Actually, a real feedback from campaign to maps.

Hello everyone,

Im here to talk about a bunch of topics, and i will probably update some of then as i play more of the game.

(As 23/DEC/24 i already completed the T15 quest)

I played through the entire campaign and did a bit of mapping as a monk. The best part of my experience was definitely the first two acts. The pacing and gameplay felt so good and smooth, the bosses were well-designed, the mechanics were engaging, and I actually had to play the game. It was awesome.

However, by the end of Act 3, it started to feel more like Path of Exile 1. I was beginning to one-shot everything, and by the start of Cruel difficulty, it wasn’t even necessary to engage with boss mechanics. I could just roll a few times, and the boss would be dead in 30 seconds.

For most of the campaign, I played in a group with two friends: one sorceress and one ranger. My friend playing a Stormweaver with cold skills was absolutely melting everything in his path, freezing bosses, and creating a safe path for us to follow.

My total playtime to reach maps was around two days.

Game Perfomance
Spoiler
First thing i want to talk about is perfomance, FOR ME the game runs pretty bad, i don't have a good GPU to tank everything this game has to offer, but i must say that D4 runs a lot better, my GPU on POE2 constantly goes from 60% of use to 100% and it doesn't matter the place i am, or if im using skills or not, if have monsters on the screen, etc... and the results of that is the fps going from 20 to 60, but mostly of the time i played around 30~40fps
My specs are: GTX 1060 6GB, i5 10600k, 16GB RAM, and the game is installed on an SSD


Gameplay Oriented Mechanics
Spoiler
So i don't know if the title will fit the topic, but who cares, here i will be talking about some mechanics that i think can have some improvements.

First of, mana early game for me was a bit of an issue, but it was manageable, the dodge mechanic was already fixed, altough for me was cool the way it was.

Rares with mana drain aura, lightning mirage, explosions on death and some others are a real pain for melee. (Volatile Plants is my number 1 enemy now)

Body block with party members for sure is one thing that can be disabled while out of combat.


Atlas Experience
Spoiler
So far, it's been a good experience, but there are some things I’d like to mention here. The way maps transition into biomes doesn’t feel great. I’ll post some screenshots at the end on the thread to better illustrate this, but, for example, in my map, there’s a mountain with some snow on it. The base of the mountain on one side is slightly corrupted, and for some reason, there’s a Sandspit map there. That doesn’t make much sense for me, but okay. There's no ice/snow maps?

Some maps need fewer impassable areas; Blooming Field is an example. At least I can't distinguish where I can or cannot go without looking at the minimap.

-Willow, map feels great.
-Blooming Field, is a beautiful map, but there’s too much clutter (sometimes hard to see) that blocks some of the player’s attacks.
-Sandspit, map feels great.
-Riverside, perfect.
-Fortress, good map.
-Ravine, found just 2, full straighforward map.
-Slick fair enough map.
-Cenotes rare map, but good one.
-Hive, ok
-Hidden grotto, ok
-Crypt, ok
-Augury, ok
-Lost Towers, need more variations.
-Deserted, need to backtrack sometimes.
-Fortress, same as deserted.
-Crimson Shores, ok
-Augury, ok
-Forge, ok
-Vaal Factory, i don't like this map, but i understand that fillers must exist XD
-Seepage, same as Vaal Fac.
-Sulphuric Caverns, ok
-Burial Bog, good one
-Creek, good map
-Steaming Spring, ok
-Spider Forest, meh.
-Backwash, ok
-Bloodwood, ok

Some maps are missing, because i can't remember all.


(I know and have faith that they’ll add new maps and improve atlas map generation. I’ll keep updating my opinion on more maps as I play them more.)


Other things
Spoiler
In my opinion, there's too much ground clutter. For now, I'll focus on what happens when we kill a rare monster. The explosion effect and the maggots on the ground don't seem necessary, or maybe their size could be reduced. Every time I kill a rare monster, my computer stutters XD. Additionally, the explosion sometimes makes it harder to see other things happening, like a volatile approaching you or an attack from a ranged monster.


Some Ideas and Suggestions
Spoiler
I know that some ideas here will never be implemented but anyway i will throw some here.

1 - Remove the movement speed bonuses from items and instead give us the option to hold Shift to sprint out of combat. If removing movement speed bonuses isn’t a thing, consider changing them to sprint bonuses or some item roll/unique/passive to be able to use it in combat. For example, base sprint speed could add 20% more movement speed, with additional bonuses from items ranging from 5% to 10%.

2- We need a way to better identify our character, such as a highlight aura or a circle at their feet. World of Warcraft has implemented similar features successfully and serves as a good reference.

3- Option to have boss health at botton of the screen (i will put a poor edited img on anex)

4- We need a better indicator of the bonuses we earn throughout the campaign. Some place to see if we have collected all of them, just open the character panel and click on an additional tab to see all the bonuses that we can have listed there, and the ones we already have are highlighted.
*Also a way to see all the skills, buffs and support gems without one in the inventory.

5- A way to trade gold with other players, as we don't have Orbs of Regrets my suggestion would be to have a way to turn gold into gold bars on an NPC or bench and cost some fee, for ex: 5000 gold for 1 gold bar that when used gives you 4000 gold. (They are doing this by selling tabs of rare items lol)

6- A way to share my atlas view with my group.

7- A way to search/highlight for specific map.

8- Better address to know what type of map we are doing (swamp, water, forest, desert, and grass biomes).

After this point things are just a dream

1- Since druids are part of the game, how about introducing a new damage type like Nature Damage? This could also enhance buffs or effects related to nature. For instance, scaling thorns damage with nature could lead to nature-based skills like vines and other thematic abilities.
Additionally, consider creating a unique passive tree for each of the druid’s forms. This could function similarly to cluster jewels (or the new map passive tree) but on a slightly larger scale.

2- Exile as a boss, we are talking about Path of Exile, would be awesome to have an old retired exile as a boss at some point of the game.

3- PLEASE GIVE US A BROOM SKIN FOR QUARTERSTAFFS - i need to sweep my enemies away with storm wave.

4- As we now have "underground maps" make use of it in the atlas too, and we can even have a future league exploring this mechanic both in the underground and in the sky.

5- Just in time! We don't have any way to farm for a specific map, so my idea is: use a Timewarp Orb (Make this on Alva League XD), select a tower (or map, if you think using it on various maps is too much), and place the Timewarp Orb in the specific slot. This will reset some maps in the selected area, allowing us to do them again. :)



Final thoughts

I have to say, the bosses are incredibly well-designed, the campaign is absolutely fantastic, the maps are great, and everything related to graphics and art design is top-notch. Also, whoever designed the rare mob "The Reliquary" deserves a raise, it's easily the coolest mob in the game for me.

But what does all of that matter if we can just one-shot everything? What about those beautifully designed boss mechanics? Are we really just going to skip all of that?

I see a lot of people complaining about the difficulty. Honestly, if you think a game where you can one-shot everything is difficult, it probably means you haven’t learned how to play it properly or taken the time to read and understand a single game mechanic.

And regarding respecs, what on earth are people thinking when they ask for free respecs? They’re practically free already! I spent around 80k gold on respecs during the campaign, reached the maps with 250k gold banked at level 67, and now respecs only cost me 3,500 gold each.

At the moment, I have some major complaints:

Experience Gain
In my opinion, everyone should have the opportunity to reach level 100 or at least level 95, no matter what. Simply removing the experience penalty on death could resolve this issue. As it stands, it seems to take far too long to reach level 100—considering the highest-level player right now is only level 92, and that’s someone who dedicates their life to the game.
*23/DEC/24 LVL 99 in 17 days.

Support Characters
Support characters need to have engaging gameplay, using skills actively. Please don’t design supports like in Path of Exile 1, where they were essentially statues following the party. This contributes significantly to parties being filled with bots.

Turns out to be POE1
Sadly, as we progress further into the endgame and more builds emerge, we start to see that the Atlas mapping and bossing is like POE1. :( I'm playing with a fair build, and in my experience, the pinnacle bosses are great when playing without a one-shot build. I did the last Ascendancy boss, and it was insane; the fight took nearly 5 minutes (or more?). I know a lot of people are in the game for the speed gameplay, but maybe limiting the action speed of some things and increasing their damage would be great. At the moment, the Tempest Flurry build has a ridiculous attack/action speed.

Images
Spoiler
Last edited by MrNigth#4427 on Dec 23, 2024, 2:23:52 PM
Last bumped on Jan 12, 2025, 3:38:49 PM
I'm curious on what setting you're running on and how smoothly you run PoE1. You shouldn't be struggling that hard performance wise IMO.
"
I'm curious on what setting you're running on and how smoothly you run PoE1. You shouldn't be struggling that hard performance wise IMO.


Hello, everything that is possible is on low, dynamic resolution is disabled, playing on windowed fullscreen (1920x1080), Vsync on adaptive, no upscale, dynamic culling set for 30fps :)

Images
11/DEZ/24 - Updated with a new idea.
Last edited by MrNigth#4427 on Dec 13, 2024, 2:04:47 AM
13/DEZ/24 - Updated with some feedback on atlas maps.
23/DEC/24 - Updated maps and ideas, did some formating.

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