WTF is with Utzaal (Mobs TO STRONG!)

the later part of Act3 feels like someone forgot the design choices of PoE2 and instead designed zones and mobs for PoE1

it starts in Pre-time travel Utzaal and goes absolutely insane when going through the portal

way too many mobs
way too many ranged mobs
way too fast mobs
everything does elemental or chaos damage and WAY too much


it would feel "right" for characters with infinite mobility skill and instant cast attacks/spells, not when there can be 2 second windup to a single attack
Can't believe what i am reading. Yes i had problems with warrior in early stages and said WTF.

Now yes now i am crushing content with ease and with 0 chaos resist. No problem No sweat, so what is it that is moving me forward ?

The passives in my build.
1. Life regen nodes
2. Armor nodes
3. Melee nodes
4. Armor & evasion nodes
5. AoE attack nodes
6. Did someone say life leech ?
7. Life regen when you run or on the move
8. Importantly don't ignore damage reduction or mitigate massive dmg nodes.
0. Stun stun stun stun Build-Up if you want.

AND MOST IMPORTANTLY A BiG Tip - I can't remember the active buff's name it's the one that heals you every few seconds. I use that one when I am fighting big bosses.

C'mon on guys/gals, sync it all together with life leech and regen.

If you have chosen Titan, I made sure i fully use titan skills with massive aoe range. My titan has very few issues with HP, the regen passives with life leeching stats on armor or weapon does a world a difference.

Slam that *** or ****
The Good the Bad & the Ugly
Utzaal was a big difficulty spike for me but I fixed it with much more lightning resistance as I found being shocked was what was really screwing me over
"
you play a character (a monk, of all godly classes lol) and you're struggling?
newsflash: it's not the game...

- build issue
- skill issue
- farming issue
- your way to approach the game issue
- straight up you issue.

learn, think, adapt, overcome.


Imagine not having any empathy
It's hard to stack armour/evasion without grabbing armour/evasion passives. We encounter chaos mobs very early in the game but chaos res on self-found items are too rare.

What this means is the game is telling you not to get hit. You can't expect the same approach you used in PoE1 is going to work in PoE2. PoE2 is more like playing Mario or Pacman than PoE1. You already learned from Silverfist and running sanctums: We're not supposed to get hit.

Even if you have switched to Ice Strike or Tempest Flurry, keep Glacial Cascade in your rotations. That's what helped me to clear high density mobs at range.

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