Feedback on Target Lock
Yes, there simply must be an option to disable it completely.
It messes way too much with casting of smaller aoe skills. |
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" small aoes, melee, it messed with everything. |
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+1
Suffering as a monk too |
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I agree. At least make it a toggle. Im using the quarterstaff and any time I throw my bell down in a group I target the nearest enemy instead of the bell.
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+1. Titan LVL 82 here and it drives me crazy! Causing a lot of (very punishing) deaths in endgame, because you are often unable to escape when you need to. You should at all times have full control over your character.
Last edited by Denyla#1375 on Dec 13, 2024, 5:42:22 PM
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" same Issue with the Bell of the Monk. On Console U use Tempest Bell. It drops, and your caracter starts to fire Glacial Cascade in random direktion, mostly behind into a wall, where no enemys are. Think there is a targeting issue with somewhat range Meele attacks. attacks, that are not really close, but some step aways. |
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Yes please let's make sure ggg understands this needs changing.
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+1 please either remove name locking or lets us choos if the skill will name lock.
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I just want to resurrect this thread because quite honestly this is one of the biggest issues in the game. This is a core, unchangeable aspect of game control and it is objectively bad.
It feels bad for me on controller and it feels bad for me on M&K. It feels bad for single target skills and somehow it feels even worse for AoE skills; this is because for an AoE, you'll usually want to target a specific location, only for the auto-targeting to kick in and instead focus on an enemy nearby your mouse, completely throwing off the AoE's intended impact. Please for the love of god, just let us toggle it on and off completely. Its one of the worst things about the game currently. |
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+1 for a toggle to remove auto lock
mouse aim means almost nothing |
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