POE 2 - Loot Filter (download for everyone)

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mkdr#2100 wrote:
What logic is it to include 1000 different colors in a loot filter? Limit it to maybe 5 colors, important loot all the same one color. Crafting mats or gems you always want to loot, all the same color.
pretty standard colours going on here, mate. settle down.
How do you edit the filter?
thank you very much <3
nice filter thanks :)
thanks
So I added a bunch of custom rules to hide every normal & magic items except some I want, and adjusted font and color according to the ilvl for getting the best mod roll possible. This is intended for end game content when you can do t15+ map but it start working at lvl 70 map.

Without custom rules:


With custom rules:



What does it do :
- filter normal & magic items you need
- reduce font size for normal & magic items below max mod roll
- set grey color for normal items below max mod roll
- slighty reduce font size for normal / magic / rare items at max mod roll
- slighty reduce font size for rare items below max mod roll


It only affect "Wands" "Staves" "Quarterstaves" "Sceptre" "Bows" "One Hand Maces" "Two Hand Maces" "Crossbows" "Quivers" "Shields" "Foci" "Body Armours" "Helmets" "Boots" "Gloves" for now


Here is the rules if you want to do the same thing, make a copy of Cyberion filter, edit it with notepad or something else, and add the rules at the top of the file. Just change the class for items you want to keep. If you don't need any Wand / Staves / Quarterstaves you can remove the first 4 rules. Or remove the 8 first rules if you don't want to see any normal or magic items at all.

Spoiler
# You need to edit the next 4 rules for ilvl 81 max mod roll you want to keep
# Change the class to select what you need
# ilvl 81 max mod are: "Wands" "Staves" "Quarterstaves"

Show # ilvl < 81 - NORMAL
Rarity = Normal
ItemLevel < 81
AreaLevel >= 70
Class "Wands"
SetFontSize 22
SetTextColor 128 128 128 255

Show # ilvl >= 81 - NORMAL
Rarity = Normal
ItemLevel >= 81
AreaLevel >= 70
Class "Wands"
SetFontSize 28

Show # ilvl < 81 - MAGIC
Rarity = MAGIC
ItemLevel < 81
AreaLevel >= 70
Class "Wands"
SetFontSize 22

Show # ilvl >= 81 - MAGIC
Rarity = MAGIC
ItemLevel >= 81
AreaLevel >= 70
Class "Wands"
SetFontSize 28



# You need to edit the next 4 rules for ilvl 82 max mod roll you want to keep
# Change the class to select what you need
# ilvl 82 max mod are: "Sceptre" "Bows" "One Hand Maces" "Two Hand Maces" "Crossbows" "Quivers" "Shields" "Foci" "Body Armours" "Helmets" "Boots" "Gloves"

Show # ilvl < 82 - NORMAL
Rarity = Normal
ItemLevel < 81
AreaLevel >= 70
Class "Foci"
SetFontSize 22
SetTextColor 128 128 128 255

Show # ilvl < 82 - MAGIC
Rarity = MAGIC
ItemLevel < 82
AreaLevel >= 70
Class "Foci"
SetFontSize 22

Show # ilvl >= 82 - NORMAL
Rarity = Normal
ItemLevel >= 81
AreaLevel >= 70
Class "Foci"
SetFontSize 28

Show # ilvl >= 82 - MAGIC
Rarity = MAGIC
ItemLevel >= 82
AreaLevel >= 70
Class "Foci"
SetFontSize 28



# Adjust font size for rare items below max mod roll

Show # ilvl < 81 - RARE
Rarity = RARE
ItemLevel < 81
AreaLevel >= 70
Class "Wands" "Staves" "Quarterstaves"
SetFontSize 28

Show # ilvl < 82 - RARE
Rarity = RARE
ItemLevel < 82
AreaLevel >= 70
Class "Sceptre" "Bows" "One Hand Maces" "Two Hand Maces" "Crossbows" "Quivers" "Shields" "Foci" "Body Armours" "Helmets" "Boots" "Gloves"
SetFontSize 28



# Adjust font size for rare items at max mod roll

Show # ilvl < 81 - RARE
Rarity = RARE
ItemLevel >= 81
AreaLevel >= 70
Class "Wands" "Staves" "Quarterstaves"
SetFontSize 36

Show # ilvl < 82 - RARE
Rarity = RARE
ItemLevel >= 82
AreaLevel >= 70
Class "Sceptre" "Bows" "One Hand Maces" "Two Hand Maces" "Crossbows" "Quivers" "Shields" "Foci" "Body Armours" "Helmets" "Boots" "Gloves"
SetFontSize 36



# Hide every normal & magic items at area level >= 75

Hide # ilvl < 81 - NORMAL & MAGIC
Rarity <= Magic
AreaLevel >= 70
Class "Wands" "Staves" "Quarterstaves" "Sceptre" "Bows" "One Hand Maces" "Two Hand Maces" "Crossbows" "Quivers" "Shields" "Foci" "Body Armours" "Helmets" "Boots" "Gloves"



I will surely make some adjusments to remove some items like rune or low waystone, and adjust font size to make more consistent.
Last edited by The_Unc#3008 on Dec 22, 2024, 9:25:34 AM
ty
I also created some custom rules for Waystone, DO NOT USE THAT IF YOU LOOK FOR WAYSTONE BELOW TIER 10



- Hide low tier waystone (below tier 10) except for rare
- Use the rarity color code
- Distinct border color
- Different font size depending on the tier group: below tier 10 - 10/11/12 - 13/14/15 - 16
- Use sound alert, glow and map icon only for tier >= 13
- Red border for corrupted waystone


Spoiler
# Waystones

Show # Corrupted Low tier rare waystone
BaseType "Waystone"
Rarity = RARE
WaystoneTier < 10
Corrupted == True
SetFontSize 24
SetBorderColor 210 0 0 200

Show # Low tier rare waystone
BaseType "Waystone"
Rarity = RARE
WaystoneTier < 10
SetFontSize 24
SetBorderColor 188 73 219 255

Show # Corrupted Waystone tier 10 / 11 / 12
BaseType "Waystone"
WaystoneTier >= 10
WaystoneTier < 13
Corrupted == True
SetFontSize 28
SetBorderColor 210 0 0 200

Show # Waystone tier 10 / 11 / 12
BaseType "Waystone"
WaystoneTier >= 10
WaystoneTier < 13
SetFontSize 28
SetBorderColor 188 73 219 255

Show # Waystone tier 13 / 14 / 15
BaseType "Waystone"
WaystoneTier >= 13
WaystoneTier < 16
Corrupted == True
SetFontSize 32
SetBorderColor 210 0 0 200
PlayAlertSound 4 300
PlayEffect White
MinimapIcon 1 White Square

Show # Corrupted Waystone tier 13 / 14 / 15
BaseType "Waystone"
WaystoneTier >= 13
WaystoneTier < 16
SetFontSize 32
SetBorderColor 188 73 219 255
PlayAlertSound 4 300
PlayEffect White
MinimapIcon 1 White Square

Show # Waystone tier 16
BaseType "Waystone"
WaystoneTier = 16
SetFontSize 36
SetBorderColor 188 73 219 255
PlayAlertSound 4 300
PlayEffect White
MinimapIcon 1 White Square

Hide # Hide normal & magic waystone below tier 10
BaseType "Waystone"
Rarity <= MAGIC
WaystoneTier < 10


Feel free to use some of that rules if you want to implement them for base filter.
Thx for the additional work on adding the rules.

I made it generic and most friendly for majority of the audience, that is old and new to PoE.

I would prefer to keep it that way, so people can be sure that once they download this filter - they do not need anything more and they will not miss on anything important.

The basic rule - one filter for all needs. It can be enhanced with more rules and strictness, but I believe that this should be done by people themselves if they are interested in filtering something additionally.

Average player should be cover for all his needs with this filter.



P.S. also thx to everyone for kind words on the quality of the filter. I tried my best for the community ;)
Thanks, mate!

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