Blood mage blood orbs
Life Remnants on Sanguimancy makes no sense when comparing it to Grim Feast.
While Sanguimancy add life cost, so you will keep spending your Overflowed Life while you cast skills, Grim Feast allows you to keep your Overflowed ES without activelly having to spend it, and at a small cost of 30 spirit. They could even make it 50% cost on life and 50% cost on mana and it would still be unfair. If they want to keep this concept, they would have to rework it to give you "Guard" instead of Overflow Life, in addition to reduce the life/mana cost (50% life + 50% mana instead of 100% + 100%). If it were a Guard, even if you spend your life casting skills, you could recorver it through regen or leech, so you would get again the full benefit of the "double HP" this passive is supposed to give until you get hit. Also, I agree that the spawn position of orbs is annoying. It should be spawning in a random distance between the target and the char. |
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" Yeah. "Overflow Life" is just weird with the connected life cost of skills. It is insanely great if you play "Detonate Dead" and keep the skill on level 7, so you basically have no cost on it (because the corpse explosion does not scale with level), but for the rest of the builds that need skill levels, it does not feel great. |
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I nuke my whole health pool in less than 2 seconds and constantly have to spam health flask just to get through a fight if I don't 1 shot something. The only way to sustain the massive health costs is to stack as much Regen on hit and life per second I can find at the cost of literally everything else. I'm level 89 with 1500 es because nothing with good sustain has es on it and I need every point I can get on the skill tree. I love my blood witch but the costs are insane even with mana reduction passives
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