punishing than any pinnacle boss or omega juiced rare in the entirety of Path of Exile and it homes in on you...


this is exactly what I'm thinking

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