Ascendency lock: contradicting GGG's own philosophies?

Being unable to change ascendancy is an unfathomable L and terrible idea.

~ Seph
it's not in for now, and I personally am okay with that for 2 reasons.

1) the campaign is completely fresh. to me, the campaign in PoE1 is only somewhat of a chore bc i've done it so many times. I quite enjoy the journey in principle.

2) We have yet to see what kind of leveling cheese (like soulcores maybe?) exists beyond regular leveling uniques.

edit: also, i dont think, at least in a RPG context, that permanent choices and good customization are opposites on the same spectrum. it is not something i personally would expect from a game primarily about build-making. DnD characters dont respec either.
Last edited by staudd#4625 on Dec 3, 2024, 5:32:38 PM
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Not sure how to reply to someone like you. You seem to be polar opposite of me, and little sympathetic to opposing viewpoints.


I appreciate the polite response. My gripe is that your post and PoV describes a game that you....have not been playing.

Sure, its your own point of view which you are definitely entitled to. But you have been playing 7 years. You have, at a quick glance, 3 or 4 chieftains in your account all at lvl 100 or near 100. Presumably you have also deleted characters over the course of your playtime. I didn't even count however many berserkers / juggs that might also be in there. If it is truly "absurd" to have to create a new character for a new build, you would only have one marauder.

It is core to YOUR own playing of the game, restarting and building a new character, even within the SAME ascendancy. This runs contrary to everything you wrote. You claim this is a dealbreaker, yet you've (hopefully) enjoyed doing it for nearly a decade. I would even bet a considerable amount of money that in at least one league you created multiples of the same base character with different builds, rather than respeccing one over and over, even though that option was and is available.


So sure, we don't see eye to eye and it may seem like I'm the "polar opposite" of you. I'm not sympathetic because everything you wrote is only true if you ignore your own experience with the game. And likely contributed heavily to what kept you here for such a long time.

Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 3, 2024, 5:35:28 PM
I have a suggestion that somewhat fit in align with PoE to help fix this and give class "loadouts".
Shortened version: Eidolon Cores (Loadout cores that drop from final bosses or maps) that save all skills, passive tree points, and ascendancy nodes. These are slotted into a Memory Nexus (accessible from your hideout / end game) that will feature five slots where you can insert Eidolon Cores. Ofc they can destroy saved Eidolon Cores to create new builds. The reason for 5 its then someone can have 1 of each ascendancy and 2 to mess around with.

My lore suggestion:
"Eidolon Cores are fragments of an alternate self—manifestations of paths you could have taken but didn’t. The Nexus weaves these realities into existence, allowing Exiles to traverse between fates."
Last edited by Helldrazi#4560 on Dec 3, 2024, 7:14:08 PM
i remember learning from somewhere that locking ascendancy will only happen in early access, GGG did not make an statement about this for the full release

can anyone check or knows if it is true or false?
Last edited by Dragoon_Diver#5241 on Dec 3, 2024, 7:33:11 PM
"
"


Not sure how to reply to someone like you. You seem to be polar opposite of me, and little sympathetic to opposing viewpoints.


I appreciate the polite response. My gripe is that your post and PoV describes a game that you....have not been playing.

Sure, its your own point of view which you are definitely entitled to. But you have been playing 7 years. You have, at a quick glance, 3 or 4 chieftains in your account all at lvl 100 or near 100. Presumably you have also deleted characters over the course of your playtime. I didn't even count however many berserkers / juggs that might also be in there. If it is truly "absurd" to have to create a new character for a new build, you would only have one marauder.

It is core to YOUR own playing of the game, restarting and building a new character, even within the SAME ascendancy. This runs contrary to everything you wrote. You claim this is a dealbreaker, yet you've (hopefully) enjoyed doing it for nearly a decade. I would even bet a considerable amount of money that in at least one league you created multiples of the same base character with different builds, rather than respeccing one over and over, even though that option was and is available.


So sure, we don't see eye to eye and it may seem like I'm the "polar opposite" of you. I'm not sympathetic because everything you wrote is only true if you ignore your own experience with the game. And likely contributed heavily to what kept you here for such a long time.



Cheers for the civil reponse.

You'll notice that while I have duplicate classes/ascendencies, they were created in different leagues; I do not play landfill, sorry, Standard (and yes, at this point I delete any character that doesn't make it to 100).

But while you can observe the "end result" of my league characters, I can tell you that many of them started as different ascenendices in those leagues, and depending on what I felt like and/or found on the ground, I changed them during the league.

At NO point have I had 2 of the same class in any league, ever, because of the reasons mentioned in my OP. So to your point, I do not believe that my post is self-contradicting, but actually underlines my OP perfectly; your conlcusion is incorrect I'm afraid.

None the less, I still believe that in a game of exploration, build creation and in general endless player agency, making ascedencies permanent IS self-defeating for GGG and should not make it into the release. If it's EA for a specific puporse, so be it, whatever the reasonmy be (I tried understanding that in my OP too).

Doubt we'll agree, but that's fine; I make this topic to give my feedback and see which parts resonates, not to make everyone go yes/no ;)

Have a good launch!
Last edited by FalkenRaiding#1068 on Dec 4, 2024, 7:01:19 AM
To be honest, I thought POE 1 had locked ascendancies for like three leagues. I leveled up 2 witches in Ultimatum league and 2 marauders in Scourge league. Cos the damn game never told me that you can respec ascendacny class by re-running any labirynth. Even that level 33 one.

This is the main issue of POE. Not telling players important stuff. Even ascending itself is cryptic. You do some obstacle courses that are in areas away from the main questline path. What are they for? Game tells you to run a labirynth in a green font. But what is it for? Some treasure? No, it's for your fucking spec xD

I saw plenty of blind playthrough streamers playing unascended characters in act 7. They were getting rekt because they lacked something they should have in act 4. This happened to multiple big profile streamers like JSH or Preach.
^90% sure (can't be 100% since I'm at work...) most of that information is right there in the "help" menu that anyone can bring up at any time. Or if you leave the tutorials on.

There are some information gaps, but there are also tons and tons of players that don't use or read what actually is provided. Such as reading the tablets in front of the trials, reading the tablet in act 3, reading the things in the labyrinth itself, etc. And of course, the help menu and tutorial.
Starting anew....with PoE 2
Just a bad change that lacks any real substance to do so for it and no one gains anything by them doing it. Not only that it just makes anyone inclined to waste more time on making new characters for the sole purpose of making a good build vs just testing out ideas. Some type of builds and scaling will now be harder cause you can't level one way then swap in to another.

For a game with temp power every 3 months and sometimes a little more just seems like a bone headed decision by a team always caught up in the shadow of a title that basically blew up the genre.

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