There is this neat thing called "coming back when you're at a higher level and have better gear".
|
Posted byFae_Lyth#6750on Dec 9, 2024, 2:59:21 PM
|
"
Dear GGG,
as a guy who has roughly played poe1 for 10k hours since Perandus league, I must say that having Sanctum in the game as a mandatory mechanic to get ascendancy points is a heavy disappointment, if not the biggest one for me with poe2.
I have skipped Sanctum league after a few days, I have avoided Sanctum mechanic despite it being insanely profitable.
The game might be too hard, not too well balanced early, quite slow, has loot issues, backtracking is a nightmare, etc. - these are aspects I can adapt to, it is a new game after all. But I worry very much that Sanctum can not be easyly replaced by another game mechanic to get Ascendancy Points, if you will even ever have any intention of doing so.
Sanctum (Cruel) is very slow paced, very difficult, very boring and unrewarding in the process. Finally overcoming the early game and having a character that feels smooth, just to enter Sanctum and feel like shit again. Apart from Sanctum being Sanctum, it is completely overtuned at the moment with bullshit honor-drain.. The only good thing about Sanctum is: mapping feels ok-ish at the moment, but after 30 minutes in Sanctum for nothing - boy oh boy mapping feels amazing!
I'm playing a Grenadier and can't even imagine what builds that struggle a bit feel like in Sanctum and what hell I will go through with a weaker or melee character.
What was your plan here? Is there any statistic that indicated Sanctum (and Ultimatum in the same context) were so popular in poe1 that you had to make them mandatory to achieve maybe the most unique aspect of character progression in form of Ascendancy? Sanctum always was a very particular mechanic, that in my perception only a minority of the player base really enjoyed and played/abused for currency - it is mind-blowing that you made it a core part of character progression in poe2..
I can't see myself enjoying Sanctum in the future and I can't see myself playing the game on a regular and returning league basis, if I will never have a character that has more than 4 Ascendancy Points...
Please fix (:
Sanctum is not possible for melee chars. As a witch I should have no problem but the point of melee is to be up front and get hit and mitiggate the hits. Of course with honor its impossible.
|
Posted byKraythax#2592on Dec 9, 2024, 3:01:13 PM
|
"
There is this neat thing called "coming back when you're at a higher level and have better gear".
That doesnt work because of honor for melee. Melee chars get hit. Thats why they build a lot of armor and mitigation. In sanctum there is a penalty for even getting hit (honor).
|
Posted byKraythax#2592on Dec 9, 2024, 3:02:15 PM
|
"
"
There is this neat thing called "coming back when you're at a higher level and have better gear".
That doesnt work because of honor for melee. Melee chars get hit. Thats why they build a lot of armor and mitigation. In sanctum there is a penalty for even getting hit (honor).
Get hit less, then.
Blocking damage counts as not getting hit.
Warriors have skills that let them do AoEs for trash mobs.
It's a player skill issue.
|
Posted byFae_Lyth#6750on Dec 9, 2024, 3:04:06 PM
|
"
"
There is this neat thing called "coming back when you're at a higher level and have better gear".
That doesnt work because of honor for melee. Melee chars get hit. Thats why they build a lot of armor and mitigation. In sanctum there is a penalty for even getting hit (honor).
They'll ask you to roll, move out of the way later.
TBH, that even defeat the propose of 'trial' or 'challenge' in the first place too. To be overpower and breeze through it. Sometime I confuse that are they want to git gud or get cheesy.
Edit -> typo
Slow in, slow out cuz I'm just a player.
-------------------------------------------- Last edited by nnilfoest#6766 on Dec 9, 2024, 3:22:34 PM
|
Posted bynnilfoest#6766on Dec 9, 2024, 3:06:21 PM
|
Yet another Sanctum is, Thread, yep and I fully agree. I can not stand this mechanic. never have never will, cant do it. Don't want to do it.
Its ruined POE 2 for me. After 12 years and over 3500 spent on POE 1, I don't feel I can play POE 2. Well I guess I can play, just cant ascend.
With boss Dodge-or-Die mechanics combined with Sanctum [Dodge-or-Die] mechanics as cornerstones of the design the game just isn't for me.
|
Posted byKrin_#1038on Dec 9, 2024, 3:15:35 PM
|
sanctum is a horrible mechanic
forced sanctum is literally sadism
|
Posted bylordkazan#6983on Dec 9, 2024, 3:18:55 PM
|
"
"
"
There is this neat thing called "coming back when you're at a higher level and have better gear".
That doesnt work because of honor for melee. Melee chars get hit. Thats why they build a lot of armor and mitigation. In sanctum there is a penalty for even getting hit (honor).
Get hit less, then.
Blocking damage counts as not getting hit.
Warriors have skills that let them do AoEs for trash mobs.
It's a player skill issue.
No if you are point blank you often get no warning. Furthermore I would bet you played ranged. NO ONE in POE 1 played sactum with melee. This is super well known.
|
Posted byKraythax#2592on Dec 9, 2024, 3:21:40 PM
|
"
There is this neat thing called "coming back when you're at a higher level and have better gear".
Hi 2 handed melee character with high ping here
You have no idea what youre talking about
Thanks,
Warrior
Last edited by LtManTits#2628 on Dec 9, 2024, 3:29:49 PM
|
Posted byLtManTits#2628on Dec 9, 2024, 3:29:19 PM
|
"
"
There is this neat thing called "coming back when you're at a higher level and have better gear".
Hi 2 handed melee character with high ping here
You have no idea what youre talking about
Thanks,
Warrior
Even Warriors have skills that give them some range.
The ping sucks though.
|
Posted byFae_Lyth#6750on Dec 9, 2024, 3:31:52 PM
|