Addressing your Early Access Post-launch Feedback

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Loot/Currency drops were totally fine imo now we gonna get showered with it and it becomes abundant within days yay (not).
You should rather adress the absolute insanely overtuned poisen/chaos damage thats currently in the game. I tank rares and bosses in maps as soon as i find a small pack of white mobs that do chaos dmg i need to press my flask or straight up die to it. That would be awesome, thanks



Are you playing solo or with a group of friend/s??? Maybe you guys have a most luck in the game getting good loot. I kinda know what I’m saying but getting no yellow drop killing a yellow monster is crazy. I get it that there’s a drop rate but how many yellow monster you have to kill to get one yellow that it’s for your class? I legit streaming and have video of it me and a friend killed at least 7 yellow monster and no yellow drop is kinda crazy don’t you think? And this is not the first time happened. And that not not the only thing that isn’t dropping. Sure the orb and the scroll they drop all the time. But what I’m gonna do with that without a decent gear.


Solo, got plenty of gear. You are supposed to be using your crafting currencies and checking the vendor for upgrades. You shouldn't be wearing all rare items 2 zones into act 1.

This isn't POE1, stop thinking like it is.
Loving this update. Good job ggg
I was literally about to make a long suggestion post with quite a few of these listed. You guys are incredible. Keep up the good work.

This is the post I was working on:

First things first: this game rocks.
I love it. I love the pace. I love the difficulty. No it's not perfect, but it's feeling really close to being a masterpiece with a little extra attention, and GGG has plenty of time to let it cook. The foundation for something truly special is there. I’ll get into some suggestions in a moment, but let’s address something first.
The game is slow, deliberate, methodical, and hard. This might be the first isometric ARPG that requires attention and recognition of actual gameplay mechanics at all times, but it seems like a lot of people want to just test their spreadsheets while they watch Netflix, listen to a podcast, collect internet validation points, and read a book. As long as the numbers are solid, the screen explodes. Am I talking about PoE1, Diablo 3/4, or Last Epoch? It doesn't matter, they're all essentially the same in that respect. I don’t think the developers want to head down that road, so maybe this isn’t for those of you who are solely interested in mindless gameplay. That’s fine. There are plenty of options for you already. This game brings something new to the table and I'm all the way in. As are a lot of other people who want an innovative breath of fresh air.
However, for some of you who find the pace and change in direction disorienting, I implore you to press on. It’s possible you're resisting change, stuck in an obstinate quagmire of complacency and comfort. A closed mind might not allow you to witness a beautiful new dawn.
Press on. I think the vicious, relentless onslaught you'll inevitably endure will be worth it in the end. You'll get better. Your builds will get stronger, the math will grow more efficient. But, more importantly, YOU will also get better, reforged by each conquered obstacle.
Press on.

With that said, I do have some suggestions for improvements, or just random thoughts I’ve had while playing:

People think drops are too low. I think the only issue is currency. Last Epoch has a crafting system that is engaging and rewarding throughout the leveling experience. Crafting is fun, and it should be accessible. I like the scarcity of loot, but you should be able to turn a double-runed white base into something decent. I’m sure this is currently on the extremely conservative side intentionally. They don’t want to give us crazy currency, set that precedent and expectation, only to nerf it and face the wrath of a bunch of spoiled exiles.
Dodge roll should perhaps have phasing, or at the very least, mobs shouldn’t be able to toss you around and pin you against a wall. The roll is already punishing if you overuse it because it’s slow as hell and you can’t attack. Additionally, I think some monster AI is a little aggressive. Everything just swarms and surrounds you.
Some monster mods are a little crazy. Magma Barrier is ridiculously overtuned, leading to rares that soak more damage than bosses.
The two birds in Deshar (I forget their names, so let’s just call them Mario and Luigi) can be absolutely insurmountable. I had them steal all of my flask charges and mana, leaving me completely flaskless and flaccid.
I love the size of zones and the exploration. I do worry about how it’ll feel on the 10th character without ways to quickly bypass certain sections, especially with how demanding and punishing the gameplay can be. Also, maybe checkpoints could maybe act as separate waypoints, in case you need to go back for something. Perhaps a dropdown menu for each waypoint.
TLDR for the point above: backtracking feels bad here. You can’t zoom. You trudge through a massive zone.
I think we should be able to disenchant and sell from the same tab; When gold-starved, it would be nice to know if certain things are very valuable while disenchanting. Ideally, I think we should be able to disenchant or salvage from our inventory while out in the world, but I’m sure this goes against a core philosophy.
The inventory feels very small, or items feel too large. This might be less of an issue when more items are added, but it seems like daggers or swords might be the only smaller items to play tetris with.
Tracking on attacks, especially those that one-shot, feels maybe a little too punishing, but I’m sure this will be tweaked.
GGG, maybe you can make the hellhound from infernalist so it can be raised in the number of sockets it can have...
Really good looking changes implementing community feedback without straying from the game's core concepts and values. These are the devs we want and deserve!
yes! thank you
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Lesser Jewellers orbs drop rates increased around 33%


Finished Act 3 with only 1 Lesser Jeweler Orb. I guess I just have a bad RNG.
Absolutely huge changes!

Especially early game it felt like you could get locked abit and go 2-3acts without getting upgrades and not enough currency to craft either.

The namelocking however isn't only for click to move, even with WASD you are namelocking onto monsters. If you hover over a mob and hold down a key it will lock onto that mob instead of just casting where your cursor is which is a little frustrating at times.

Lastly I just wanna say, absolutely love the game and it's difficulty. You really nailed it!

Huuuuge appreciation for the boss design team, music team and world building team. You never feel anything is out of place, the music is fitting for the zones and absolutely beautiful and the bosses... Oh man are they exciting and just absolutely a banger to fight.

Please keep up the good job!
Can you make it so merc can reload while rolling?
How about fixing the problem with poe2 crashing your entire pc.

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