Kinda sad what other people here are saying about POE 2

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And running through maps while enemies automatically die is not?

Well that is any arpg's goal. The arpg formula is simple:
1.) start weak
2.) get stronger
3.) become the overlord
An arpg is kind of a power fantasy!


and you expect to get from 1-3 in 12h of gameplay? lol, so far you are hanged up on #2
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iMirageX#4580 wrote:
To be blunt, not including new players, these POE 1 players who say POE 2 is bad, boring, dodge simulator and such are pampered by POE 1 so much. If you have attempted the uber in POE 1 just a few times, you'd immediately notice some semblance about how you approach a fight in POE 2. The only difference is that, we are slower in POE 2 and thus, we dodge more. If you haven't done any pinnacle boss in POE 1, then I think that's also a valid way to play a league so I am not gonna blame you for that. Bosses have too much hp? too hard? then why do other people can do it quite easily? Is the the difficulty of POE 2 really the problem or on other factor?

I know its your own opinion but saying the game is bad because you are having a hard time is kinda really unfair don't you think? One prominent POE stream said in the past, being bad at the game is a choice.


Maybe you should remember, that the Ubers are done by a tiny fraction of POE's populace, most players never do them. And the tiny fraction alone is too little to sustain a game. POE is already not a game for casuals, so the playerbase isn't as broad as that of other games. And now designing POE2 for 2% of that playerbase - that is bad game design, and delusion. I have no other word for that. Especially as they marketed POE2 as "more accessible." Sorry, it's the opposite, and they need to hear that now.
"
"

And running through maps while enemies automatically die is not?

Well that is any arpg's goal. The arpg formula is simple:
1.) start weak
2.) get stronger
3.) become the overlord
An arpg is kind of a power fantasy!


But when that power fantasy reaches a point where you're no longer playing the game because it plays for you, i'd say it's a bit too much and definitely boring. To each their own of course but to me that was one of the biggest reasons why i stopped playing POE 1. I really hope POE 2 end game will be as engaging as it is now. While there are of course things in need of tuning, the core gameplay is extremely addicting to me at the moment.

poe1 is more fun. challenge =/= fun. characters are weak as fuck and content is a slog. I am sure there is a market for this game, ball torture is a thing, but im starting to realize im not the target audience. Calling it now that the people who enjoy current poe2 will do so for 1 play though and be done & league content pipeline will fail to recapture pervious leagues. i have zero desire to play this on a league format is the story is this much of a slog and will take 30-40 hours to finish for endgame.
[removed by Support].

That's a bit much dude. It's not that deep. We love it, you don't... woo sa.
I got the sauce.
Last edited by Edmund_GGG#4844 on Dec 8, 2024, 5:14:38 AM
[removed by Support].
Ok, now this is a new alltime low on the poe forum! ;/
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by Edmund_GGG#4844 on Dec 8, 2024, 5:13:35 AM
[removed by Support].

Relax internet gangster, you'll be fine and we will continue to love the GREAT game that is POE2. You spazzing like this is pretty immature... move on already and enjoy POE1, it's not going anywhere.
I got the sauce.
Last edited by Edmund_GGG#4844 on Dec 8, 2024, 5:13:04 AM
[removed by Support].

Lol, we both know you aren't about that life.

You gotta learn to relax my guy, it's really not that deep, have a discussion or move on.
I got the sauce.
Last edited by Edmund_GGG#4844 on Dec 8, 2024, 5:12:26 AM
The design is fine, the balance needs work.
Most of the complaints aren't really that it's not like poe1, except maybe in the fact that the boss fights feel like dark souls style walls and the mobility has been nerfed.
Now, honestly, I think the real issue is that a lot has been sacrificed to the altar of difficulty. Yeah, I think the objective has been achieved, but you get problems like being unable to dodge roll out of aoes regardless of timing because your low mobility doesn't mesh with the boss design, or bosses outlasting you cus they have no adds and a single flask isn't enough without a great dmg source.
You say "other people can beat it so it's fine" but other people have beaten dark souls 1 blind folded without leveling, can you do that? does that mean the game should be played that way all the time? If most players agree it's too hard, it doesn't matter if another player can do it, it's still most players.
To be clear, I think MOST of the game difficulty is fine. In particular, the final boss of a1 and trials are my only problems with excess difficulty, and the former can be fixed with a slight nerf to adds hp, while the latter is more a problem of length.
Honestly, I understand getting frustrated with the feedback you mention, but remember that saying "ugh, players, amirite" is not good feedback and is not a conversation, it's just saying "no, shut up."
The game needs work. It's amazingly designed, balanced and stable for being the beta release weekend, but that doesn't mean that nothing needs nerfing.
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Seystuff#5465 wrote:
<...>Yeah, I think the objective has been achieved, but you get problems like being unable to dodge roll out of aoes regardless of timing because your low mobility<...>


Doesn't dodge have i-frames to abuse for such attacks? Or am I imagining things? From my experience with act 2 poison boss i'm quite certain there are i-frames.

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