Hard crashing PC locks up
same issue here, almost afraid to play cause i don't wanna brick my pc and i know for a fact GGG arent gonna buy me a new one cause their game fucked it.
Any words from devs regarding this issue or radio silence like any serious issue from any larger company these fucking days. jfc. |
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" It is literally on their list of known issues stickied on this forum |
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ive also been getting the PC Hard locks. having to full shutdown my pc to continue.
9800x3d + 2080. latest Windows 11 24H2 the only thing that has worked for me so far to prevent the crashing is to disable the engine multithreading. |
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My current band-aid fix to this is as follows (have not crashed in over 24hours of playtime with this):
Download the program Process Lasso (free version works perfectly fine) Load up PoE2 and in Process Lasso, right click on PathOfExile.exe CPU Affinity > Always > Untick last CPU Core repeat above step again and disable 2nd to last core Using this I have had no issues since. Still running on Directx12, still using multithreading etc. This wont fix it for everyone but hopefully it will help some. Cheers. Last edited by Woddles#5659 on Dec 9, 2024, 1:11:41 AM
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Issue of CPU maxing out and overheating/crashing still around after latest .1.0b update. All loading screens,in town cause instant 100% usage. Tried every single option and setting off and on including disabling multi threading changing to dx11 nothing seems to help.
Windows 10 v. 22H2 Intel i7-10700K RTX 3070 Tried Nvidia update prior to Release and the update that came out on Dec 5th for PoE 2 and both had the same issue. Hopefully this gets resolved soon seems to be fairly large issue for alot of people. |
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" Sadly this doesn't work. Looks like there's literally nothing that works as a band-aid fix or anything like that. Will just have to wait for GGG to start focusing on this instead of wasting time "balancing" skills.. |
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Same issue with around a dozen hard resets performed so far. I've even had one that was a cold boot, direct to game launch, and as soon as I hit play from character select I completely crashed (usually on the loading gears). Here is some hardware information.
OS Name Microsoft Windows 11 IoT Enterprise LTSC Version 10.0.26100 Build 26100 System Manufacturer Micro-Star International Co., Ltd. System Model MS-7C37 Processor AMD Ryzen 7 5800X3D 8-Core Processor, 3401 Mhz, 8 Core(s), 16 Logical Processor(s) BIOS Version/Date American Megatrends International, LLC. 1.O0, 4/2/2024 SMBIOS Version 2.8 Embedded Controller Version 255.255 BIOS Mode UEFI BaseBoard Manufacturer Micro-Star International Co., Ltd. BaseBoard Product MPG X570 GAMING EDGE WIFI (MS-7C37) BaseBoard Version 1.0 Secure Boot State On Hardware Abstraction Layer Version = "10.0.26100.1" Installed Physical Memory (RAM) 64.0 GB Total Physical Memory 63.9 GB Available Physical Memory 54.9 GB Total Virtual Memory 73.4 GB Available Virtual Memory 63.2 GB Page File Space 9.50 GB Page File C:\pagefile.sys Kernel DMA Protection Off Virtualization-based security Running Virtualization-based security Required Security Properties Base Virtualization Support Virtualization-based security Available Security Properties Base Virtualization Support, Secure Boot, DMA Protection, UEFI Code Readonly, SMM Security Mitigations 1.0, Mode Based Execution Control Virtualization-based security Services Configured Hypervisor enforced Code Integrity Virtualization-based security Services Running Credential Guard, Hypervisor enforced Code Integrity App Control for Business policy Enforced App Control for Business user mode policy Off NVIDIA GeForce RTX 3090 PCI\VEN_10DE&DEV_2204&SUBSYS_39823842&REV_A1\4&2283F625&0&0019 Driver Version 32.0.15.6636 |
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Can anyone confirm whether the bug still occurs in 1.0b? The patch notes claim it's been fixed?
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They’ve added it to their priority list, so they’ve seen it, even if a response would have been nice and only taken 10 seconds.
" Personally, I had "fixed" the issue, but last night's patch brought it back, and it's unplayable again. So I really hope their priority is a real priority. Game balance can wait; players who paid for an unplayable game cannot. |
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" This might shock you, but its definitely 2 different teams for engine problems and balance. |