Addressing your Early Access Post-launch Feedback

Personally, I would love to to be able to actually try the game out, since the game crashes endlessly and makes the game 100% unplayable. Keep up the good work and updates I can't wait till the game is more stable
It aint much but it's better than nothing I guess.
~ Seph
Really cool changes! Keep it up!
Good changes.

Love the new game GGG, keep it up!
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Last edited by Schtauffen#1814 on Dec 10, 2024, 3:07:22 PM
WE CRIED WE WON 🥳
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LordLief#4788 wrote:
Personally, I would love to to be able to actually try the game out, since the game crashes endlessly and makes the game 100% unplayable. Keep up the good work and updates I can't wait till the game is more stable
Did you update your graphics drivers? I know one friend of mine was crashing until he updated his. (Nvidia)
Anything on the promise of using our MTX with PoE2, and the entire reason the game had to go down for 2 separate days?

Also guilds not having their previous stash tabs, so have to buy them again, but points disappear when donated but dont show up and you can't buy tabs.

Plus all the skills not working right like ember not targeting any enemy even in melee range; or SRS timing out twice as fast as it should?

Or how about a bunch of gems not having quality? Or how about them only having a 1 added to them after 20%? Which makes Gemling passive far less useful.

Loading screens every time you open the map.

Loading screens doing much of anything.

Server instability so poorly functioning that you have to reload a new instance to make it go away; which is really hard to do with going to town.

Currency looking all the same, even when moving closer to look at them. Currency dropping all the same, so they all look and sound like wisdom scrolls.

80% of my passive tree being travel nodes.

Moving towards enemies all the time when you use skills, and then having to backtrack to get away from them to just end up doing it again.

Minions scaled better with the old PoE 1 system. Having to wait for extra spirit from act bonuses or random gear is worse than just having them from the start. Getting lower spirit costs as they level caps out too early and is just a much slower progression than previous game. In PoE 1 I could have 4 zombies by the end of the first act, 4 skeletons, and 10+ SRS, and 10+ of the minion support one; by end of Act 2 in PoE 2 I'm barely doing 4 of anything. And they just die on first engaging any monster pack. When everyone is just spamming SRS with triggers / firewall ... you know you have a fundamentally bad design.

The list goes on. It's ridiculous.
Good changes,

What's the plan of in game currency exchange and more weapon like dagger, sword, axe and the skill gem that comes with it.

Also can I actually get to dual wielding sceptre in the future? That will fix the underperforming issue for necro compare the the infernalist.
Last edited by mijhk123#0411 on Dec 10, 2024, 3:24:24 PM
For the love of God, can you change the ability to send messages? As it stands sending messages back to back causes a message telling you to wait, but you literally have to wait by not even hitting enter to type.

I did the ritual quest in act 1 and a friend came on at the end and helped with the boss. Well turns out we share the loot but because it wouldn't let me send a message in the party, or even a whisper, he had no idea and took it all thinking we each had our own loot.

This function is annoying af and frustrating to no end!

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