'Tonemapping' issues in trailers and gameplay recordings of PoE2

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The lack of a smooth gradient to white and a rotation towards the primary hues is a tell-tale sign of an 'oopsie' and it is an eye-sore once you start to notice them.

Most likely a lot of people in the CGI and the film industries have been taught to notice it and a avoid it like the plague, because it makes the film/game/image feel cheap, broken, and amateur-ish.

Bullshit
On Probation Any%
So i get the given examples with the color gradient but for me its difficult to judge if in the brown yellow example they want maybe the color yellow for light/heat? and brown for the earth affected by it?

The interaction would look weird to me without any yellow in it if that is what was being pointed out.
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zzang#1847 wrote:
So i get the given examples with the color gradient but for me its difficult to judge if in the brown yellow example they want maybe the color yellow for light/heat? and brown for the earth affected by it?

The interaction would look weird to me without any yellow in it if that is what was being pointed out.


The problem is not that yellow exists in the picture, but how it was arrived at.
There's artistic intent and there are 'accidents' or 'errors'.

As mentioned before, the 'errors' appear as inconsistent rate-of-change of the gradients, clipping (clipping isn't inherently bad, but if it's mishandled, it becomes an issue) and hue-shifts.

There is nothing wrong with a nice boiled egg, but if you were making an omelette and ended up with a boiled egg, it becomes a problem.

You can create a lovely transition from brown to yellow to white, without creating these 'flatspots' and irregularities.
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The problem is not that yellow exists in the picture, but how it was arrived at.
There's artistic intent and there are 'accidents' or 'errors'.

As mentioned before, the 'errors' appear as inconsistent rate-of-change of the gradients, clipping (clipping isn't inherently bad, but if it's mishandled, it becomes an issue) and hue-shifts.

There is nothing wrong with a nice boiled egg, but if you were making an omelette and ended up with a boiled egg, it becomes a problem.

You can create a lovely transition from brown to yellow to white, without creating these 'flatspots' and irregularities.


So do I understand correctly that its not about the mix of yellow and brown but the yellow is lacking this gradient transition?
Guys if you want to improve your poe2 experience just get new monitor.. All screenshots on my oled look awesome!

I know its bad to say "just get new monitor" but that is always true. Monitors are biggest visual impact things you buy for pc or consoles. I recommend oled tech. I dont recommend qdoled or other types because i dont know how bad they are for eyes.

I know normal oleds are great for eye fatigue.
I dislike rarity so much im almost quitting poe2. GGG.
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zzang#1847 wrote:


So do I understand correctly that its not about the mix of yellow and brown but the yellow is lacking this gradient transition?


correct the yellow channel looks like a sine wave with the top chopped off. extreme example of this would be taking a picture indoors with a small portion of frame capturing a window during a bright day. the picture would loose the detail of what is outside as it would appear white. while the information loss here being minuscule in comparison, i think the point being made here is this colour change is most likely not intentional
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AintCare#6513 wrote:

correct the yellow channel looks like a sine wave with the top chopped off. extreme example of this would be taking a picture indoors with a small portion of frame capturing a window during a bright day. the picture would loose the detail of what is outside as it would appear white. while the information loss here being minuscule in comparison, i think the point being made here is this colour change is most likely not intentional


Got it thanks!
After all it was not that hard explaining it on a game forum :)
there is one bit to it

quality of your display matters here A LOT

if you are on an old TN matrix with 7bit FRC you are most likely not seeing anything out of oridinary. same if you set your contrast and brightness to 100% or have a f.. up gamma curve or whatever

i bet some people who see no issue here are in that group

good monitor is not enough - get that thing calibrated (buy or rent an eye, it takes like 15 minutes and makes ENORMOUS difference. or use no-hardware calibration from windows, it is better than nothing)

it is kinda fun to think about - but most and i mean most PC users spend the least effort to pick the item they actually use the most: their monitor.


i never honestly though much of these artifacts, poe is and always has been more of a visual mess than a piece of art to contemplate. but yep, since they have added (and forced) that 'bloom' effect i no longer care about how this game looks. if a game has to use bloom to cover imperfections it no longer cares enough for me to care.
kinda sad to see the same bloom in POE2..
This is now off-topic as my original post has nothing to do with displays.
in theory - yes

in practice - youll get lots of 'i do not see a problem' responses because.. it actually is impossible to see if your display is so bad it cannot tell between two tones

devs understand that, you and me both understand that - but if you want people to understand it as well - well, they have to be able to actually SEE it. and on most cheap-end displays you hardly can tell pale yellow and gray because this part of the palette simply is compressed to one tone.

i did not intend to derail it further, but i presume you are on a good hardware and might have forgotten just HOW BAD monitors can actually be making issue you describe a non-issue for many, many players

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