Players cannot regenerate life, mana or energy shield

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Lyutsifer665 wrote:
i gave him a possible solution. its up to him what he does. i didnt load his POB to see if it bricks the build or not. this is just something many people do to run no regen maps instead of just throwing the map away.
Just reroll the map if the mod breaks your build, lol?
Gravebind Gloves and Recovery on Kill as workaround
Use a regex, dont run those mods...
“Freedom is what we do with what is done to us.”
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Piousqd wrote:
Use a regex, dont run those mods...


Those are not solutions to the game having bad map mods, players shouldn't feel forced to use 3rd party tools just to enjoy this game. Even regex isn't enough because I have so many mods I want to avoid I literally went over the 50 character limit lol
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Toforto wrote:
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Piousqd wrote:
Use a regex, dont run those mods...


Those are not solutions to the game having bad map mods, players shouldn't feel forced to use 3rd party tools just to enjoy this game. Even regex isn't enough because I have so many mods I want to avoid I literally went over the 50 character limit lol



Regular Expression(regex) is not a 3rd party tool.

Having a couple mods that you can't run is part of build diversity, having 20 is you not caring to take the time to fix your build.
“Freedom is what we do with what is done to us.”
There are some dogball mods though, especially when they are scaled with atlas passives.

Cannot regenerate ES/M/L isn't even the worst one and it doesn't scale. You simply seek other forms of recovery / sustain.

A mod that is a lot worse than that is 60% less recovery rate of L/M/ES. Once this gets scaled by atlas mods to 90 or 100% there are basically no builds in the game that can run this. Because this mod bricks almost everything. You can't recover from leech, you can't recover from a flask, you can't recover on block. If you can sustain life somehow (claw implicit to gain life on hits) you'll be out of mana so bricked anyway.

This mod is just too strict. Locks out way too many builds and doesn't enable that many ways to build around it.
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Esubane wrote:
There are some dogball mods though, especially when they are scaled with atlas passives.

Cannot regenerate ES/M/L isn't even the worst one and it doesn't scale. You simply seek other forms of recovery / sustain.

A mod that is a lot worse than that is 60% less recovery rate of L/M/ES. Once this gets scaled by atlas mods to 90 or 100% there are basically no builds in the game that can run this. Because this mod bricks almost everything. You can't recover from leech, you can't recover from a flask, you can't recover on block. If you can sustain life somehow (claw implicit to gain life on hits) you'll be out of mana so bricked anyway.

This mod is just too strict. Locks out way too many builds and doesn't enable that many ways to build around it.


I regen life almost exclusively from leech, so I dont run the cannot leech. The 60% less recovery is a tough one, but even in juiced T17's with all atlas passives, it is still doable by plenty of builds when geared well enough. It was unplayable by my build last league with back to basics, but after the T17 nerfs and removal of back to basics, its sitting at a good spot, IMO.

Good defenses, kill stuff quickly, keep moving, 6 portals.
“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Oct 29, 2024, 9:24:59 AM
Mods that affect your character with on/off effects are awful.

My short list of mods to remove.

Cannot gain flask charges
Cannot leech
Monsters steal charges
Reduced block chance, reduced armor ( mod effect is bonkers on this one)
Cannot regenerate mana/life/es


They just make mapping not fun for *no* reward. If these mods added 500 quant to your map then whatever.


Last edited by roundishcap#0649 on Oct 29, 2024, 1:17:53 PM
kitavas teachings is a really good item for no regen maps. you can throw on corpsewalkers for the map. or if the build uses them. my old gen cry shield crush setup did no regen no problem
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roundishcap wrote:
Mods that affect your character with on/off effects are awful.

My short list of mods to remove.

Cannot gain flask charges
Cannot leech
Monsters steal charges
Reduced block chance, reduced armor ( mod effect is bonkers on this one)
Cannot regenerate mana/life/es


They just make mapping not fun for *no* reward. If these mods added 500 quant to your map then whatever.





Each T17 modifier has a fixed reward, you can view the full list here:

https://poedb.tw/us/Tier_17_map#ModifiersCalc

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Example:

Players have (50–60)% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech
20% increased Quantity of Items found in this Area
36% increased Rarity of Items found in this Area
6% increased Pack size


----------------------

Maybe this will change your view point on it, it changed my mind about running certain mods when I discovered it. I originally thought though the rewards roll was a separate random roll that just had some kind of weighting based on number of mods. I used to skip this one all the time because it is simply annoying, then I saw the reward is gives.

Rare Monsters have Volatile Cores
31% increased Quantity of Items found in this Area
19% increased Rarity of Items found in this Area
7% increased Pack size
78% more Scarabs found in Area
“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Oct 29, 2024, 1:42:51 PM

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