Hard crashing PC locks up

Let me explain the statistical errors they have been committing:

1)The reason why they observed "most" players who have the issue have Windows 24H2 is because "most" players updated their OS and their drivers while preparing for the long-awaited, once delayed launch of this game.

This is the classic "correlation does not imply causation" error, coupled with selection bias. It also comes with ambiguous language trick, they should have given percentages instead of saying "most" but that one is just egging me.

2)Players under level 25 cannot send DMs. Hence they will not be able to send the DxDiags to the GGG. Players who are not active on forums won't see this request, which was not pinned as a separate post. Instead it was put inside two very active threads, causing many people to miss it. Finally GGG does not check any other source of DxDiag that are not DMs.

Hence if they look at the sample they can say "this is an issue that affects players above level 25." or "this is an issue that affects players that use the PoE forums."

This is the classic "the absence of evidence is not the same as evidence of absence". The error committed is sample selection bias.
Last edited by Cainrith#2807 on Dec 17, 2024, 9:43:44 AM
"
Cainrith#2807 wrote:
Let me explain the statistical errors they have been committing:

1)The reason why they observed "most" players who have the issue have Windows 24H2 is because "most" players updated their OS and their drivers while preparing for the long-awaited, once delayed launch of this game.

This is the classic "correlation does not imply causation" error, coupled with selection bias. It also comes with ambiguous language trick, they should have given percentages instead of saying "most" but that one is just egging me.

2)Players under level 25 cannot send DMs. Hence they will not be able to send the DxDiags to the GGG. Players who are not active on forums won't see this request, which was not pinned as a separate post. Instead it was put inside two very active threads, causing many people to miss it. Finally GGG does not check any other source of DxDiag that are not DMs.

Hence if they look at the sample they can say "this is an issue that affects players above level 25." or "this is an issue that affects players that use the PoE forums."

This is the classic "the absence of evidence is not the same as evidence of absence". The error committed is sample selection bias.


Which is exactly why it won’t be fixed any time soon
We are paying customers and expect at least an update on the issue.
9800X3D X870E 4070SUPER 64GB 990PRO
Click here - The Path of Exile 2: Upcoming Changes and Improvements Steam post's top comment highlights the PC freezing issues

"
Any possible estimation on a fix for the PC freezing effecting some of the player base? In loading screens the game with freeze and lock up the entire PC forcing a shutdown with the power button. Game also will use 100% of CPU memory on loading screens, with actual gameplay using less.


I gave it some Steam rewards to help keep it at the top.
Every day I come on the forum to check if there's an official update for this and every day the thread keeps getting more replies. What does a gamer have to do to play the game? Is my PC too good for the game? Did the developers develop on old used Mitsubishi Developer Lite machines? How can this happen and when can I play the game without worrying about being interrupted by a crash? The novelty will wear out soon and I doubt I'll be interested in playing when it does even if it's free. On topic: Still crashing, want to play -- can't. Using up-to-date updates and current hardware.
"
ieovnkr#4861 wrote:
Dear Poe2 gamers,

We are aware that the game crashes during loading screens requiring a full reset of the computer for some users. This is a high priority issue that are working to resolve ASAP as we understand many people paid for the game but are unable to enjoy it. We have identified the issue and are working to resolve this in a future patch. Please stay tuned for further updates.

With love, your GGG



P.S. With the latest update being released, we are now taking our Holiday break. We hope you have a Merry Christmas not being able to play our game that you gave us money for.
I can only encourage you to install the optional update ‘KB5048162’!

This fixes the following bug:

"
.NET Runtime

- Fixes a problem where in rare cases an infinite loop could occur when a thread switches clR for the first time.


source: https://support.microsoft.com/en-us/topic/november-21-2024-kb5048162-cumulative-update-preview-for-net-framework-3-5-and-4-8-1-for-windows-11-version-24h2-de579ec6-97da-4368-b966-8ba3abda67a8

No idea what this means, but what is Chat GPT for?

"
Error during the Transition to the CLR

The issue described in KB5048162 occurred when a thread transitioned for the first time from another context (e.g., native code or unmanaged memory) into the Common Language Runtime (CLR). In the case of a game, this could happen:

At the start of the game: When initialising components or subsystems.
While loading specific content or game mechanics: For example, shader data, assets, or other resources being processed.
During the execution of scripts: Particularly if they are based on .NET (e.g., C# scripting or managed plugins).
If this bug occurs, the game could freeze, hang, or, in rare cases, even crash.


I'm not the ultimate nerd, but that sounds plausible to me.

Without the update, the game freezes within 10 loading screens for me. With the update, I've played through two acts and not once has my PC frozen.

Please can someone seriously test this? This can't be a coincidence in my case.

Edit: Since this is apparently not the whole solution, i want to add:

Spec:

i7 11700K
RTX 4070 (566.36)
newest Chipset and BIOS Drivers
running in fullscreen window DX12

I've read a lot about various topics these days and I've done these things as well:

1. disabled VBS (Virtualization-Based Security): Generally recommended for gaming. Check with ‘Win + R’ -> ‘msinfo32’, almost at the bottom.

2. deactivated HAGS (Hardware Accelerated Graphics Scheduling) in Windows.

3. updated C++ redistributables to version 14.42.34433.0

Perhaps you should test the points from bottom to top. As I said, I have changed a lot and can no longer reset everything to check it step by step. There is also a chance that it will freeze again. But two acts have enough loading screens, so plenty of possibilities....
Last edited by 69oVerkill69#4406 on Dec 17, 2024, 10:43:46 AM
"
Error during the Transition to the CLR

The issue described in KB5048162 occurred when a thread transitioned for the first time from another context (e.g., native code or unmanaged memory) into the Common Language Runtime (CLR). In the case of a game, this could happen:

At the start of the game: When initialising components or subsystems.
While loading specific content or game mechanics: For example, shader data, assets, or other resources being processed.
During the execution of scripts: Particularly if they are based on .NET (e.g., C# scripting or managed plugins).
If this bug occurs, the game could freeze, hang, or, in rare cases, even crash.

"

I'm not the ultimate nerd, but that sounds plausible to me.

Without the update, the game freezes within 10 loading screens for me. With the update, I've played through two acts and not once has my PC frozen.

Please can someone seriously test this? This can't be a coincidence in my case.

I have this update for couple days and still have crashing issue. Today happened like 3-4 times. So it's not a solution.
Last edited by BabamTV#6182 on Dec 17, 2024, 10:17:25 AM
"
I can only encourage you to install the optional update ‘KB5048162’!

This fixes the following bug:

"
.NET Runtime

- Fixes a problem where in rare cases an infinite loop could occur when a thread switches clR for the first time.


No idea what this means, but what is Chat GPT for?

"
Error during the Transition to the CLR

The issue described in KB5048162 occurred when a thread transitioned for the first time from another context (e.g., native code or unmanaged memory) into the Common Language Runtime (CLR). In the case of a game, this could happen:

At the start of the game: When initialising components or subsystems.
While loading specific content or game mechanics: For example, shader data, assets, or other resources being processed.
During the execution of scripts: Particularly if they are based on .NET (e.g., C# scripting or managed plugins).
If this bug occurs, the game could freeze, hang, or, in rare cases, even crash.


I'm not the ultimate nerd, but that sounds plausible to me.

Without the update, the game freezes within 10 loading screens for me. With the update, I've played through two acts and not once has my PC frozen.

Please can someone seriously test this? This can't be a coincidence in my case.


I installed KB5048162 the 10th of December and the game still freeze my PC during loading screens after that. As long as I stick to DX11, DLSS and Performance my game does not freeze. As soon as I change to DX12 my PC almost 100% freeze on the next loading screen. The DX11 gfx quality and frame rates are mediocre, though, but I can play. i7 11th gen, 3070 and Win11.

Cheers,

Lun
It's a Shader Compiler Error that's crashing the game and PCs.

GGG knows this.

There is no hardware or Windows build causing this. It's being caused by the POE2.exe.

It's unknown which shader is causing it. That's GGGs job to figure out. It's not always triggered right away. But when it does get triggered, it'll avalanche to other dependent shaders and crash the game and system.

Windows 11 (Steam), AMD 5800X3D, RTX 4070 Ti Super 16GB, 32BG DDR4 3200, Samsung 980 Pro SSD

Report Forum Post

Report Account:

Report Type

Additional Info