Dual-Wielding Melee "Dream" Ranger — Possible in early access? Giant's Blood Pathfinder? (WIP!)

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This sounds similar to my build at level 39, but I haven't really tried using totems - I will probably give this a try. Mace strike hits hard and I like stacking attack speed for it. I think that 8% and 10% melee damage branch along with Heavy Weaponry can be improved upon when we can path to better damage from dual wield (12% damage when dual wielding - nodes you allocated) and bleed nodes (16% damage when bleeding), perhaps.


So I got to 36...

Rotation is:

Rolling Slam - Overpower/Lacerate
Bone Shatter - Impact Shockwave/Bloodlust
Sunder - Brutality/Execute

When needed:

Mace Strike - Rage/Martial Tempo
Leap Slam - Fist of War/Jagged Ground/Envenom
Molten Blast - Magnified Effect/Ignition

Herald of Ash is always up.

STR is at 123 with 808 health and 50% armor. I still feel squishy since armor needs a big upgrade, its not in a good spot atm. DMG just doesn't feel good compared to other classes either. I started a monk and I'm just mowing through stuff and it feels smoother to play.

Here is a link to the passives I've taken so far passive wise:
https://maxroll.gg/poe2/passive-tree/l7xsm0vl

Honestly I feel like with the way armor is in a bad spot and how you take allot of dmg during your slams I'm going to shelf my ranger for now, I really thing swords is going to be where its at when it comes to a ranger duel wield, think maces will be for the tank builds.
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Krohm#7627 wrote:
armor needs a big upgrade, its not in a good spot atm.


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Krohm#7627 wrote:
Honestly I feel like with the way armor is in a bad spot


And we don't even use as shield, so our armour isn't even going to be that huge. Our ascendancy won't really help us there except for some free passives. I think we need evasion instead of armour tbh

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Krohm#7627 wrote:
DMG just doesn't feel good


I'm thinking about trying a dex/str variant of this build - might have to drop RT and Giant's Blood and spend on some crit and accuracy. No dual big clubs anymore though. I'm nowhere near RT and Giant's Blood yet anyway

I wonder if Cast on Melee kill would work, I haven't got it yet
Last edited by evilstarship#1007 on Dec 31, 2024, 11:55:27 PM
I'm level 76 gembling legioner now

Able to make 100k dps with crit build with advanced warpick. Going for max rage + berserk + attack speed and crit.

For defence i use pure evasion for now, with acrobatics, and have 50% leech. But 2000 hp buffer seems joke. If evasion dont prok it is insta death 😂

Interesting that we may have a bug with crit damage multiplier on dual wielding. On my right hand i got 500% bonus, and off hand get somehow 1000+

Run geralt of ash, couse overdamage on crit is massive. But clear speed is very low anyway.

Need somehow to get massive life bar and it will be perfect. Leech insta heal anything but death, so i just need to absorb some damage.

Very fun way to play really.

For unique best is onslaught buff from ring or helmet
Waiting for some devine to test it
Need some more info, and then i repost it
Last edited by Simply_trup2#1729 on Jan 6, 2025, 12:17:58 PM
Level 54 Update

OP updated with screenshots and much more skill gem details.

Made it to Cruel at level 49.

This is my skill tree so far: 54 Melee Pathfinder

Somewhere at about level 40ish, life leech on weapons and support gems becomes available that change how this build plays. Its been picking up speed ever since and feels pretty good right now.

- I kept the life leech nodes and I rely on it to heal a lot of the time now.
- Picked up two maces with high phys damage and life leech. Keeping weapons current is very important. I also have +3 melee skills on my weapon.
- I picked up a jewel with +1 rage on melee hit, which means I am usually on 20-30 rage. This felt like a big buff, definitely get yourself one of these
- I set up leap slam to generate shock. I think this could be improved, it does not yet always work reliably. However when combined with innervate on boneshatter I get two new damage buffs stacked here. I keep leap slam at the highest level possible since it is my opening attack in battle. I am curious about adding more reliable shock gen to this build since its a nice damage boost for us.
- Started using scavenged plating to bolster defenses slightly.
- Hoping to find an onslaught helmet soon to try out...

Battle skill rotation
1. Leap Slam into the middle of enemies
2. Infernal Cry
3. Mace Strike / Armour Breaker until stun indicator appears
4. Boneshatter as finisher
5. Repeat or throw in some Rolling Slam / Volcanic Fissure / Sunders for fun

On bosses we just maintain broken armour and hit them with mace strike, which rapidly heals us as long as we continue to do physical damage to leech life. We can also throw in plenty of leap slams to try and get a shock bonus.

Skill gems

Dual mace strike - martial tempo - brutality - life thief (left click)
DPS: 4059
We focus on physical damage bonuses wherever we can get it on gear and the result is a fast attacking health siphon that hits harder than any of our other skills. Single target DPS.

Armour Breaker - break endurance - armour explosion - close combat (middle click)
DPS: 1120
For quickly breaking armour in one click, and triggering an explosion and giving you an endurance charge.

Boneshatter - impact shockwave - innervate - heavy swing (right click)
DPS: 978
Finishing move that explodes large groups of enemies. Sometimes gives us innervate if we've killed a shocked enemy.

Leap Slam - lightning infusion - conduction - cursing current (Q)
DPS: 941
Opening attack that hopes to inflict shock for a big damage bonus and innervate buff from Boneshatter. Sometimes I use this a couple of times to get shock, which spreads to the whole group at once due to cursing current.

Rolling Slam - Lacerate - aftershock - rage (W)
DPS: 668
Good for softening up a large group and generating some rage. Not used much.

Infernal Cry - Magnified Effect - Raging Cry - Premeditation (E)
Our main warcry and buff.

Volcanic Fissure - Ignition - Fiery Death (R)
DPS: 556
Fun for spreading some flames around and hopefully triggering some explosions on death. Often paired with Sunder.

Sunder - Fist of War - Fire infusion (T)
DPS: 1411
Mostly used to cleanup enemies or when they are stuck in a bottleneck.

Herald of Ash

Scavenged Plating - splinter - persistence


Next up

I am grabbing a few more bleed nodes and then focusing on strength nodes as we approach Giant's Blood. I am not entirely sold on bleed yet; I will continue investing in it but if it doesn't appear to add much I may end up dropping it for rage investment instead.

Rage seems like it could be useful to invest in too - or even shock generation (if we can find it somewhere).
Last edited by evilstarship#1007 on Jan 6, 2025, 11:13:46 PM

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