Blasphemy + Despair + Decaying Hex
Well everyone hate blood mage , its early acess there are bugs. Ascendancy for crit dmg from hp doesnt work , but i still maneged to lvl 91 and melt bosses with blood mage . Chaos will work better after new patch. Right now you can build blood mage for crit , its quite easy to achive 100% chance because of last ascendancy.
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This was a giant disappointment for me as well. I had a build planned around Despair + Decaying Hex + Open Sores and played to get everything, only to find that it didn't work. I get that the game is still in beta but why open it up with no fun combos? GGG seems to hate fun.
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Bump for all the fun support combos that don't work right
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Decaying Hex in general needs some look over.
Even simpler things, like attaching Hinder on a Curse with Decaying Hex should be doable, but you can't. |
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Its because its legit turning the curses into an aura. Its not longer a curse. That is something they need to fix 100%. No reason to try and make self curse work with this AURA/CURSE interaction clearly not working as intended. Kinda sad.
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I was running around mobs without hitting and I was so dissapointed this support didnt work =(
Plz GGG make it happen :) |
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agreed, it should be working
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Bump
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Unfortunately a lot of curse stuff seems bugged. Decaying Hex provides a chaos dot but doesn't scale with increases to chaos damage, which is beyond idiotic. What does it scale with then?
Also, there are 4 nodes boosting curse auras by a total of 100% radius. If I take a curse like enfeeble, 1.6 base radius, it now has a radius of 2.2 What on earth is up with that?? Am I missing some weird formula GGG uses? Anyhow, I hope these things get fixed and am using this also as an excuse to bump the topic again. |
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Bump here too.
Needed this combo and use hexblast + impending doom on it :( |
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