0.1.0d Patch Notes

Agree with patch. Give those people a free respec though.
If GGG can't balance the CoX, you shoud delete they :D
Ok so seriously can we get a detailed list of the balances. I am breezing though bosses, they feel super weak now. This is no fun
Last edited by exile13#6211 on Dec 12, 2024, 9:29:28 AM
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Merguin#1375 wrote:
why GGG... cast on X was such a great mechanic, now these gems are utterly useless. You dont use these gems on bosses as they barely matter on them... You use them for clear/spreading ignite/freeze/shock, so the gameplay feels nice, you guys just trashed 3 really fun gems :/


I think that they nerfed cast on builds to be burst damage instead of one button I win builds so that combos mean something.Otherwise just change the game already where we are back to one button I win builds with different one button wins in our tool kit for different situations. Or different tools to change to just because we feel like it.
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SilverWF#6383 wrote:
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rastaqki#6957 wrote:
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SilverWF#6383 wrote:

1. Why not?
2. To punish for mindless throwing points?
3. To not allow ez respecs?


1. Because it doesn't allow to fix mistakes made by new players. This is the exact problem that made it possible to brick your character in the PoE 1 campaign. Exactly like now, people have bricked characters because they can't respec.

2. So, you want to punish experimentation in Early Access. Good thinking.

3. Why not?


It does allow mistakes
It does allow experimenting
It does allow respeccing (unlike it were in Diablo 2, lol)

Who said it SHOULD BE EZ - you completely missed the point.

Now you are just trolling.

If a new player makes terrible choices from the start (like going to the wrong side of the tree for your build) and has to respec the whole tree, he can't. So you can fix tiny mistakes. You can't fix big mistakes.

The current situation with the nerf is like somebody who finds out his build idea will never work and needs to completely change directions.

Do you even know what experimenting means? Changing 15 points on the tree before you run out of gold is not experimenting. It's adjusting your current build. I want to completely change the build without the need to level the next identical character, especially with the time needed to finish the campaign.

I will ask this question until you give a specific response because you are running away from that question.

What are the negative effects of cheap respec?
You never provided one.

And since there are no negatives, but there are positives, it should be implemented.
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If GGG can't balance the CoX, you shoud delete they :D


What they really should - is not listen a whiners


Not even talking, I am VERY sure most of cookie cutter build users are just RMTers - the specific sites already full of cheap currency.

If they would suffer - I would not be against.

And yes, there IS collaterial damage.
Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313
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So, I'm a long time PoE Player (12+ years) and while I understand people calling to stop whining, I think the player base complaint is coming from different point that are legitimate :

- The nerf was massive (~95% reduction of proc frequency on trash mob, for a method that was mainly there to clear trash mobs)
- The nerf was sudden ( unless I missed it, unlike the roll change and such, it wasn't talked before, letting people know that it was coming and as such prepare to switch)
- The nerf isn't coming with an easier way for people to respec, making them feel like they have a dead-weight character with no other choice than making a new one
- The following point combined with the fact the Early access asked people to be creative and test thing, may make people feel like they've been punished for doing what was asked for.


That said, and while I understand people telling "it's an Early Access doing EA balance" from a pure comunity management perspective, it will have been more respectfull to tell player "ok this is going to be heavily nerfed in a few days" instead of dropping it out of the blue, especially since it's an EA, having something unbalance for a couple of day (some thing are outerly broken right now, way more powerfull than metagems were, and are still in the game, without real negative effect) than making a bunch of player pissed of.


On a final point, I agree with the fact the nerf was way to heavy, a 3/4 time reduction instead of a 20 time reduction, on trash mob will have be more than enough for a first nerf, if it wasn't enough it would have been possible to nerf it again.

That's usually a better way to nerf things, doing incremental reduction until we reach the sweet balance we are aiming for, instead of nailing it to the ground with a massive hammer to buff it again after, cause at the end you reach the same point, but first option doesn't make a bunch of player feel really bad in the mean time.


- the point was to nerf the clear speed, with the given changes it only really effects mob clear (Hench the "should proc way more often on unique monsters")
- was not sudden, they made a twitter post 2 DAYS AGO about it
- only a select number of people are arguing against that, most people agree to reduce or remove respec costs for EA
- we were told to be creative, specifically so we can playtest for them, as a long term fan of the poe you above all else should know GGG could NEVER playtest as good as the playerbase. they specifically state multiple times on stream that we the players constantly find stuff that they never intended

a lot of people seem to not understand how game management and balance has to be done, you only get three scenarios when it comes to nerfs, undernerf, perfect nerf, or over nerf. in the first you get an unchanging situation, you'll nerf the skill a little bit and people still use it or immediately undo your nerf with a slight change to their trees. the perfect nerf is of course ideal but rare and hard to pull off. the overnerf is usually what happens, and also GGG's usual style, and overnerf gives total control back to GGG because that allows them to give micro buffs until it meets satisfaction, thats LITERALLY what they are doing with the loot system in poe2 RIGHT NOW.
Currently having a 50% chance of getting DCd when i change zones, maps are just insta bricked and count as me having "died" in the map and all portals are gone if a DC occurs when i press the portal to enter the map for the first time, if i have entered the map and TP out to sell, and crash on the second portal i try to enter, the map is still there...
So my character for freeze is just dead now and I just rerolled. I have nothing and a dead character. This game will be dead in no time if everything gets nerfed and people can't respec
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anger4u#4937 wrote:
Ok. You killed a build, it was OP, didnt fix, didnt nerf, just kill. I can understand that, but, i cant understand why dont you give players an opportunity to spec without a problem. No really. Now i need to spend 200-300k gold for a respec, cmon :) Its beta guys, Nobody gonna die if you make free or cheap respec. Ull find all ops faster and nobody will complaint about nerfes cause they can easily swap their trees and make another build without starting a new character...


So have you made this build up or just found it somewhere, youtube, etc? Like most players that played this build. So it's not like you played your build and suddenly it would got nerfed or killed. The point is most of the players playing it found it somewhere and hell they knew it was way too op because most of the videos claim it is OP next to everything else. So it's not valid to say somebody broke your build. You looked up build that is broken next to every other build. I did myself. It was fun. But I wouldn't imagine "cheating" and then complaining :-D

Not him, but I made the MoM CoF Comet sorc build myself. I liked Cold Sorc from D2 because it was one of the strongest characters for farming and wanted to try something like that in PoE2. All the theorycrafting and gearing is mine (been playing PoE1 since essence league).
The problem was not that the build was strong, the problem is that it was the ONLY endgame-viable Cold build for sorc. And GGG stated in their EA announcement that they focus hard on the endgame. Now we have a build that can't even clear t10 maps comfortably.
I understand that Co* were an outliers in damage, but that's not the Trigger skill fault, it's mostly because other skills' damage is garbage and you have only 1 choice if you want to farm high tier ENDGAME content.
tl;dr - buff all other skills, Tune Co* skills back a bit and enable free respec - and this issue is closed.
Last edited by disp4362#2369 on Dec 12, 2024, 9:36:36 AM

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