Witch Minions, totally unplayable

I'm have just been playing with infernal army warrior and archer skeletons and it works great. They run up burn explode keep standing basically until their revive time is up then stand back up and repeat. Last grasp is amazing for it. Recently moved on to using brutes as my infernal army rune. Only issue I have run into at all is minions not liking tighter areas and getting stuck.

Get a skeleton warrior scepter with + minion levels and that can keep you good until like end of act 3. When you have a lot more options other than warrior and archer combo.
Damage and Survivability goes way up by the time you "manage" to get to start t1-5 maps with "ok" gear (+2 Minion lvl weap no +5, no Minion lvl neck, +1 Minion level only helm).

My issues becomes problematic or even fatal once going to double digit tier maps, especially starting t12.

1. Minions will stop at the doorway on 50% of the maps, usually in doors. Forcing me to inch in or bait with a range spell. When everything almost one shots. (Yes my build is probably bad, I am squishy even with max resist in mind with the -Resist from high tier maps.)

2. I am forced to "waste" points on at least 3 generic Minion Defense nodes. +3% Regen, +22% All Resist +3% Max Resist, Physical Reduction, Chaos Resist nodes can stay, because are specially and they should mean something when I take it. The rest of the Minion Health Nodes needs to made base line, because minion dying is MOSTLY DURING CAMPAIGN.

3. Reavers - Well, most minions are not aggressive enough, please make a big node "Minions are now Aggressive". Or even just let us toggle in the skill gem between, "Defensive or Aggressive". My eyes light up when I heard Reavers are "Aggressive" minions on the skill video but they're useless pacifist grandpas. Mobs can body block me, I don't see why we can't have a build with 20+ melee minions that body blocks them.

4. Despawning and respawning from being too far away should not take the full 7 seconds. Minion that "died" from being too far away should respawn in only 3 seconds. This doesn't even happen in PoE 1.
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trash balance, rerolled witch, all passives into minion nodes zero dps zero minion survivability, trash game


So you got steamrolled on all bosses and came to the forums first thing to flame the game? Game is absolutely awesome. Finished a HC witch run also. I think the "trash" sentiment needs to be redirected towards your own skillset and not the game.

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