Trial of the Sekhema crashing [PS5]

Okay I got the reason why my Trial was keep crashing I was playing in Korean, and I change my system language to English, kaboom it start to work
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Okay I got the reason why my Trial was keep crashing I was playing in Korean, and I change my system language to English, kaboom it start to work


Probably coincidence. I've been playing in English all along, and continue to sometimes crash (sometimes not).
I am plying in English and it won’t let me and my partner start the trial. Just crashes to the main screen.
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QQPQ#9136 wrote:
I made several attempts at the Trial of the Sekhema to ascend.

The first one I failed, primarily because it is nearly impossible to actually click on the death totem things that increase your time (cursor will highlight ANYTHING else that is even vaguely nearby).

The second one I finished the first room and DC'd when trying to choose the next room to go to. Upon re-entry, I was back at the beginning.

Third try DC'd during the first room.

I gave up for a while and came back later.

Fourth try game crashed upon opening the first room.

PS5 client. Character is a Witch, in case that matters.


Unassigning the X button of any aptitude and letting it only for the action, will activate the timed altars...
when i fail trial attempt game soft-locks. Just showing me screen when it says with trial i failed and thats it. cant quit. so i have to restart the game app.
Same here.

After finally i could enter the trial (after many disconnects to the mains creen), I died there. But i had to restart the whole game because i couldn't press any buttons on the controller to respawn.
It is not a coincidence because in Korean poe community everybody had that issue and the only solution is to change the official language to English
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It is not a coincidence because in Korean poe community everybody had that issue and the only solution is to change the official language to English


Well it crashed in English too. Maybe they're different bugs.

Also, I have no idea if any of this has been fixed, there have been a few patches.

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