Safe to say I won't be playing league

even finishing the full campaign once is mind numbing. like how many white packs do i have to kill. cant believe people talk like they are achieving anything by repeating 1000 times the same combo over and over again. and slow ass combos. all animation caszt time are super slow. everything is sluggish.

only real fun is bosses and rares. but in between omfg
you can even make bosses harder( rares seemed fine ) if you want but plz cut all maps by half or sth. unbearable.

+1. In PoE 1 doing the campaign was a chore but a least it was fairly quick.

Bosses here are great, some are gorgeous but the time in between is too long.
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SerialF#4835 wrote:
even finishing the full campaign once is mind numbing. like how many white packs do i have to kill. cant believe people talk like they are achieving anything by repeating 1000 times the same combo over and over again.

It's a game about killing tons of mobs.
...and you're saying it's boring to kill tons of mobs?

Yeah, okay. You can go play some loot collector games like PoE1, where "killing mobs" part is so insignificant that it might as well not exist.
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C4Guy#0918 wrote:
The main point of the leagues is to engage with the new mechanics, so why the hell does it matter where you do that? Why is the only goal to rush through acts to get to "The Endgame(TM)"? What's so different about killing mobs and bosses in maps compared to killing mobs and bosses in acts?

I really don't get it...

I'm doing a second run-through of the campaign after accidentally bricking my first character (I'd hit a wall and gambled away my gold, so I couldn't respec), and I can attest to it being a lot faster the second time. I don't think that playing the campaign again for each new League is going to me that much of an issue.

Trivializing the entire point of the game's genre by letting people skip the campaign, though, would be an issue. ARPGs are games in which you progress character after character from start to finish before doing it all over again. This is the way. It has always been the way.

So, yeah, I'm in agreement with Jonathan on this one.
Living the Hollow Palm live, and loving it. Stay sane, exiles!
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SerialF#4835 wrote:
even finishing the full campaign once is mind numbing. like how many white packs do i have to kill. cant believe people talk like they are achieving anything by repeating 1000 times the same combo over and over again.

It's a game about killing tons of mobs.
...and you're saying it's boring to kill tons of mobs?

Yeah, okay. You can go play some loot collector games like PoE1, where "killing mobs" part is so insignificant that it might as well not exist.


poe 1 is about killing tons of mobs. killing those mobs are super easy
poe 2 is about killing tons of mobs. killing those mobs are super easy
the difference is one is fast other is slow. both are insignificant. i suppose for you killing white mobs in poe 2 makes you proud. good for you!! we are all very proud of you that you can click 2 or 3 buttons in a row to kill a pack of white mob. very proud. now you can reread what i said and the point is about speed. you re doing very good killing all those packs. gj you are an impressive young man. wouah.
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SerialF#4835 wrote:
the difference is one is fast other is slow

You're contradicting yourself.

If it's so easy, what makes it "slow", precisely? I'm sure you can switch your build around and speed it up a lot, if it's so easy for you.

If it's "slow" in campaign, how it's any different in maps? Why the former is bad but the latter is good?
Last edited by just_dont#6539 on Dec 13, 2024, 8:01:23 AM
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C4Guy#0918 wrote:
The main point of the leagues is to engage with the new mechanics, so why the hell does it matter where you do that? Why is the only goal to rush through acts to get to "The Endgame(TM)"? What's so different about killing mobs and bosses in maps compared to killing mobs and bosses in acts?

I really don't get it...


Unless they somehow figure out how to make the mechanics good in the campaign this time around, you only really engage with them in endgame, because they're very poorly designed.
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SerialF#4835 wrote:
the difference is one is fast other is slow

You're contradicting yourself.

If it's so easy, what makes it "slow", precisely? I'm sure you can switch your build around and speed it up a lot, if it's so easy for you.

If it's "slow" in campaign, how it's any different in maps? Why the former is bad but the latter is good?


cast time ? movement speed ? no movement skill ? map size between bosses ? stuff moving on screen ? big ass and slow bosses attacks where you just have to go behind them ?

tell me how i can get 100% attack speed, 20% move speed, and 30% reduced map size
It seems to just be the case some people enjoy the campagin for itself, but long time POE 1 players, such as myself, have been conditioned to focus on the end game.

This makes sense to me, the end game is where the real game begins.

I can fully understand players newer to POE being wowed by the campaign and that's great, but will they keep coming back league after league, year after year, for the next decade, to play the same 40 hour campaign several times over?

If not POE 2 is dead once the hype dies down.

Time will tell.
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SerialF#4835 wrote:
tell me how i can get 100% attack speed, 20% move speed, and 30% reduced map size

No idea, it's you who claim it's easy. Not me.

Also you ignored the part about difference between campaign and maps. If killing mobs is too slow in campaign, why it's fine in maps? It's exactly the same there.

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