Scion new ascendancy - The Pathforger [Fanmade] V2 Updated 7/11/24

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exsea wrote:
interestingly ulsarek mentioned the total opposite about how its weak. anyway moving on.
Because it is. The way you put in design space and player limitations that is. For a small minority this would be bonkers strong, assuming currency is no issue and certain combinations are acquired, but for the remainder it would be mediocre at best. Not to mention SSF, which I'm aware the game isn't balanced for, but you can't completely disregard it either.

Your entire concept reads like someone you come up with in the shower or before bed but it lacks substance. And I don't mean that in a mean or condescending way.
I've updated the first post with some considerations taken from the criticisms posted.

Also I would just add, saying "oh the food is too salty" is fine and is criticism. Saying "oh the food is salty, do you even know how to cook" is negative and is toxic. the second part of the remark was unnecessary. dont bother trying to defend yourself on this. its very easy to see if you're being toxic and i m too lazy to nitpick and argue.

nor will i report any of you. its not a molehill for me to die on.
[Removed by Support]
liked the new version better, i agree with you in the watcher eye section, i think it looks a bit strange. It may cheaper to get 2 watcher eyes with 1 useful mod than 1 with 2, but 3 mod watchers eye may output it if you dont count stacking multiple of the same mods(if thats the intention sorry for not considering it as it), maybe instead of making 2 of the 3 mods not working, making only 1 not work, that way the ascedancy would give the benefit of having 4 watcher mods, while others would get 3 at maximum.

note:all this is coming from someone who only used 1 mod wathers and rarely play the league before they can get 2 mod( i think this was the first league i bought a 2 mod one, and was not the 2 mod combo of preference), so i may be underestimating 4 mod power and am very wrong in all of this
Last edited by suriuken#0100 on Nov 6, 2024, 11:42:27 PM
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suriuken wrote:
liked the new version better, i agree with you in the watcher eye section, i think it looks a bit strange. It may cheaper to get 2 watcher eyes with 1 useful mod than 1 with 2, but 3 mod watchers eye may output it if you dont count stacking multiple of the same mods(if thats the intention sorry for not considering it as it), maybe instead of making 2 of the 3 mods not working, making only 1 not work, that way the ascedancy would give the benefit of having 4 watcher mods, while others would get 3 at maximum.

note:all this is coming from someone who only used 1 mod wathers and rarely play the league before they can get 2 mod( i think this was the first league i bought a 2 mod one, and was not the 2 mod combo of preference), so i may be underestimating 4 mod power and am very wrong in all of this


i think i may have worded it in a way thats misunderstanding coz usually the first two mods are life/es and mana rolls (based on memory)

the intention is that you still get access to the watcher eyes mods but since its balanced around 2 of them, then this was introduced as a way to nerf the jewels by a little bit.

my idea behind all the jewel nodes is they have drawbacks and still require you to sacrifice a jewel slot. if you're jewel hungry, each slot is very precious, that you might prefer to only run one.
[Removed by Support]
Last edited by exsea#1724 on Nov 7, 2024, 12:16:02 AM
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exsea wrote:
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suriuken wrote:
liked the new version better, i agree with you in the watcher eye section, i think it looks a bit strange. It may cheaper to get 2 watcher eyes with 1 useful mod than 1 with 2, but 3 mod watchers eye may output it if you dont count stacking multiple of the same mods(if thats the intention sorry for not considering it as it), maybe instead of making 2 of the 3 mods not working, making only 1 not work, that way the ascedancy would give the benefit of having 4 watcher mods, while others would get 3 at maximum.

note:all this is coming from someone who only used 1 mod wathers and rarely play the league before they can get 2 mod( i think this was the first league i bought a 2 mod one, and was not the 2 mod combo of preference), so i may be underestimating 4 mod power and am very wrong in all of this


i think i may have worded it in a way thats misunderstanding coz usually the first two mods are life/es and mana rolls (based on memory)

the intention is that you still get access to the watcher eyes mods but since its balanced around 2 of them, then this was introduced as a way to nerf the jewels by a little bit.

my idea behind all the jewel nodes is they have drawbacks and still require you to sacrifice a jewel slot. if you're jewel hungry, each slot is very precious, that you might prefer to only run one.


oh, that may be it, i understood the first two mod as the exclusive mods for watcher eye, not the life/es/mana ones, the drawback seems good then, both the watcher drawback and the unique jewels drawbacks
This new version is a lot better and reasonable. Has progression where its needed and not making it too powerful as well.

The watchers eye restriction trade off seems reasonable as well.

The original problem of it killing the market was asssociated with everyone playing the spec since it was broken (6 ascendancies), like noone would play anything else. There are valueable single mod ones (whatever aura is popular for the league) and doubles as well. With a class able to just get two though and ignore those restrictions it would kill those markets and leave really only 3 mods as any value left.

But with its powered down version its a lot better in its position for those jewels. I am sure there is some broken combination out there of unique jewels as well, but that would have to come to light and be a case by case basis.

Other than that this is a lot more thorough and fleshed out. Like it.
Mash the clean
Meanwhile Trickster is in the game without any restriction at all but seems to be fine *sigh*
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TayPoE wrote:
Meanwhile Trickster is in the game without any restriction at all but seems to be fine *sigh*


3.24 and prior leagues, nobody cared about Trickster.
3.25 suddenly out of nowhere, Trickster a big first world problem Ascendancy for some fomo driven individuals.
Kinda ironic isn't it?
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Nov 7, 2024, 3:03:56 AM
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Pashid wrote:
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TayPoE wrote:
Meanwhile Trickster is in the game without any restriction at all but seems to be fine *sigh*


3.24 and prior leagues, nobody cared about Trickster.
3.25 suddenly out of nowhere, Trickster a big first world problem Ascendancy for some fomo driven individuals.
Kinda ironic isn't it?


Reaaaalllllyyy ironic. Uh, wait... We actually had base type changes so yes out of "nowhere". Thats because everyone is yepping without having a single clue why something is even strong.
And what do you mean with nobody cared? Trickster was good for many seasons now just not that meta. Probably wasn´t on your "viable" list of builds.
Last edited by TayPoE#6379 on Nov 7, 2024, 5:38:41 AM
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TayPoE wrote:


Reaaaalllllyyy ironic. Uh, wait... We actually had base type changes so yes out of "nowhere". Thats because everyone is yepping without having a single clue why something is even strong.

And you've guessed it those new types buffed every ascendancy with new layered power creep lol.

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And what do you mean with nobody cared? Trickster was good for many seasons now just not that meta.

Nobody cared to cry about something that absurd like trickster being "op" prior 3.25.
3.25 launch: small uproar for something that isn't even a problem but just a fomo issue.

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Probably wasn´t on your "viable" list of builds.

Sorry but no, I don't have such thing as a "viable" fomo driven list of builds, nor do I care about what the meta fomo majority plays.
Flames and madness. I'm so glad I didn't miss the fun.

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