Path of Exile 2 - Ascendancy Classes in Early Access
Woop!
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oh yeah
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" OFFICER, OFFICER, this guy is using his brain! how dare you, ARREST HIM! |
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Infernalist for me just seems weird, altered flesh just seems kinda bad (taking physical as chaos seems like a recipe for disaster) I'm more so hoping for demon form to buff summons, it'll be sick to still throw fire spells whilst buffing them and myself but who knows. I'll probably hold off on accending until others brick/succeed with there characters lol. It's on the surface seems like a good class, im just afraid of jank interactions not working the way I think they do lol
I will say this, when Scion comes out for 2 (if they ever add a class like her), I'm definitely going to try some jank with summoner/archer hybrids. With the ability to actually 6l our gems independent from our gear (IMO, one of the biggest hurdles in POE 1 for people who play casually trying to get through the atlas since it contributes to a LOT of issues with getting gear), I think in general hybrid summoner attacking builds will be MUCH more viable and I think that's pretty cool, and it'll make summoners feel a lot more active. Last edited by DrVon#5635 on Dec 5, 2024, 12:30:49 PM
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So excited!
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long live GGG
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lets gooo!
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Beast
Skibz
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" You probably got it right that, if you wanna play minions, you probably don't go blood mage. But did you ever consider witch not being the only minion class ? You cant go wrong with gemlin legionair for pretty much anything, including minions. Or Chronomancer.., just slow opponents and get a bunch of utility .., or Titan .. life/armour and 50% buff on all your minion-dmg nodes ? Should be good too.., oh and then there is like all the stuff that we don't know shit about yet. ign: UpForJava
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The Witchhunter's Pitiless Killer node really needs to calculate the Culling Strike AFTER the damage hit. It makes zero sense calculating before. The way it is currently worded, I could hit a normal enemy for 99% of his health and it won't proc the Culling Strike. The node is useless as it currently is. If GGG feels it's too powerful, I would accept a nerf as long as it's calculated after the damage hit.
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