Endgame player large zone feedback
When you are in combat and there's lots of action, it feels amazing and just like when PoE1 Act 4 was brand new traversing dried lake and aqueduct. I would not like to see this experience diminished.
I think the zones are really great size and setting wise. I am perfectly OK with large zones. That being said, instead of fundamentally changing the map and zone design, giving players some kind of tailwind stat for when they are out of combat and far from any mobs would probably alleviate a lot of the player frustrations around zones. Backtracking large zones was un-fun in PoE1 if you've seen it for years and is a design challenge to solve in PoE2. If you have no mobs around, just moving around a bit quicker would probably relieve a lot of frustration for players. You'd probably need to cap move speed the way FRW has diminishing returns in Diablo 2, though. Just my thoughts. I have zero issues with backtracking, try playing Act 3 Durance of Hate in Hell Mode as a non-sorceres.. This is nothing. But it's an old ARPG problem. Last edited by Kaboinglefop#0955 on Dec 11, 2024, 6:42:19 PM Last bumped on Dec 13, 2024, 3:40:03 PM
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We have the old masters again - the map is revealed after you are near the end only for you to realize you missed a rare close to the start. This is bullshit and should be changed.
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" Like I said in OP, it's a few small QoL adjustments from a happy middleground. Maybe even add some new animations for out of combat moving -- I'm never opposed to a brisk jog with characters having new voicelines regarding the environment they're in! It's awesome in other action games when there are "dull moments of walking" and helps the world feel more lived in. |
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Yep.
Players were mad in D4 for having to backtrack for certain quest items or map mechanics. Just wait till the majority hit endgame maps, and have to spend half an hour looking for a boss or elite, walking through empty gigantic maps are random. |
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I think the end game map sizes are fine for their purpose. The choke points are a bit annoying but as long as the dodge change doesn't get reverted it's alright.
The campaign maps however are gigantic and full of nothing but tons of annoying packs that for some reason respawn on death. They could easily be halved in size and make them less of a slog. I'm hoping they're just there for some arbitrary playtime padding until more acts are out. Still sucks though. If they're gonna keep them large, at least put more essences or something in them to make it worth running around. |
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